Results: 6Comments by: DaemonSambe
File: CDGShowLoot05/11/14
Re: Re: Fast Travel bug, v2.4+
Posted By: DaemonSambe
... It should all be hopefully fixed with release 2.6. Skip 2.4 and 2.5 for sure, ill remove them. Keep me updated if 2.6 sorst your issue. Looks as if it's all fixed. Thanks.
File: CDGShowLoot05/11/14
Fast Travel bug, v2.4+
Posted By: DaemonSambe
Somehow, this mod is causing problems with Fast Travel and the costs therein. I'm sure you're aware that if you go to a WayShrine and Travel to another shrine, there is not cost. This, as opposed to traveling to another shrine, when you're in the field. Since 2.4, i've run into a few instances, where this form of travel, from shri...
File: Backpack05/09/14
Separate Windows
Posted By: DaemonSambe
I like the idea of the mod, but i think the implementing of separate windows would not work out as well as one would like. At any given moment, depending on what's in the inventory, the individual groups, can be any size. And as the size changes, so does their placement, making it hard to keep them organized on screen without cons...
File: ZrMM - Modified04/29/14
Settings
Posted By: DaemonSambe
Does every update of this have to reset the saved variables? I honestly cannot think of a valid reason for this to be necessary at this point in time. And it's really a bit annoying with 8 toons.
File: Range Reticle04/09/14
Dependancy
Posted By: DaemonSambe
The error message Dio mentions is likely the one related to Wykkyd's Framework, upon which this is dependent. Either that is intended and it needs to be detailed (or the libraries packaged) or it is unintentional and you're using code from the framework without realizing it. RangeReticle.lua:201: in function 'OnRangeUpdate' : func...
File: MyStatusWindow04/09/14
Saving
Posted By: DaemonSambe
It is not saving font changes, window location changes, nor background transparency.