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Results: 2377Comments by: Baertram
File: AlphaStyle06/23/19
Thanks for the addon! Looks great s...
Posted By: Baertram
Thanks for the addon! Looks great so far. /asstore :p /assave wouldn't be better though but the naming save is more intuitive imo than store :banana:
File: FCO ItemSaver06/23/19
Not sure why, but after last update...
Posted By: Baertram
Not sure why, but after last update when you added options for sorting in flag menu all submenus disapeared for remove, mark all, dynamic/gear marking etc. I did change amount of items shown in submenu from 0 to 14 butthat didnt do anything :( Only items in red flag are anti destroy, auto marking, mark as junk and undo. Thanks...
File: Advanced Disable Controller UI06/23/19
Hi, thanks for fixing this: Fix...
Posted By: Baertram
Hi, thanks for fixing this: Fix lockpicking stuck in gamepad mode issue Could you explain me what was wrong anmd what you fixed where please? I had looked in the past to fix FCOLockpicker to work with this addon but coudn't get it to work properly. Thanks.
File: FCO ItemSaver06/23/19
Did you reinstall with or without d...
Posted By: Baertram
Did you reinstall with or without deleting old saved variables? From the error message I can see you are using 3 dynamic icons? Is this correct? Did you change the slider for dynamic icons enabled from 10 to another value, like 3? Did you do a reloadui afterwards? Not sure how this happens so far. Please try with version 1....
File: Research Assistant06/22/19
Re: Removing Deleted Characters From Addon?
Posted By: Baertram
You need to manually delete the table from the Research Assistant.lua SavedVariables. In the forums there should be some threads about deleting manually in SavedVariables files. Be sure to logout BEFORE changing SavedVariables files or the game will rebuild the current contents from the inGame memory again on next reloadui or logou...
File: FCO ItemSaver06/22/19
Hm, cannot reproduce this. Please s...
Posted By: Baertram
Hm, cannot reproduce this. Please send me your saved variables file FCOItemSaver.lua and tell me what account and character you were playing as this happens. Thank you. Not sure why, but after last update when you added options for sorting in flag menu all submenus disapeared for remove, mark all, dynamic/gear marking etc. I di...
File: BeamMeUp - Teleporter (Fast Travel)06/20/19
One idea if it's not already implem...
Posted By: Baertram
One idea if it's not already implemented: only show the guild button if the account is not already in the maximum guilds possible. Should be checkable via API function GetNumGuilds() and the constant MAX_GUILDS (= currently 5) Thanks for this hint. I will take a look into. But you may want to leave one of your existing guilds when...
File: FCO ItemSaver06/20/19
Re: Re: Re: [feature request] transmute marker
Posted By: Baertram
Would it be possible to extend the predefined markers with a marker (and protection etc) for transmutation? I did it be renaming and customizing a gearset, but i think it might be useful for everyone without having to dig into customizing FCOIS. Kind regards Ciannicay ? Why don't you use the dynamic icons for this, it's a...
File: MailBuddy06/19/19
Are you not able to set up the body...
Posted By: Baertram
Are you not able to set up the body of a mail to go with each subject? It doesn't seem like it from the screenshot, but the person who told me about this addon seemed to think you could. What do you mean in detail please? There are possibilities to setup the mail subjects as predefined ones in a list and load them with 1 click....
File: FCO ItemSaver06/19/19
Re: [feature request] transmute marker
Posted By: Baertram
Would it be possible to extend the predefined markers with a marker (and protection etc) for transmutation? I did it be renaming and customizing a gearset, but i think it might be useful for everyone without having to dig into customizing FCOIS. Kind regards Ciannicay ? Why don't you use the dynamic icons for this, it's a...
File: FCO ItemSaver06/18/19
Not sure if it's a known bug. I hav...
Posted By: Baertram
Not sure if it's a known bug. I have used this addon for a while but just found out today that somehow it disabled deposit function in guild bank. I have confirmed it's this addon that is causing the problem. https://www.esoui.com/portal.php?id=136&a=faq&faqid=146
File: FCO ItemSaver06/18/19
Re: Thanks!
Posted By: Baertram
Been playing for 3+ yrs and this Add-On is mandatory. I should have told you thanks a long time ago. Play in NA so don't know how to send ya Gold in EU but if you ever get an NA account let me know. Thank you again for all the hard work and for keeping this going! Yw, thanks for the feedback.
File: LibSets06/18/19
Why are the saved variables not sto...
Posted By: Baertram
Why are the saved variables not stored machine-wide? It's storing a separate batch of data per server (NA/EU) and per account. Should only have to scan once and store once and have it work for all accounts/servers. agreed, seems a bit redundant to have more than 1 of the same data, particularly if you have multiple accounts and pl...
