Quantcast
 
Results: 86Comments by: fgoron2000
File: PerfectPixel02/09/19
the journal and skill pages are won...
Posted By: fgoron2000
the journal and skill pages are wonderful with your latest enhancements, thanks once again
File: PerfectPixel01/31/19
I was prepared to do without this m...
Posted By: fgoron2000
I was prepared to do without this modification of the addon, and then the next time you updated, there it was...thank you very much, this addon gets better and better... I did not say that I abandoned my idea. I just did not have a solution at that time.;) understood...well, i am pleased, it really makes a big difference on that...
File: PerfectPixel01/30/19
Can I make a smaller font in the sk...
Posted By: fgoron2000
Can I make a smaller font in the skill tree so that everything fits without scrolling? Such an idea was originally. At the moment I am faced with inadequate behavior of the tree when it is changed (so ka need to change not only the font size, but also the binding of elements). I see. Well, thanks anyway for the consideration, a...
File: PerfectPixel01/27/19
Can I make a smaller font in the sk...
Posted By: fgoron2000
Can I make a smaller font in the skill tree so that everything fits without scrolling? Such an idea was originally. At the moment I am faced with inadequate behavior of the tree when it is changed (so ka need to change not only the font size, but also the binding of elements). I see. Well, thanks anyway for the consideration, a...
File: PerfectPixel01/26/19
This is a great addon, and I enjoy...
Posted By: fgoron2000
This is a great addon, and I enjoy the increased room for almost everything in the game. I also like the expanded trees for both the Skill Tree list, and the Journal Log's quest list. However, while the expanded log can fit on the screen all at one time essentially because ZOS refuses to enlarge the capacity of the log beyond the...
File: PerfectPixel11/19/18
@fgoron2000 At the moment, this is...
Posted By: fgoron2000
@fgoron2000 At the moment, this is the maximum, it cannot be higher, since the tooltips begin to overlap the buttons. Maybe later I will add the ability to make the lines thinner but the names of the objects will be truncated. 1920x1080 is not a mandatory minimum, if you just have a lower resolution and the game starts to scale the...
File: PerfectPixel11/19/18
In inventory, want to switch out ri...
Posted By: fgoron2000
In inventory, want to switch out ring I get these errors I'm getting the same, so I'll need to swap out as well, til the author can resolve it... Try v0.9.861 For your LAM settings controls like buttons or checkboxes, which require a reloadui, add the following entry to the controls Thank you, I was just too lazy to look)) T...
File: PerfectPixel11/19/18
In inventory, want to switch out ri...
Posted By: fgoron2000
In inventory, want to switch out ring I get these errors, user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:68: attempt to index a nil value stack traceback: user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:68: in function 'hookFunction' |caaaaaa inventorySlot = ud |r EsoUI/Libraries/Utility/ZO_Hook.lua:1...
File: Event Tickets (Clockwork City Event)10/27/18
The issues with the countdowns not...
Posted By: fgoron2000
The issues with the countdowns not ticking down should be fixed, keep me posted if you find another bugs or if it wasn't fixed :p same here /reloadui for a fix it's still not ticking down consistently for me...but at least it's not a game-breaker or game-crasher...i'm still not certain what does or doesn't trigger it to stop f...
File: Event Tickets (Clockwork City Event)10/25/18
Change line 78 from this: loca...
Posted By: fgoron2000
Change line 78 from this: local fragment = ZO_FadeSceneFragment:New(EventTicketsWindow)to local fragment = ZO_HUDFadeSceneFragment:New(EventTicketsWindow) I can't reproduce this bug, but I made this change, thanks a lot. I hope this fixes the problems you guys are having. Also tried gamepad mode and seems to work, if an...
File: PointsofColor10/25/18
2.14: 2018-10-20: Redid the Undaun...
Posted By: fgoron2000
2.14: 2018-10-20: Redid the Undaunted enclave icon (the monster head). https://i.postimg.cc/B6T0Hh8p/servicepin-undaunted.png i like this icon better...as always, great stuff Thank you. As always, please let me know if something looks off or if other colors would look better, etc. I try to interpret what I think the original...
File: ESO Master Recipe List10/25/18
Re: Re: Re: Murkmire update...
Posted By: fgoron2000
I will acknowledge that you're right, it is a bit frustrating for us, however, completely understandable, considering what you are doing with this amazing addon for all of us. In addition, in my eyes, the fault doesn't lie completely at the feet of this addon either. What makes it so truly maddening, is how the amount of time for log...
File: Dolgubon's Lazy Writ Crafter10/25/18
user:/AddOns/DolgubonsLazyWritCreat...
Posted By: fgoron2000
user:/AddOns/DolgubonsLazyWritCreator/MasterWrits.lua:515: attempt to index a nil value stack traceback: user:/AddOns/DolgubonsLazyWritCreator/MasterWrits.lua:515: in function 'QuestCounterChanged' Please update. Yesterday, i was doing a batch of master writs after not having done them for quite a while. When I activated th...
