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Results: 14Comments by: zeroIndex
File: WeaponCharger06/17/19
Re: Weapon Charger .... How Often?
Posted By: zeroIndex
Does Weapon Charger wait until all of the charge on the weapon has been used, then recharges it? Also, I assume that it tracks and re-charges the weapon on the currently active Ability Bar. Is that correct? The addon recharges with four charges left on the enchant. I wanted to make sure it wouldn't run out and have the possib...
File: Calculator06/16/19
Hey. Cool addon. Small bug report:...
Posted By: zeroIndex
Hey. Cool addon. Small bug report: Doing /calc in chat, without any arguments, gives an error. Better catch that case. ;) (I assumed it just toggles /calc open and close heh. Might want to add/replace that.) EDIT: Without modifying your code, I added this chunk to get what I wanted: local function lexer(text) -- Fixed cat...
File: Calculator06/16/19
Re: Love Calculator!
Posted By: zeroIndex
I love and use calculator daily. It is a must for guild stores. Question, would it be possible to add the ability to operate on the previous /calc entry if you start the next /calc with an operator instead of a number? Thanks for the suggestion. I added the feature to the chat box input. If you type "Answer, answer, Ans or an...
File: WeaponCharger08/11/18
NAN
Posted By: zeroIndex
Thanks for the update. One minor problem: "WeaponCharger.version = 0.2.1" is throwing an error because 0.2.1 is not a valid number; you need to enclose that in quotes. ;) Whoops, I guess I fixed that after I zipped it up :o Uploading the fix now, thanks
File: WeaponCharger08/11/18
Item Id
Posted By: zeroIndex
Checking the name of the item is a bit fragile, since the text will vary based on the language of the client. It's better to check against the itemId instead. 33265 is an unfilled Soul Gem, 33271 is a filled Soul Gem, and 61080 is a Crown Soul Gem. Checking the itemId also allows you to simplify the code significantly. I've t...
File: WeaponCharger08/07/18
Added
Posted By: zeroIndex
If you want your addon to use the game's soul gem setting (one of the base game options under Gameplay)... GetSetting(SETTING_TYPE_IN_WORLD, IN_WORLD_UI_SETTING_DEFAULT_SOUL_GEM) ...will return either: DEFAULT_SOUL_GEM_CHOICE_GOLD DEFAULT_SOUL_GEM_CHOICE_CROWN Also... in WeaponCharger.txt, you have two spaces between the col...
File: WeaponCharger07/10/18
Re: Great Addon
Posted By: zeroIndex
I have this addon, and it works very well. I have found no hiccups, delays, lag, or other ill effects created by this addon. Great Job by zeroIndex Thanks Majulook, I appreciate the comment.
File: WeaponCharger07/10/18
This doesn't use crown soul gems, r...
Posted By: zeroIndex
This doesn't use crown soul gems, right? Or is there an option for us to choose the default soul gem used to charge our weapons? If the only soul gems you have are crown soul gems, then it will use them. I do not have an options to choose between the two, but it will use them if you have nothing else.
File: WeaponCharger07/09/18
When it recharges at 4 charges left...
Posted By: zeroIndex
When it recharges at 4 charges left and in battle does it cause any hiccups or any fraction of time slowdown? I have not noticed any kind of a slow down and my friends that helped me test have not noticed any either. One reason I set the recharge to 4 instead of when it's empty is due to a slight hiccup I notice in game when a we...
File: WeaponCharger07/08/18
"It does output what weapon was cha...
Posted By: zeroIndex
"It does output what weapon was charged in the chat box, other than that it's quiet." Can there be a screenshot for this? I won't really get to test this mod until a few days later since I'm too busy fishing. ><' Also, when does it recharge? At 0% or...? Also, only unsheathed weapon or both weapons or anything equipped in the w...
File: Calculator07/04/18
Re: Needed
Posted By: zeroIndex
I love this addon! I use it all the time buying and selling in-game. It seems to work well even though it hasn't had a update in a long time. I just wanted to tell you that its a great addon :) Thank you, I really appreciate the comment.
File: Calculator01/21/16
The easiest solution I can think of...
Posted By: zeroIndex
The easiest solution I can think of is adding every input to a string and then using LoadString(string) (not sure if the L also was uppercase) to turn it into a function so it can be solved like if you would just write it in LUA code: local inputString = "" local function OnInput(input) --every button press except "=" has thi...
File: Calculator01/20/16
Why don't you just make the UI beha...
Posted By: zeroIndex
Why don't you just make the UI behave like a real calculator by adding brackets and just showing whatever you enter, pressing = will then solve it, as long as the syntax was correct. Would be much more useful that way if you could just enter stuff like (x+y)*(z-w). I would like to have that kind of functionality but I find myself...
File: Calculator08/14/14
Could you expand the description to...
Posted By: zeroIndex
Could you expand the description to mention what its limits are a bit more? Is it addition or is there multiplication, subtraction and division as well? Is there support for decimals? Thank you for the input. I have updated the description in hopes to help clarify things up a bit. I also posted a picture of how it works. I upda...