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Results: 66Comments by: desertforce
File: HarvestMap10/24/18
Hi... After updating just now I...
Posted By: desertforce
Hi... After updating just now I got the following Problem... http://i68.tinypic.com/23kx843.png As I took a look into the Folder and the .txt file I saw that the order within the file was mixed up (see the following image)… http://i66.tinypic.com/sccob5.jpg I am not sure if it is important, but after I changed the or...
File: CraftStore Murkmire10/23/18
Would it be possible to have the ma...
Posted By: desertforce
Would it be possible to have the main craftstore window open automatically when you interact with a blacksmithing/clothing/woodworking/jewelers station? Having this open during crafting is extremely useful for research and getting an overview of what you should be doing. I know I can just manually open it with the key but it gets...
File: HarvestMap10/23/18
I am not sure if this will help tho...
Posted By: desertforce
I am not sure if this will help those who have problems with the current Version, but let me try ;) … 1.) Go into your Game - NOT the Char-Loading-Screen, but right into the Game itself… There go to the Menu -> Addons and check the info there… What is missing for HarvestMap to work..? It should be shown there… 2.) If HarvestMap...
File: SkyShards10/23/18
The simple fix is to go into the ma...
Posted By: desertforce
The simple fix is to go into the manifest file (SkyShards.txt), and remove CustomCompassPins from the dependencies line. From this: ## DependsOn: LibStub LibMapPing LibGPS LibAddonMenu-2.0 LibMapPins-1.0 CustomCompassPins To this: ## DependsOn: LibStub LibMapPing LibGPS LibAddonMenu-2.0 LibMapPins-1.0 You're close on a s...
File: HarvestMap10/23/18
Note: It might be a good idea to se...
Posted By: desertforce
Note: It might be a good idea to separate the "Libs" from the addon and the users would install "Libs" as addons separately as did other addon authors then it could not be forgotten when updating the book of the dactor and it should also be good if "Libs were as separate addons, they would only update the ones where the addon itself...
File: HarvestMap10/23/18
Hi Shinni… Just asking, but coul...
Posted By: desertforce
Hi Shinni… Just asking, but could it be that you missed the whole "Libs/…" lines in the "HarvestMap.txt" file in Version 3.12.1 :confused: ..? It showed me ingame that LibAddonMenu-2.0 was missing and by comparing my old "HarvestMap.txt" with the new one I saw that all those "Libs/…" lines were missing… Best regards De-chan
File: HarvestMap10/22/18
even after editing the addon, the s...
Posted By: desertforce
even after editing the addon, the same error occurred that I posted on the previous page It seems your issue is a bit different. From what I can tell with a quick look it seems like the harvestmap server is offline so you can't download the data. So you will either have to wait for the author to fix that or find someone else's dat...
File: HarvestMap10/22/18
Hey guys. Unofficial fixes here. Yo...
Posted By: desertforce
Hey guys. Unofficial fixes here. You are going to find and replace the first line of code with the second. cant say more .... only :banana: EDIT: pin size now very small and it cant be changed!! :mad: Looks fine on my end as you can see in image. https://i.imgur.com/mMJsWdl.png I assume another addon is possibly...
File: SkyShards05/29/18
Could it be that because of the fac...
Posted By: desertforce
Could it be that because of the fact that Summerset has just been released all those _01 and xx01 etc. only exist because of multiple intances, which are created for all the players in SumSet or are those really different maps :confused: ..? Best regards De-Chan P.s.: @SDPhantom I've tested your Code and I've been to a...
File: SkyShards05/28/18
Re: Re: Missing skyshard location
Posted By: desertforce
Thanks Phantom. I'll get this updated & released tomorrow. Inside the Tor-Hame-Khard delve in Summerset, the skyshard location is missing. Using /mypos on the location gives these coordinates. Apparently, the game uses both torhamekhard_01 and torhamekhard_02 for inside the delve. To fix this, add these lines in SkySha...
File: SkyShards05/28/18
Re: Missing skyshard location
Posted By: desertforce
Inside the Tor-Hame-Khard delve in Summerset, the skyshard location is missing. Using /mypos on the location gives these coordinates. Apparently, the game uses both torhamekhard_01 and torhamekhard_02 for inside the delve. To fix this, add these lines in SkyShardsData.lua, line 1521. (This basically tells the addon to load...
File: SkyShards05/27/18
Thx Maniac :D !!! Best regards...
Posted By: desertforce
Thx Maniac :D !!! Best regards De-Chan
File: SkyShards05/27/18
Re: Re: The unformatted code to insert at line 1467
Posted By: desertforce
@desertforce For your information: it is easier to copy and paste the code shown below at line 1467 in the file SkyshardsData.lua : skyshardsData = { --- Summerset = { -- Summerset { 0.2858, 0.5687, 1845, 1 }, { 0.3661, 0.5522, 1845, 2 }, { 0.1789, 0.2935, 1845, 3 },...
