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Results: 776Comments by: sirinsidiator
File: AwesomeGuildStore06/23/19
Re: Re: Re: Re: Re: errors...Today, 6/23/19, after trader flip on EU
Posted By: sirinsidiator
Just logged on EU again and its working fine... for how long I dunno.. go figure :) No worries. I think I found and fixed the issue. We'll see if it appears again next week. :D
File: AwesomeGuildStore06/23/19
Re: errors...Today, 6/23/19, after trader flip on EU
Posted By: sirinsidiator
I get the following error everytime I log in now or reload ui. Only since the Trader flip on EU. I have the latest version and had made no changes to anything before the error or since. A friend of mine logged in and messaged me asking if I was getting a bunch of error from AGS, so its not just me. Please advise. Thank you. Can y...
File: DebugLogViewer06/21/19
Re: Awesome!
Posted By: sirinsidiator
Love your AddOn - it's really useful. One question - how to resize the QuickLog? I've unlocked it and can move it around, but cannot find the controls to make it larger or smaller (hinted to in earlier posts here) Thanks! You should see the cursor change to a double arrow when you move it over the edge of the quicklog while i...
File: WritWorthy06/12/19
Re: Mimic Stones now supported in 5.0.11 2019-06-12
Posted By: sirinsidiator
Just uploaded: For now it's just a checkbox column. Later, but not today, I will really should add some UI settings so that folks can ask WritWorthy to automatically select the Mimic Stone checkbox on writs that require style mats that cost more than some editable gold cost. Or ones that you lack any mats for. But that's for so...
File: WritWorthy06/12/19
Re: Re: Mimic Stones
Posted By: sirinsidiator
Is there a way to let WritWorthy use crown mimic stones for certain styles (e.g. Militant Ordinator)? I have lots of them lying around and would like to let it use them for rare styles where I don't have many materials, in case I ran out. Feature Request 1720 noted. https://i.imgur.com/Gu4aoK6.jpg It might happen. But not to...
File: EasyTravel06/11/19
Re: BUG
Posted By: sirinsidiator
Hey. Love the addon. Extremely lightweight & simple/fast to use. I found a bug though in the nomenclature. Whenever I travel to my home (Daggerfall Overlook) It says something like Daemia Dolmen Manor. It's not a bug. It's a feature! "Daenia Dolmen Manor" is the default nickname of Daggerfall Overlook (since it is right beside the D...
File: WritWorthy06/11/19
Is there a way to let WritWorthy us...
Posted By: sirinsidiator
Is there a way to let WritWorthy use crown mimic stones for certain styles (e.g. Militant Ordinator)? I have lots of them lying around and would like to let it use them for rare styles where I don't have many materials, in case I ran out.
File: Master Merchant06/11/19
Re: RIP Master Merchant 2015-2019
Posted By: sirinsidiator
Guild History & Addon Changes on PC - June 11 https://forums.elderscrollsonline.com/en/discussion/479505/ I just wanted to say thank you, personally, to the author Philgo68 for all the hard work and time put into this addon which as of this post, is effectively non-functional according to ZoS due to changes made in the system tod...
File: LibDebugLogger06/11/19
This error doesn't tell me much. Co...
Posted By: sirinsidiator
This error doesn't tell me much. Could you please upload the LibDebugLogger.lua from your saved variables somewhere and send me a link? Otherwise I won't be able to fix this.
File: DebugLogViewer06/02/19
Re: Re: Re: Loot log chat problem after installing
Posted By: sirinsidiator
While i totally understand the benefit of this, for those old old eyes, the quick log is showing way too much information and rolling so fast that i am unable to notice anything, by having it only for 1min i had a log of 3200 .... because it does not log only the loot, but any information from crafting, the guilds, the quests, login...
File: DebugLogViewer06/01/19
Re: Loot log chat problem after installing
Posted By: sirinsidiator
I dont know if as user i have to use this, but if yes, there is a little problem. I have the log of my loot going on the chat, after installing Logviewer, i was not receiving any info or update on my loot. So i made a test without : - doing my writ dailies, i receive the information about the content of the crat - selli...
File: LibAddonMenu06/01/19
Re: Bug with
Posted By: sirinsidiator
Im faced with a bug when using the "requiresReload" property in sliders! The warning symbol + tooltip appears but when I change the value, the reload button (corner bottom right) dos not appear and there is also no warning dialog for reloading / discard when leaving the settings menu. In the beginning it worked (most times) lik...
