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Results: 7Comments by: Godmode_On
File: Bandits User Interface09/29/19
Hey! :) Noticed you've added som...
Posted By: Godmode_On
Hey! :) Noticed you've added some new settings, so here is the German translation for the updated stuff: https://pastebin.com/gWjspE56 Cheers!
File: RaidNotifier Updated09/28/19
Hey, Got an issue with the 'Dism...
Posted By: Godmode_On
Hey, Got an issue with the 'Dismiss pet in Trial' option - it seems to do nothing. There's a chat message, but any given pet doesn't disappear. No LUA error or any other message. Example: https://i.imgur.com/srv7MS7.png Any help would be appreciated.
File: Bandits User Interface09/15/19
Doing a complete German translation...
Posted By: Godmode_On
Doing a complete German translation right now. Will probably take until next week. I'll provide a link once it's done. Great! Please wait for 4.258 version. There will be some additions. Or I can send you that was changed. I put some time into it and got it done today, here's the text: https://pastebin.com/meqN8haa If you wa...
File: Bandits User Interface09/14/19
Doing a complete German translation...
Posted By: Godmode_On
Doing a complete German translation right now. Will probably take until next week. I'll provide a link once it's done.
File: Essential Housing Tools04/08/19
Thanks for this amazingly useful ad...
Posted By: Godmode_On
Thanks for this amazingly useful addon! :) Got one thing that confuses me though. Nearly every object from the Essential FX collection seems to be rendered in 2D (as in: a flat plane). For some effects this is fine and in fact preferrable, but why are things like rocks, animals, NPCs and items all 2D? Am I missing a setting somewh...
File: DarkUI03/03/19
Thanks for all your work, the UI lo...
Posted By: Godmode_On
Thanks for all your work, the UI looks awesome! You asked for translations in the latest version, so I sent you a German translation via PM. :)
File: Pollox's Daily Quest Tracker12/17/18
Absolutely amazing addon, thanks Po...
Posted By: Godmode_On
Absolutely amazing addon, thanks Pollox! :)