Results: 10Comments by: Gwrtheyn
File: Wykkyd Outfitter08/31/14
swaped weapons out of combat(debug...
Posted By: Gwrtheyn
swaped weapons out of combat(debug log,was in a city) if skillbar1 skill matches newskillbar2 skill -> no swap @ABT.lua local sn = GetSlotName( s ) local allowSwap = true if sn ~= "" then allowSwap = set.name ~= sn end GetSlotName() returns only names for current qbar but is used to test both new qbars(before...
File: MiniMap by Fyrakin08/31/14
nice thx for Forward camp fix works...
Posted By: Gwrtheyn
nice thx for Forward camp fix works great :) battle crosses(ava) seem a little buggy still,they are drawn behind keeps etc(main map ontop),sometimes they show not up at all.(called "Battles" in map filter)
File: Wykkyd Outfitter08/31/14
ok got the bug in a small setup wit...
Posted By: Gwrtheyn
ok got the bug in a small setup with only 1 slot in the qbars used,the skill in the second qbar gets not changed if switching from "Test" to "Test02" (weapon1 active while switching qbars), it stays "Blazing Shield" and is not switched for "Puncturing Sweep" = { = 2,...
File: Wykkyd Outfitter08/29/14
" Save bar 1 to: ACME Save bar 2,...
Posted By: Gwrtheyn
" Save bar 1 to: ACME Save bar 2, also to: ACME Have the macro change SKILLS to: ACME" the way i done it ACME(current) skillbar1 skill2 Funnel Health ACME02 skillbar2 skill2 Funnel Health(allowSwap false,but Crippling Grasp in this slot,so it gets not changed)
File: MiniMap by Fyrakin08/29/14
very good performance,neary no fps...
Posted By: Gwrtheyn
very good performance,neary no fps drop on my system some things in ava seem not to work(maybe i missed a setting for this) the forwardcamps are not shown the battle crosses(crossed swords on ava map) fade faster than on normal map or are not shown at all looked a little into this GetForwardCampPinInfo(g_queryType, i) -> g...
File: ZrMM - Modified08/29/14
misspost sry
Posted By: Gwrtheyn
misspost sry
File: Wykkyd Outfitter08/29/14
very nice addon :) got a little...
Posted By: Gwrtheyn
very nice addon :) got a little bug with full gear + 2 skillbar changes gear1 Single Target dps + 2 skillbars gear2 AoE set + 2 skillbars (some skills in both skillbars,some not) if switching(macro) with qbar1 active then weapon swapping,some skills in qbar2 do not get changed(even after 5-7 weapons switches) looked i...
File: Foundry Tactical Combat (FTC)05/10/14
Sometimes sct does not show Veteran...
Posted By: Gwrtheyn
Sometimes sct does not show Veteran Points(not sure if happens to exp too) looked into it and found something,if 2 or more vet exp msgs are close to each other or 1 getts skipped, FTC.OnXPUpdate calls FTC.Player:GetLevel() and this way the nxt msgs get 0 vet exp it seems the game updates(exp etc) and then calls the callbacks for...
File: Foundry Tactical Combat (FTC)05/08/14
The current way that damage events...
Posted By: Gwrtheyn
The current way that damage events are clustered was a "first pass" to reduce the spammy-ness of combat text... maybe this will help a little vs clustered sct msg(not sure if it works well and its kinda dirty) by adding a global "LastTime" and shifting the new msg in the future if it gets to close to a old one -- Process new da...
File: Foundry Tactical Combat (FTC)05/08/14
very nice addon Some things with...
Posted By: Gwrtheyn
very nice addon Some things with sct could work a little better. If damage hits more than 1 target it can show less damage or does not show crits aoe spell -> (64crit,64crit,32 non crit) would show as "64 x3",as sum "160 x3" marked as crit would be a little better. --If the damage is higher, replace it if ( newSCT.dam > dam...