File: DebugLogViewer06/01/19
Re: errors pop
Posted By: sirinsidiator
So i checked i have all the libraries asked and i have them all from last version for each At drop into the game, those two errors : user:/AddOns/DebugLogViewer/StartUp.lua:74: function expected instead of nil stack traceback: user:/AddOns/DebugLogViewer/StartUp.lua:74: in function '(main chunk)' |caaaaaa ADDON_NAME =...
File: sidWarTools05/30/19
but its not you still need to acce...
Posted By: sirinsidiator
but its not you still need to accept queue when its done can you add autoaccept option again?:( When I tried it, it automatically sent me to Cyrodiil, but it's possible that it only happened because I left the campaign menu open and did not have to wait for the queue. I may re-add it in the future, but not very soon. They change...
File: EasyTravel05/29/19
Using the command /travel Elswyer d...
Posted By: sirinsidiator
Using the command /travel Elswyer doesn't work, although right-clicking on the map list does. I'm more of a command user myself, but I make it work either way. I just thought I would leave this here just in case its not known. The zone is called "Elsweyr", not "Elswyer". I just tried it and it works fine when using the correct name. ;)
File: AwesomeGuildStore05/25/19
It would be super helpful if the re...
Posted By: sirinsidiator
It would be super helpful if the requirements were listed somewhere visible in the description, instead of going in-game, realizing it's not activated due to missing dependencies, then go digging through a changelog to find what I'm missing. I've added a section about dependencies to the addon description.
File: AwesomeGuildStore05/25/19
I make now screens... its very wei...
Posted By: sirinsidiator
I make now screens... its very weird and i dont know why it not show up the search field. search field is way down to much and not clickable https://www.bilder-upload.eu/thumb/afde00-1558614271.png and search field is gone if you use crafting bag and you need to search manualy https://www.bilder-upload.eu/thumb/9b1a05-1...
File: EasyTravel05/23/19
Anyone else having this error? u...
Posted By: sirinsidiator
Anyone else having this error? user:/AddOns/EasyTravel/SlashCommandHelper.lua:30: attempt to index a nil value stack traceback: user:/AddOns/EasyTravel/SlashCommandHelper.lua:30: in function 'SlashCommandHelper:Initialize' |caaaaaa self = tbl, this = tbl |r user:/AddOns/EasyTravel/SlashCommandHelper.lua:12: in...
File: AwesomeGuildStore05/22/19
One error that shows in the box is:...
Posted By: sirinsidiator
One error that shows in the box is: user:/AddOns/AwesomeGuildStore/backend/activity/ActivityBase.lue:72:table index is nil stack traceback: user:/AddOns/AwesomeGuildStore/backend/activity/ActivityBase.lue:72 in function '(main chunk)' AGS = tbl, Promise = tbl, ActivityBase = tbl, RESPONSE_TYPE_BY_ACTIVITY_TYPE = tbl, STA...
File: AwesomeGuildStore05/22/19
As Octopuss said below, when you ha...
Posted By: sirinsidiator
As Octopuss said below, when you have a lot of other addons and start adding in more and more libs it just adds to the already long loading time, and no there is no sense in making things harder/take longer than it should. Just my honest opinion. Just that those libraries have always been there. They are not new (except for LibRun...
File: LibStub05/21/19
Since a lot of authors will probabl...
Posted By: sirinsidiator
Since a lot of authors will probably still come look at LibStub and you're already advising them to use AddOnVersion: you should probably mention IsLibrary too. Good idea. I added something to the addon description.
File: LibStub05/21/19
All your LibStub depending addons s...
Posted By: sirinsidiator
All your LibStub depending addons should now work when you don't have "allow outdated addons" box ticked. Or you could just tick that checkbox, which does exactly the same thing. It disables the comparison of the APIVersion in said txt file, which has the same effect as changing the number.
File: LibMsgWin05/20/19
you need fix typo bcz minion going...
Posted By: sirinsidiator
you need fix typo bcz minion going crazy xD Better now? :D
File: AwesomeGuildStore05/20/19
Re: Help for the Community
Posted By: sirinsidiator
If the Mod Author disagrees with this he may remove this message and that will be that. It pretty much defeats the purpose of moving the libraries out, but I won't mind it for now as long as you keep it updated. However, once I finished Minion 4 you should take it down, as it won't be necessary any more.
File: AwesomeGuildStore05/20/19
Re: Removed Libraries?
Posted By: sirinsidiator
Wonder how many will be scratching their heads, I know I did for a moment but am now installing each lib. May I ask the reasoning behind this? Was it just too much of a pain to re-add everything in atm? By now people should be used to that, since many other addons have already taken this step. Going forward, I won't bundle libraries...