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Results: 763Comments by: Anceane
File: BeamMeUp - Teleporter (Fast Travel)10/07/19
Re: Re: Re: Re: Re: Re: FINAL UPDATE and corrected
Posted By: Anceane
Downloaded last version. Changed first the No thank you option to hide, to push up the house problem (:P) then when clicking the little house icon in BMU, a message popped up to inform of the non compatibiity and how to change the option in not thank you. Did the change and all my houses populated the listing in BMU :) I could...
File: BeamMeUp - Teleporter (Fast Travel)10/06/19
Re: Re: Re: Re: FINAL UPDATE and corrected
Posted By: Anceane
My settings was : owned houses NO SHOW :p not the same as yours :) Thank you so far for your support by providing all the information and error codes. I can now reproduce the issue when I use your setting in "No Thank You" (owned houses: "Hide"). I also can now understand why this reproducing an error. However can you please...
File: BeamMeUp - Teleporter (Fast Travel)10/05/19
Re: Re: FINAL UPDATE and corrected
Posted By: Anceane
So i was adding 1 by 1 my addons and testing BMU at the same time. Arrived on No Thank you! all the houses vanished again ...... of course i should have remember that one option in this addon is to show owned houses. The LibMapping lib error still pop up but it does not cause much trouble so far, so i would consider its ok....
File: BeamMeUp - Teleporter (Fast Travel)10/05/19
FINAL UPDATE and corrected
Posted By: Anceane
So i was adding 1 by 1 my addons and testing BMU at the same time. Arrived on No Thank you! all the houses vanished again ...... of course i should have remember that one option in this addon is to show owned houses. The LibMapping lib error still pop up but it does not cause much trouble so far, so i would consider its ok....
File: BeamMeUp - Teleporter (Fast Travel)10/05/19
NEW UPDATE -- removed totally any savedvariables from other addons
Posted By: Anceane
I forgot to remove also the savedvariables of the other addons so in case i did a new test again version 1.6.5 no addons but BMU Just the lib needed for it All icons are showing up all houses too BUT error lua with a lib user:/AddOns/LibMapPing/LibMapPing.lua:2: attempt to index a nil value stack traceback: user:/AddOn...
File: BeamMeUp - Teleporter (Fast Travel)10/05/19
UPDATE on error lua
Posted By: Anceane
As i wanted there was no doubt for you, i started again without any addon, just BEAM and the libs needed user:/AddOns/LibSlashCommander/LibSlashCommander.lua:2: attempt to index a nil value stack traceback: user:/AddOns/LibSlashCommander/LibSlashCommander.lua:2: in function '(main chunk)' |caaaaaa MAJOR = "LibSlashComma...
File: BeamMeUp - Teleporter (Fast Travel)10/05/19
@Anceane please try deactivate all...
Posted By: Anceane
@Anceane please try deactivate all other addons - only activate BeamMeUp 1.6.5 and its needed librarys. Your UI looks different, so i guess its something about addon-compications this time. https://i.ibb.co/Xj4VKT8/Screenshot-20191005-064438-cr.jpg https://i.ibb.co/DY9HTnG/Screenshot-20191005-064337-cr.jpg btw can you tell m...
File: BeamMeUp - Teleporter (Fast Travel)10/05/19
Re: Re: errors lua with last version
Posted By: Anceane
Version 1.6.4 - No lua error at all but may be there is a problem in this one too. I never really look into it because i normally use the addon GoHome to travelling to my houses (keybinding for a lot of houses) First account : https://i.ibb.co/nBF5wgW/Screenshot-20191005-061638-cr.jpg https://i.ibb.co/Xj4VKT8/Screenshot-2019...
File: BeamMeUp - Teleporter (Fast Travel)10/04/19
errors lua with last version
Posted By: Anceane
user:/AddOns/BeamMeUp/core/List.lua:590: attempt to index a nil value stack traceback: user:/AddOns/BeamMeUp/core/List.lua:590: in function 'ListView:update' |caaaaaa self = tbl, throttle_time = 0.1 |r user:/AddOns/BeamMeUp/core/List.lua:896: in function 'ListView:add_messages' |caaaaaa self = tbl, messa...
File: FCO StarveStop10/03/19
Re: Re: Re: Re: UPDATE did some corrections
Posted By: Anceane
The new version is WOW!!!!!! thank you so much!!!! Concernant FCO and Pchat, what i did was delete both savedvariables and start fresh And indeed there was a problem with Pchat, as suddenly all my tabs where showing in Pchat so i could choose the system tab as defined in my in game tabs. Thank you so much for taking all of y...
File: FCO StarveStop10/03/19
Re: Re: Re: Re: UPDATE did some corrections
Posted By: Anceane
Got one situation where it was showing the "drink not active" text from my settings after removing some "drink". But food worked normal. Will have a look, mabye it is because of the food type, as I was using food to test and not a drink. Edit: Yep found it. It got to do with the "faded food buff" if you remove it or it ends. Ther...
File: FCO StarveStop10/03/19
Re: Re: UPDATE did some corrections
Posted By: Anceane
Well, sure, if there is no text it cannot show anything :p But I wonder even more why it is showing anything if the setting to do so is disabled, and why it does it for you but not me. Edit: The food buff active message will not be shown on zone change etc. if you disable the setting ""Alert at login/zoning/Reloadui", but it will...