File: Advanced Filters - FCO Item trait filter plugin06/18/19
Hey there, about your post: Fou...
Posted By: Baertram
Hey there, about your post: Found the problem and you are lucky, last day before take off :-) Hope it is (really) fixed now. :eek: Well today this happened after the new update: https://cdn.discordapp.com/attachments/550610691460169738/584178868064354334/Screenshot_20190531_193537.png Reverted to previous Update for now....
File: FCO GuildInfo06/18/19
Re: icon-mode vs. text-mode
Posted By: Baertram
Working on a fix now. Edit: The guildIds were only numbers from 1 to 5 in the past. Now the guildIds are unique ids server or even world wide and thus they are shown this way. I'll change them to be 1 to 5 again. Hi Baertram, the icon-mode works fine for me ... http://s1.bild.me/bilder/110417/1189093FCOGI_icon.jpg b...
File: FCO ItemSaver06/18/19
Working on this error report now, g...
Posted By: Baertram
Working on this error report now, guess it'll need some more testing time. Adding "and itemDataEntry.researchAssistant ~= ''duplicate" was not necessary as if the code is executed it checked for the entry to be = 'researchable' so it will always be ~= 'duplicate'. The other entry in the rows before, where ResearchAssistant.IsItemRe...
File: FCO ItemSaver06/18/19
Re: Re: Re: Re: Re: Re: Re: Dynamic Icons
Posted By: Baertram
Hey ValenPyke, I've checked the code and changed it + added a new setting so you can enable the sorting of the entries in the additional inventory 'flag' icon as well now. Will be in version 1.5.5. Thanks for such an awesome add-on. I cannot imagine playing ESO without it. I just wanted to add to this post, as I am having...
File: FCO ItemSaver06/18/19
Re: Re: Re: Re: Re: Dynamic Icons
Posted By: Baertram
Hey MurkyMais, I'm working on a fix now. You have a great add. It is my most important ADD-on. I appreciate you work. I have noticed a little thing in the inventory menu with dynamic icons. When I right click on an ivnetory item all the 30 Dynamic Icons display and work great. When I click on the little flag by the st...
File: Advanced Filters - Updated (old Name: BETA)06/18/19
Miscellaneous - Disguise filter doe...
Posted By: Baertram
Miscellaneous - Disguise filter doesn't seem to work. It is always greyed out, even when the disguise type items are in inventory. Hey M-ree, just checked this after my vacations and it is working fine for me. Here are 2 screenshots as a proof: https://ibb.co/9pbzSzw https://ibb.co/ZXTWpQY Please test if this works if you...
File: Auto Recharge06/18/19
Re: Error when using /arc on
Posted By: Baertram
Seems there is a bug in the coding. /arc on or /arc off will always try to use on or off as a pecentage value... Will fix this. Getting this error whenever I try to use the /arc on or /arc off commands. The menu setting works without any issues. Thank you for the time you put into working on add-ons. https://lh3.googleusercont...
File: Emacs06/18/19
Would it be able to make a combinat...
Posted By: Baertram
Would it be able to make a combination-keybind with all keys not only with shift, ctrl and alt? like k+1 Nope, as the only keys capable to be pressed together with other keys on your keyboard are SHIFT, CTRL or ALT (afaik).
File: Circonians Addon Selector06/18/19
Great addon, it's the first to be a...
Posted By: Baertram
Great addon, it's the first to be activated in any new character. A suggestion/request: Is it possible to add the option of merging a set into an existing character? For example, a player could make add-on sets of Combat, Crafting, Mule, etc, then mix and match the appropriate sets sets for individual characters. In any case,...
File: FCO ItemSaver06/16/19
Re: Re: Re: Re: Re: Re: Re: Dynamic Icons
Posted By: Baertram
Thanks for the kind words. But I think the sort order in the flag menu (+/- entries) never was sorted in the same way the right click context menu was. It always was from 1 to max. Or I'm getting old :) I'll check if this would be doable though but it's a lot of work I think as the entries currently are predefined in a fixed o...
File: Advanced Filters - Updated (old Name: BETA)06/16/19
Wanted to switch from the old filte...
Posted By: Baertram
Wanted to switch from the old filters, but I get this error user:/AddOns/AdvancedFilters/main.lua:12: attempt to index a nil value stack traceback: user:/AddOns/AdvancedFilters/main.lua:12: in function '(main chunk)' |caaaaaa AF = tbl |r No idea where to start with getting it to work, but I don't even see a...
File: BeamMeUp - Teleporter (Fast Travel)06/16/19
One idea if it's not already implem...
Posted By: Baertram
One idea if it's not already implemented: only show the guild button if the account is not already in the maximum guilds possible. Should be checkable via API function GetNumGuilds() and the constant MAX_GUILDS (= currently 5)