File: Event Tickets (Clockwork City Event)10/25/18
PC eng. Somehow your addon prevents...
Posted By: fgoron2000
PC eng. Somehow your addon prevents skills from skill window (K) to be draged to the skill bar by mouse. https://i.imgur.com/fbzLz8p.png That's exactly what I'm experiencing, see my previous post. Just curious, and be prepared to relog or reloadui, but try F3 for crates. It'll probably be an issue for you as well. Another player...
File: AutoRefine10/25/18
Multicraft is not what I'm looking...
Posted By: fgoron2000
Multicraft is not what I'm looking for, that's for the automation of crafting items and has nothing to do with refining raw materials. This addon is related to refining raw materials, and that's what brought me here. ... Ok. I will think about it. Maybe it will be option in settings menu, because I usually sell these items as...
File: Event Tickets (Clockwork City Event)10/24/18
Re: Gamepad Mode issues with 1.1
Posted By: fgoron2000
When going to use the menu on gamepad mode the ui ends up disappearing, and then you end up stuck only able to move a couple feet with a hazy background and eventually the whole game locks down needing a control alt delete. Reverting to 1.0 removes the issue. These are the messages... EsoUI/Ingame/Inventory/InventorySlot.lua:1...
File: AutoRefine10/24/18
This addon doesn't support style ma...
Posted By: fgoron2000
This addon doesn't support style materials and jewelrycrafting grains and pulverized stuff refine, because main purpose of addon to calculate probabilities for getting materials, for style mats and grains is nothing to calculate. There is addon "Multicraft", which can help, if you have many items of one type to refine. Mas...
File: AutoRefine10/24/18
this is a very cool addon, relief t...
Posted By: fgoron2000
this is a very cool addon, relief to my mouse button pressing finger... I ran it on a character that's currently leveling the Master Refiner achievement. This is a major reason that any autorefining when activating the craft station needs to be an on/off toggle in settings. I have several chars with the achievement and I don't wan...
File: Dolgubon's Lazy Writ Crafter10/24/18
Yesterday, i was doing a batch of m...
Posted By: fgoron2000
Yesterday, i was doing a batch of master writs after not having done them for quite a while. When I activated the vendor in Mournhold the completed writ was automatically turned in and reward delivered automatically. To tell you the truth, I honestly don't recall if it did this before or not, as it's been quite a while since I did an...
File: Event Tickets (Clockwork City Event)10/23/18
You've already done a lot with this...
Posted By: fgoron2000
You've already done a lot with this, but i wonder if you could consider making an addition. I know that apparently, the 3-minute cooldown for regular Plunder Skulls was removed. However, it may not be completely gone. There are varying opinions on what's actually going on. Some feel that whether intentional or not, it's simply incons...
File: Event Tickets (Clockwork City Event)10/23/18
You've already done a lot with this...
Posted By: fgoron2000
You've already done a lot with this, but i wonder if you could consider making an addition. I know that apparently, the 3-minute cooldown for regular Plunder Skulls was removed. However, it may not be completely gone. There are varying opinions on what's actually going on. Some feel that whether intentional or not, it's simply incons...
File: Event Tickets (Clockwork City Event)10/23/18
What's your opinion on this? Are ev...
Posted By: fgoron2000
What's your opinion on this? Are event tickets on 24 hours, and dremoras continue to be 20 hour cooldown because they're not quest-based? I ask here, because I'm not likely to get a full and comprehensive or even any answer from ZOS in the forums. You obviously have no responsibility with this issue, it's just that, from working with...
File: Event Tickets (Clockwork City Event)10/23/18
What's your opinion on this? Are ev...
Posted By: fgoron2000
What's your opinion on this? Are event tickets on 24 hours, and dremoras continue to be 20 hour cooldown because they're not quest-based? I ask here, because I'm not likely to get a full and comprehensive or even any answer from ZOS in the forums. You obviously have no responsibility with this issue, it's just that, from working with...
File: Event Tickets (Clockwork City Event)10/23/18
The wording of the patch notes spec...
Posted By: fgoron2000
The wording of the patch notes specifically point to quests that reward event tickets. Event tickets for the CwC and New Life events are tied to daily quests, so that patch note makes sense. For the Witches Festival, the event ticket is tied to the first Dremora Skull acquired each day, and the rewards for the Undaunted Celebratio...
File: ESO Master Recipe List10/23/18
Re: Murkmire update...
Posted By: fgoron2000
Due to the addition of many new recipes the database stucture has changes significantly, and therefor requires logging into each character once more. I realize this is soon after the last major update but this is merely an unfortunate coincidence. This is usually only needed once per expansion/DLC that adds new recipes. EDIT: Seve...