Results: 31Comments by: Simon Belmont
File: FCO TargetMarkers08/02/23
Love it when an addon does ONE thing and does it well! TY!!!
Posted By: Simon Belmont
I was wondering if it is possible for an addon (such as this) to allow players to add/remove markers via /commands in chat; for those of us who prefer to avoid interacting with "wheels", whenever possible.
File: AutoReadyCheck08/02/23
InBeforeWoach
Posted By: Simon Belmont
Hey there! Great addon. I seem to recall talking to someone about writing just such an addon myself. I wonder who that could have been... (lol) I even had a brief outline of the code open in a np++ tab. But I'll gladly utilize your fine work instead. Thanks!
File: Lui Extended08/02/23
Re: Re: ChatAnnouncements
Posted By: Simon Belmont
I was just wondering if the ChatAnnouncements module can stand alone. I run Bandits UI now, as it has (had?) fewer errors, at the time I made the switch. But I REALLY miss the Chat Announcements aspect of this addon. No other addon gets it 100% right. You really trapped lightning in a bottle with this module! Thanks. I hope you feel...
File: Lui Extended07/27/23
ChatAnnouncements
Posted By: Simon Belmont
I was just wondering if the ChatAnnouncements module can stand alone. I run Bandits UI now, as it has (had?) fewer errors, at the time I made the switch. But I REALLY miss the Chat Announcements aspect of this addon. No other addon gets it 100% right. You really trapped lightning in a bottle with this module! Thanks. I hope you feel...
File: Static's Quickslot Profiles03/06/23
Select Quickslot Keybind
Posted By: Simon Belmont
The "Select Quickslot" keybinds, for me, don't work. I can set them... But when I attempt to use them, nothing happens. No errors; just...nothing. Is this just me? Do I have to be holding down the "Use Quickslot" keybind when I press the "Select Quickslot" keybind? Edit: The Profile menu works just fine. No issues there.. Of...
File: Static's Quickslot Profiles03/05/23
Got this when trying to load a prof...
Posted By: Simon Belmont
Got this when trying to load a profile: user:/AddOns/StaticsQuickslotProfiles/StaticsQuickslotProfiles.lua:217: attempt to index a nil value |rstack traceback: user:/AddOns/StaticsQuickslotProfiles/StaticsQuickslotProfiles.lua:217: in function 'SQP.QuickslotLoadIterator' user:/AddOns/StaticsQuickslotProfiles/StaticsQuickslotProfi...
File: Static's Quickslot Profiles07/22/22
user:/AddOns/StaticsQuickslotProfil...
Posted By: Simon Belmont
user:/AddOns/StaticsQuickslotProfiles/StaticsQuickslotProfiles.lua:381: attempt to index a nil value stack traceback: user:/AddOns/StaticsQuickslotProfiles/StaticsQuickslotProfiles.lua:381: in function 'SQP.Initialize'
File: Static's Quickslot Profiles07/17/22
So...Rhalyf's (QuickSlot) Keybindings?
Posted By: Simon Belmont
Hey Baertram. Hope your vacation was relaxing and fun! :D I was wondering how it works here on ESOUI, when an addon starts to gather dust and appear abandoned, as far as taking over the maintenance goes. Rhalyf's (QuickSlot) Keybindings was a pretty popular choice for assigning specific keybinds to specific Quickslots. But, as...
File: Sloth - Quickslot Helper06/08/22
I try this but not work. I bind F1...
Posted By: Simon Belmont
I try this but not work. I bind F1 for quickslot1 and when i press F1, only change the selection of Quickslot item, but not use it. I already set my logitech keyboard (whit another addon of quickslots) for use the QuickSlot and then the Bind for Use this, but im forced to use only GKeys... Also the combo bind is welcome, like...
File: Rhalyf's (QuickSlot) Keybindings06/08/22
High Isle broked it...
Posted By: Simon Belmont
Seems to be broken, as of High Isle. ZOS added some garbage-feature that allows scrolling back-and-forth through "their" (ripped-off from the D&D arcade game) bullshit Quickslot wheel-design; which probably meant changes to their API. Why are they sooo determined to 'do it wrong' all the time? I just want separate binds for each slot...
File: GearSetsSort04/06/22
Re: This Addon: when mailing\trading crafted set-items
Posted By: Simon Belmont
I get one UI Error per set-item traded or mailed-out, but only if those set-items were made by my character, who is trading them away to other players. No errors when deconstructing or putting them in the bank. Not only do I get one UI Error message per item but, upon closing the last of these messages, my UI becomes non-responsiv...
File: Bandits Gear Manager02/08/22
Re: Does this add a button to the Bank interface?
Posted By: Simon Belmont
Feature request for future: the ability to name our own sets, e.g. Solo, Group, PVP, AOE etc.You can do this. Click the far-right side of the bar atop each set, and type in a new name. I think it says "Set 1" or something, by default. I labeled all of mine.
File: Votan's Improved Outfit Station02/08/22
Re: Re: Re: Stop Weapon Drawing At Station?