File: SkyShards05/27/18
Re: Re: Re: Skyshards 9.0 - Anomaly after Summerset & Update 18
Posted By: desertforce
It has always been like this, it's intended. So you know the total number of skyshards in the whole ESO world, and how many you still need. You may be right. However, if I recall correctly, originally the data shown on the Skyshards: line was a configurable option. Skyshards is not on the list shown by ESC > SETTINGS > ADDONS (c...
File: LoreBooks05/26/18
Re: Re: Great Addon...
Posted By: desertforce
This is a great AddOn, but is there any sign of it's creators? Is donating even a little to get progress moving something we could do? Just curious Thanks, jester15x Word on a few other addons is that Ayantir has stopped playing and Garkin left long ago anyway. All we can do is hope for someone willing to take up the torch....
File: Srendarr - Aura, Buff & Debuff Tracker05/25/18
user:/AddOns/Srendarr/Procs.lua:19:...
Posted By: desertforce
user:/AddOns/Srendarr/Procs.lua:19: attempt to index a nil value stack traceback: user:/AddOns/Srendarr/Procs.lua:19: in function 'Srendarr:ProcAnimationStart' user:/AddOns/Srendarr/Core.lua:323: in function 'Srendarr.OnActionSlotUpdated' user:/AddOns/Srendarr/Core.lua:97: in function 'Srendarr.OnInitialize'after todays patch...
File: SkyShards05/25/18
I have seen where you guys have pos...
Posted By: desertforce
I have seen where you guys have posted .lua files, but I am having trouble just having the add-on to even load up with the updated file. Is there a step I have overlooked through these posts by chance? Thanks in advance. Edit: Here is what I am seeing - user:/AddOns/SkyShards/SkyShards.lua:541: function expected instead of nil...
File: SkyShards05/24/18
There is also a 2nd entrance that i...
Posted By: desertforce
There is also a 2nd entrance that is not on the map on that location. And lowercase did fix my issue, thanks. Updated version. https://pastebin.com/c0Cq6VGJ Great if it worked :) ... Best regards De-chan
File: SkyShards05/24/18
I used used most data from the Map...
Posted By: desertforce
I used used most data from the Map Pins addon but the Skyshard pin inside karnwasten won't show for me. https://pastebin.com/gJ9VH7VX Hi... Regarding your problem with *Karnwasten*... First thing: Why do you have two coordinates for the entrance in Summerset..? There is only one for this Public Dungeons :confused: ......
File: CraftStore Murkmire05/24/18
Nothing changed from 1.74 to 1.75 c...
Posted By: desertforce
Nothing changed from 1.74 to 1.75 concerning the specific part of the code that is throwing an error. However, it significantly changed from 1.73 to 1.74 and that addon is outdated in a dozen ways causing issues to crop up. I reverted to 1.74 and everything is fine with that :-/ Since the other addon is outdated I have more hop...
File: SkyShards05/24/18
I used used most data from the Map...
Posted By: desertforce
I used used most data from the Map Pins addon but the Skyshard pin inside karnwasten won't show for me. https://pastebin.com/gJ9VH7VX Hi... Regarding your problem with *Karnwasten*... First thing: Why do you have two coordinates for the entrance in Summerset..? There is only one for this Public Dungeons :confused: ......
File: SkyShards05/24/18
I used used most data from the Map...
Posted By: desertforce
I used used most data from the Map Pins addon but the Skyshard pin inside karnwasten won't show for me. https://pastebin.com/gJ9VH7VX Hi... Regarding your problem with *Karnwasten*... First thing: Why do you have two coordinates for the entrance in Summerset..? There is only one for this Public Dungeons :confused: ......
File: CraftStore Murkmire05/24/18
user:/AddOns/InventoryManager/Craft...
Posted By: desertforce
user:/AddOns/InventoryManager/CraftStoreLink.lua:59: attempt to index a nil value stack traceback: user:/AddOns/InventoryManager/CraftStoreLink.lua:59: in function 'CSL:IsTraitNeeded' user:/AddOns/InventoryManager/CraftStoreLink.lua:150: in function 'CSL:isUnknown' user:/AddOns/InventoryManager/InventoryManager.lua:120: in fun...
File: SkyShards05/23/18
Re: Thanks for this addon
Posted By: desertforce
I want to take the time to say thank you for making this there are 16 new slyshards in summerset so I imagine its not a quick update. the amount of time and sanity this addon has saved me is immeasurable Actually there are 18 Skyshards (6 Skillpoints) in Summerset and Sub-Zones like Artaeum :p ... Best regards De-Chan
File: CraftStore Murkmire05/22/18
I also would like to express my THA...
Posted By: desertforce
I also would like to express my THANKS to you for this amazing update !!! I cannot imagine to crafting anything without this really great Addon :) :cool: :) ..! Many THXs De-chan