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Results: 1145Comments by: Rhyono
File: CraftStore Dragonhold02/16/20
Because they are researchable. Whet...
Posted By: Rhyono
Because they are researchable. Whether you are tracking it or not, CS always displays in the CS UI the items that can be used to research. Even if someone doesn't want their inventory cluttered with the tracking, the UI will always show what can be researched. That is by design. While the CS tooltip shows that character needs it, I b...
File: CraftStore Dragonhold02/16/20
The magnifying glass is not CS.
Posted By: Rhyono
The magnifying glass is not CS.
File: CraftStore Dragonhold02/16/20
IsResearchable() does simply tell y...
Posted By: Rhyono
IsResearchable() does simply tell you whether the character knows it. So your example where it says true, that's expected. I took another look at IsItemStoredForCraftStore() and it was written before the UI overhaul and needs tweaked. I'd try deleting your CS saved vars and trying with the new version.
File: CraftStore Dragonhold02/16/20
CS always tries to hold one of each...
Posted By: Rhyono
CS always tries to hold one of each item that can be researched. That character likely just has some items other characters don't, so it is being used as a source of the item.
File: CraftStore Dragonhold02/16/20
As long as you don't care which cha...
Posted By: Rhyono
As long as you don't care which character needs it, then it should work.
File: CraftStore Dragonhold02/11/20
That's up to ZOS.
Posted By: Rhyono
That's up to ZOS.
File: CraftStore Dragonhold02/10/20
Outside of when I make massive chan...
Posted By: Rhyono
Outside of when I make massive changes to CS saved vars and everyone needs to purge them (causing no data for the API): it's unlikely to ever change.
File: CraftStore Dragonhold02/08/20
I don't have anything that tells yo...
Posted By: Rhyono
I don't have anything that tells you if a specific item is the one shown via the UI, but that is accessible through the saved vars, under the crafting > stored section. The id of the item is saved there. As for whether an item needs researched, there is an API for that: CS.IsResearchable(itemLink, bool for current character only)...
File: CraftStore Dragonhold02/08/20
The list has grown unwieldy, so tha...
Posted By: Rhyono
The list has grown unwieldy, so that will be added at some point.
File: CraftStore Dragonhold02/05/20
It might be possible, but I'm far t...
Posted By: Rhyono
It might be possible, but I'm far too busy to be taking any requests.
File: CraftStore Dragonhold02/02/20
That might be a ZOS problem; last c...
Posted By: Rhyono
That might be a ZOS problem; last change to CS was 2 weeks ago and it was entirely UI stuff. Before that, it's been a whole month since an update.
File: Foundry Tactical Combat (FTC) - Harrowstorm01/27/20
LibMsgWin does not require LibStub:...
Posted By: Rhyono
LibMsgWin does not require LibStub: Version 1.0 r9 ~ sirinsidiator - Updated for Elsweyr - Added global variable LibMsgWin for access without LibStub
File: Foundry Tactical Combat (FTC) - Harrowstorm01/26/20
There's nothing wrong with FTC. You...
Posted By: Rhyono
There's nothing wrong with FTC. You have an addon causing a conflict.
File: Foundry Tactical Combat (FTC) - Harrowstorm01/15/20
Back? It was never that way.
Posted By: Rhyono
Back? It was never that way.
File: CraftStore Dragonhold01/13/20
Probably, but it won't happen soon.
Posted By: Rhyono
Probably, but it won't happen soon.
File: CraftStore Dragonhold01/13/20
Re: Re: CraftstoreRune staying on screen
Posted By: Rhyono
It's possible the new version isn't vibing with something about Dolgubon's Lazy Writ Crafter... That is the trigger. I've fixed it.
File: CraftStore Dragonhold01/13/20
I can't reproduce the issue.
Posted By: Rhyono
I can't reproduce the issue.
File: CraftStore Dragonhold01/12/20
Version 2.39 adds the option of usi...
Posted By: Rhyono
Version 2.39 adds the option of using CS' creation/extraction/furniture UIs individually (off means falling back to vanilla). If you are using purely vanilla or purely the CS' interface and you now have errors, let me know. If you are mixing the two and are having errors: then just use one or the other without mixing. It's likely...
File: CraftStore Dragonhold01/10/20
And in fact, could you add tooltips...
Posted By: Rhyono
And in fact, could you add tooltips to the addon settings? Ideally with information which part of the game are they relevant to (like "Show item stock in tooltip" being related to the main CS window). It's not clear at all. Maybe at some point, but I don't have time for extensive documentation in 5 languages right now. I reall...
File: CraftStore Dragonhold01/10/20
could you add this to the main page...
Posted By: Rhyono
could you add this to the main page please? Done. Also, why is the addon showing me an item a character doesn't have anymore? I thought this gets updated on relog or something. It's supposed to, but I think errors on login and that sort of thing can interfere with it and sometimes, events just don't seem to fire/execute prop...
File: CraftStore Dragonhold01/08/20
Blue - unknown on all and selected...
Posted By: Rhyono
Blue - unknown on all and selected character has the item (or in the bank) Cyan - unknown on all and current character has the item (or in the bank) Purple - some know (not this one) and selected character has the item Pink - some know (not this one) and current character has the item
File: CraftStore Dragonhold01/05/20
Re: Accidenlty removed a characther
Posted By: Rhyono
I accidentally removed a character with the middle mouse button, how do I put them back? You just log into them again
File: CraftStore Dragonhold01/04/20
If you know how to hook into the va...
Posted By: Rhyono
If you know how to hook into the vanilla UI's buttons for the various panels, then it wouldn't be that difficult to implement.
File: CraftStore Dragonhold12/28/19
Seems like you didn't check the rec...
Posted By: Rhyono
Seems like you didn't check the recipe tracking boxes for the newest two then.
File: CraftStore Dragonhold12/23/19
That's an existing setting; you jus...
Posted By: Rhyono
That's an existing setting; you just need to turn it off. Find "mark duplicates"