Posted By: Simon Belmont
Can this addon prevent your weapon from automatically drawing every time you apply a dye? If not, does anyone know of one that can? This feature alone, is the only thing I want an Outfit Addon for. Ideally, there would be an Addon which did that, and nothing more... :p I tracked it down to the API function required to apply the chan...
File: GearSetsSort02/08/22
This Addon: when mailing\trading crafted set-items
Posted By: Simon Belmont
I get one UI Error per set-item traded or mailed-out, but only if those set-items were made by my character, who is trading them away to other players. No errors when deconstructing or putting them in the bank. Not only do I get one UI Error message per item but, upon closing the last of these messages, my UI becomes non-responsiv...
File: No, thank you! - Blackwood12/16/21
Does this addon currently work?
Posted By: Simon Belmont
Or do we have to edit the code ourselves to get it to work properly? Seeing several comments here about chat messages and crashing games...I'm hesitant. :confused: Also, can it completely get rid of the default map's "Waypoint" system? When I click on a Wayshrine or Dungeon map pin, I don't want to see any drop-down menus offer...
File: Votan's Improved Outfit Station10/10/21
Re: Re: Stop Weapon Drawing At Station?
Posted By: Simon Belmont
Can this addon prevent your weapon from automatically drawing every time you apply a dye? If not, does anyone know of one that can? This feature alone, is the only thing I want an Outfit Addon for. Ideally, there would be an Addon which did that, and nothing more... :p I tracked it down to the API function required to apply the chan...
File: Votan's Improved Outfit Station10/07/21
Stop Weapon Drawing At Station?
Posted By: Simon Belmont
Can this addon prevent your weapon from automatically drawing every time you apply a dye? If not, does anyone know of one that can? This feature alone, is the only thing I want an Outfit Addon for. Ideally, there would be an Addon which did that, and nothing more... :p
File: Bandits Gear Manager08/22/21
BUI_Gear.lua:763: function expected...
Posted By: Simon Belmont
BUI_Gear.lua:763: function expected instead of nil Fixed, updated. Thanks! :D
File: Bandits Gear Manager08/21/21
When the C-shaped double-arrow flas...
Posted By: Simon Belmont
When the C-shaped double-arrow flashes, indicating I should swap bars to complete the gear/skill changes; and I do so, I get this error: user:/AddOns/BanditsGearManager/BUI_Gear.lua:763: function expected instead of nil stack traceback: user:/AddOns/BanditsGearManager/BUI_Gear.lua:763: in function 'func' EsoUI/Libraries/Globals...
File: Research Assistant (Find your researchable items)07/23/21
user:/AddOns/InventoryGridView/main...
Posted By: Simon Belmont
user:/AddOns/InventoryGridView/main.lua:90: in function 'customSetupCallback'show 7. user:/AddOns/InventoryGridView/adapter.lua:258: in function 'IGV_ScrollList_UpdateScroll_Grid'show 8. user:/AddOns/InventoryGridView/adapter.lua:449: in function 'adapter.ScrollController' Please DEINSTALL InventoryGridView and use GridList as I...
File: Research Assistant (Find your researchable items)07/23/21
Then, each time you sell an item to...
Posted By: Simon Belmont
Then, each time you sell an item to the merchant you get another delightful missive: user:/AddOns/ResearchAssistant/ResearchAssistant.lua:290: operator .. is not supported for nil .. string stack traceback: user:/AddOns/ResearchAssistant/ResearchAssistant.lua:290: in function 'buildItemTraitIconText' |caaaaaa traitId =...
File: Research Assistant (Find your researchable items)07/23/21
Upon choosing the 'trade' option in...
Posted By: Simon Belmont
Upon choosing the 'trade' option in the merchant companion's dialogue box, an error message shows up with this lovely tidbit. Along with glitching-out most UI functions. user:/AddOns/ResearchAssistant/ResearchAssistant.lua:290: operator .. is not supported for nil .. string stack traceback: user:/AddOns/ResearchAssistant/Researc...
File: Bandits Gear Manager06/06/21
Just Started Getting This Today
Posted By: Simon Belmont
Whenever I click on the "titlebar" of a set, to equip it, I get this: user:/AddOns/BanditsGearManager/BUI_Gear.lua.1175: function expected instead of nil stack traceback: user:/AddOns/BanditsGearManager/BUI_Gear.lua.1175: in function 'OnSectionMouseUp' self = ud, button = 1
File: Lui Extended06/01/21
Action-bar timers seem busted.
Posted By: Simon Belmont
Though, with Zeni addressing the issue of timers (that none of us had), it's not surprising. Got any suggestions on how to get LUI Ex's timers back in the mix? The new Zeni-added timers are janky and also cause LUI Ex's Action-bar to jerk about a bit (vertically), so I'd rather just leave those turned off.
File: Lui Extended04/07/21
Re: Re: UI Error
Posted By: Simon Belmont
user:/AddOns/LuiExtended/Initialize.lua:95: attempt to index a nil value user:/AddOns/LuiExtended/Initialize.lua:95: in function 'OnAddonOnLoad' eventCode = 65536, addonName = "LuiExtended" Every time I log onto a character this comes up immediately. This began happening after I refined a huge amount of raw Je...