File: FCO StarveStop10/03/19
UPDATE did some corrections
Posted By: Anceane
I wondered if i should remove in the panel option of the settings all the sentences for alert text. I did it and now i dont have the alert TEXT in chat saying FCO Eat!!! I only have the icon The only text left is the one saying that i ate the food and that a buff is active ok i understood its a necessity, so i wont bother you a...
File: FCO StarveStop10/03/19
Re: Re: chat output ?
Posted By: Anceane
the text is : FCO StarveStop Food Arteum Takeaway Broth is active I dont mind having one of this but its going in all 5 tabs of chats (guild, npc, groups etc) Is there a way to redirect this to a specific tab or can i hide this ? (sorry i know i am kinda a bother with that, i feel bad but its really important for me) and...
File: FCO StarveStop10/03/19
chat output ?
Posted By: Anceane
Hello May be there is something i do wrong or i dont understand :) so here i ask i choose the option to show only ICON alert and nothing else. I put on OFF all other options and so far so good, the icon shows up when i need to eat and goes away when i eat :) BUT there is still this red alert popping in chat, and as i have 5...
File: pChat10/03/19
Re: Please remove hardcoded libraries from pChat and add them with their own txt file
Posted By: Anceane
Just a little thing : Your version of Libmediaprovider (in Pchat) is local MAJOR, MINOR = "LibMediaProvider-1.0", 8 -- remember to increase manually on changes local LMP = LibStub:NewLibrary(MAJOR, MINOR) if not LMP then return end local cm = CALLBACK_MANAGER local tinsert = table.insert local tsort = table.sort local...
File: TraitBuddy10/02/19
I'd love to second the request for...
Posted By: Anceane
I'd love to second the request for TraitBuster's functionality! Additionally, any thought on adding recipe tracking for provisioners? I massively prefer TraitBuddy over CraftStore, but the latter has recipe tracking in tooltips which is sooooo handy, even though it has a bunch of stuff I just don't need. Maybe one day we will be l...
File: libChat210/02/19
Found some of the old used zo_strfo...
Posted By: Anceane
Found some of the old used zo_strformat commands in event EVENT_CHAT_MESSAGE_CHANNEL callback function of libChat2 and changed them to use the string.format functions from ZOs code now. Update 11 will fix this. Try if it works good now and if not please tell me how to reproduce any error! Edit: Standalone or not: this would h...
File: libChat210/02/19
I had the bug one time only, and it...
Posted By: Anceane
I had the bug one time only, and it was before i decided to replace libs outdated completely and use only the libs as standalone. Since then i do not encounter any problem. Hm so why doesn't it break my chat then as I'm using pChat, which is the only addon using libChat2? Any further info how to see that it is libChat2 and not o...
File: Greymind Quick Slot Bar10/01/19
New error may due to a conflict wit...
Posted By: Anceane
New error may due to a conflict with a lib : user:/AddOns/LibPhinixFunctions/LibPhinixFunctions.lua:3: attempt to index a nil value stack traceback: user:/AddOns/LibPhinixFunctions/LibPhinixFunctions.lua:3: in function '(main chunk)' |caaaaaa LIB_IDENTIFIER = "LibPhinixFunctions", LIB_VERSION = 7 |r Ok, I th...
File: Greymind Quick Slot Bar10/01/19
New error may be due to a conflict...
Posted By: Anceane
New error may be due to a conflict with a lib : user:/AddOns/LibPhinixFunctions/LibPhinixFunctions.lua:3: attempt to index a nil value stack traceback: user:/AddOns/LibPhinixFunctions/LibPhinixFunctions.lua:3: in function '(main chunk)' |caaaaaa LIB_IDENTIFIER = "LibPhinixFunctions", LIB_VERSION = 7 |r I wil...
File: Greymind Quick Slot Bar10/01/19
With the version : v2.4.8.13 pre-re...
Posted By: Anceane
With the version : v2.4.8.13 pre-release on GitHub - 190928 .. 3:45 PM PM UTC i have this error popping at logging I dont have this problem with the precedent version ---sorry for the delay, i took one day resting :) user:/AddOns/GreymindQuickSlotBar/GreymindQuickSlotBar.lua:1817: attempt to index a nil value stack tr...
File: Greymind Quick Slot Bar09/27/19
Re: Re: Re: Re: Re: Re: Final test :P
Posted By: Anceane
This was the only error left (had about 30 or so by changing the Libs), but haha i am in no way an addon author and good at LUA. I prefer to stay with my little html and my website :P) Hi Anceane, could you try replacing your current Addons\pChat folder with this bundle to see how it goes : https://remotetabs.com/games/teso/pChat_...
File: Greymind Quick Slot Bar09/26/19
Re: Re: Re: Re: Final test :P
Posted By: Anceane
It couldn't hurt to try updating libraries if their interface did not change. Anyway, as you said, the only risk is having to revert your changes from a zip after getting weird or worst results. And rambling is good! a proof of life and when you'll stop doing it, that won't be a good sign ;) I managed to update libs for Pchat and...
File: Greymind Quick Slot Bar09/26/19
Re: Re: Final test :P
Posted By: Anceane
About the chat behavior i was wondering why in general meaning, not only for this addon, any addons message cant go to the same specific tab chat ? For example in LUI, there is a part when you can specify what you want in which tab I would not mind to have a specific chat tab created just for the addons purpose. This way you woul...