Results: 4Comments by: Ch4rl1e
File: DoItAll (Mass Extract/Deconstruct/Move/Mail attach/...)03/19/23
Re: Re: Re: Re: Question about delay
Posted By: Ch4rl1e
Thanks for the help and sorry for distubring u with that Well, I do not really care about that profitability as it is a game, but unless someone can "proof" it does matter (and so far no one did or was able to), I'm going with what ZOs said in the past: It's random and crafting only is affected by your champion points and such...
File: DoItAll (Mass Extract/Deconstruct/Move/Mail attach/...)03/18/23
Re: Re: Question about delay
Posted By: Ch4rl1e
Are you sure about your claim that the profitability is similar even with multi-crafting? Why would you need a delay of 5000? Makes no sense at all, sorry. This would make the refine wait for 5 seconds after each single slot that got refined! :confused: If you think this would change the gained boosters: Forget it, it...
File: DoItAll (Mass Extract/Deconstruct/Move/Mail attach/...)03/17/23
Question about delay
Posted By: Ch4rl1e
i really need to put a delay of 5000ms on the refine delay how can i do that the problem are here cause of max delay on the config panel in game are limited at 1000ms Thanks for any help Ch4rli3
File: Lykeion's Much Smarter AutoLoot02/15/23
UI Error
Posted By: Ch4rl1e
i have an error in my Ui interface :1: function expected instead of nil stack traceback: :1: in function ‘(main chunk)" keybind ="MSAL_ TOGGLE"