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Results: 2772Comments by: Baertram
File: Group Notifications11/11/19
Okay, last try. Should fix message...
Posted By: Baertram
Okay, last try. Should fix message if first group member is invited (only possible without @displayName though) and kick messages as well: GroupNotifications_Baertram_Dragonhold
File: Group Notifications11/11/19
Yep, trying a fix like described bu...
Posted By: Baertram
Yep, trying a fix like described but cannot get the displayname for that char then I guess. Try if this works now. Some constants of ZOs for the group texts have changed: GroupNotifications_Baertram_Dragonhold I've also changed the texts to always show charactername link (@accountName) -> Except for group leader change as ther...
File: Group Notifications11/11/19
Try if this works now. Some constan...
Posted By: Baertram
Try if this works now. Some constants of ZOs for the group texts have changed: GroupNotifications_Baertram_Dragonhold I've also changed the texts to always show charactername link (@accountName) -> Except for group leader change as there is no easy parameter for this. Edit: Found out what is the problem with group join: ESO.....
File: Group Notifications11/11/19
Try if this works please: GroupNot...
Posted By: Baertram
Try if this works please: GroupNotifications Dragonhold Baertram If not: Disable ALL orher addons AND libraries and test again. If still not: Maybe the server is not firing the events properly sometimes? Not sure. You could add some d(""got here 1") d("got here 2") entries in the functions and see how far the functions for the...
File: Automatically Accept Quests11/11/19
I had some strange bugs in the past...
Posted By: Baertram
I had some strange bugs in the past days but haven't written the lua error down :( It happens as I join a group and directly get a quest shared. Then a lua error message appeared. German client. Anything knowna bout this already? If not I'll try to reproduce it and send you the error message here.
File: Lost Treasure11/10/19
@CrazyDutchGuy The next time you...
Posted By: Baertram
@CrazyDutchGuy The next time you update this addon please remove the libraries from the subfolders OR at least include them with their own txt files and DO NOT load them from the LostTreasure.txt file anymore "hardcoded" -> Some reasons are described here -> "CustomCompassPins" maybe not available as stadalone lib so this co...
File: Lost Treasure11/10/19
Isn't there already? At the tooltip...
Posted By: Baertram
Isn't there already? At the tooltip of the red X is shown the number behind. When a survey map is used could we get some kind of notification how many of that same kind of survey map are still left in inventory ? I might have 20 pcs of the same map when I'm off to collect them and at some point I start hitting the map button on...
File: pChat11/10/19
Re: Re: Re: pchat loading history, but repeating all text
Posted By: Baertram
Well the problem is it works like that, if you got the "Restore chat messages" settings enabled: pChat saves your current shown chat at logout/reloadui to the SavedVariables pChat.lua file (text). After login it restores those lines from the SavedVariables. If it restroes the text it will first add the lines on very first load f...
File: FCO ItemSaver11/10/19
you changed the number of enabled d...
Posted By: Baertram
you changed the number of enabled dynamic icons via slider in the FCOIS settings recently and did not reloadui directly after it I'm certain this is what happened. That's what happened. Darn! I wish the addon would force a reload after the slider was used if that's the case. Is this something I can fix myself in the saved variabl...
File: FCO ItemSaver11/10/19
I get this error every time I mark...
Posted By: Baertram
I get this error every time I mark something. Is this something we're still waiting on ZoS to fix? Nope, either you changed the number of enabled dynamic icons via slider in the FCOIS settings recently and did not reloadui directly after it (see FAQ of dynamic icons, at the bottom: FCOIS FAQ: Dynamic icons) , or I need your Saved...
File: RemindMe11/10/19
Use CraftStore maybe. It provides a...
Posted By: Baertram
Use CraftStore maybe. It provides a mount reminder (shows you other char names that need to see the stable master as you visit it with any char), shows research timers of all characters, styles known, recipes known (and unknown on both) +other helpful settings. Got an own Ui. So you just need to check the CraftStore Ui after login an...
File: PerfectPixel11/08/19
Re: Re: Re: Only Enchanter and Provisionor crafting
Posted By: Baertram
CraftStore changed it's settings structure. The settings are stored now like this @Kl1SK: CS.Account.options -> useartisan (boolean) -> ? -> usecook (boolean) -> Provisioning -> useflask (boolean) -> Alchemy -> usequest (boolean) -> Quests -> userune (boolean) -> Enchanting One needs to exchange the old options CS.A...
File: CraftStore Dragonhold11/06/19
Thanks guys :rolleyes: Remember to...
Posted By: Baertram
Thanks guys :rolleyes: Remember to login all your chars after this now before reporting the next issue :o Version 2.28.2 is going to forcibly delete part of your saved vars because almost all of these errors are definitely related to not doing so. It's not worth the time to sort through and guess which errors are genuine. Cl...
File: PerfectPixel11/06/19
Re: Only Enchanter and Provisionor crafting
Posted By: Baertram
This should be related to CraftStore as teh compatibility file checks for the global variable CS here and then it tries to access CS.Account.option. And this is nil for you! Maybe craftstore changed it's internal settings somwhoe. Try to change the line 40 to this: --==CraftStore==-- if CS and CS.Account and CS.Account.op...
File: FCO ItemSaver11/04/19
[WORKAROUND]Destroy item -> lua error message if using context menu of item->destroy
Posted By: Baertram
Thanks, added the workaround to the sticky post "Known bugs": Workaround: Use the drag & drop for the moment to destroy the item please -> Drag from inventory and drop at the normal UI (middle of the screen). The banking stuff seems fixxed. Without opening my inventory I could withdraw and deposit items to/from my bank. N...
File: FCO ItemSaver11/04/19
Re: Re: Re: Any thoughts ?? :-)
Posted By: Baertram
Nope, most probabyl not if the banking and useitem works again now. ZOs patch notes: Addons XML control handlers from secure templates will now run securely even when the control is created from an insecure state. As I said I'll have a look AFTER ZOs has fixed the stuff I cannot fix and if the errors still occur. I had to...
File: CyrHUD11/04/19
The zip file contains CyroChat and...
Posted By: Baertram
The zip file contains CyroChat and not CYROHUD! You've uploaded the wrong addon :o @all Please reinstall manually the version from before until the zip gets corrected. Minion will install the wrong version currently (totally other addon)!
File: NTak Loot'n'Steal11/04/19
But creating 2 versions, one for AF...
Posted By: Baertram
But creating 2 versions, one for AF & LibFilters, and the other with your old code, makes not really sense Imo as your old code was not compatible to AF and other filtering addons. In my opinion, it makes perfect sense to execute my previous code in the case we don't want to install/use LibFilters and other filtering addons. I'm j...
File: NTak Loot'n'Steal11/03/19
Hm AdvancedFilters got nothing to d...
Posted By: Baertram
Hm AdvancedFilters got nothing to do with this addon. They just share the library LibFilters3.not sure why your addon's stolen tab should only work with LibFilters if AF is enabled. I had tested the code with only LibFilters and your addon here enabled (several patches ago) and it worked fine. Weird, if it doesn't anymore today....
File: LibClockworkSocket11/03/19
Why don't you use the exisitng lib...
Posted By: Baertram
Why don't you use the exisitng lib then and just use the settings to turn it on? What's the purpose of installing another addon or library instead of enabling the settings of an exisitng one? Now yo uneed to throttle all the map pings (and it does not matter which map it uses, it matters how many pings are done in total over all...
File: Circonians Addon Selector11/03/19
Re: Re: LUA error when trying to delete
Posted By: Baertram
Could it be that you haven't enabled LibDialog properly or have an outdated version? The error seems to be related to a missing LibDialog instance. Well what should I answer here. Me neither :o And I even cannot debug as I do not know what your presets and addons look like AND even IF I had to install all your addons to debug. N...
File: FCO ItemSaver11/03/19
Re: Any thoughts ?? :-)
Posted By: Baertram
I have thoughts, yes: Read the sticky post:rolleyes: EsoUI/Ingame/Inventory/InventorySlot.lua:736: Attempt to access a private function 'PickupInventoryItem' from insecure code. The callstack became untrusted 5 stack frame(s) from the top. stack traceback: EsoUI/Ingame/Inventory/InventorySlot.lua:736: in function 'TryBankItem'...
File: Circonians Addon Selector11/02/19
Re: LUA error when trying to delete
Posted By: Baertram
Well what should I answer here. Me neither :o And I even cannot debug as I do not know what your presets and addons look like AND even IF I had to install all your addons to debug. Nope, sorry. I guess you need to debug yourself in AddonSelector, add some d() messages, to check what is happening, or Noone is able to help (or only...
File: Circonians Addon Selector11/01/19
Sorry to read this :( But you thin...
Posted By: Baertram
Sorry to read this :( But you think the reason is the addon? :confused: As you are the only user EVER writing it I really doubt this, if you cannot give me any hints how you managed to do this :D I guess you got some problems with the SavedVariables or a crash of the client which destroyed the file? I recommand for ALL addons...
File: CraftStore Dragonhold11/01/19
Thank you very much! Is it inten...
Posted By: Baertram
Thank you very much! Is it intended that if the settings for "Fix craftstore elements" is disabled the CraftStore button (if enabled) is moveable all the time? And if I enable the fix craftstore elements settings the button is finally not moveable anymore, but the window neither is? I#d like to make the button fixed but the wi...