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Results: 1319Comments by: Rhyono
File: Foundry Tactical Combat (FTC) - Blackwood07/06/21
Disabling the log is the third opti...
Posted By: Rhyono
Disabling the log is the third option from the top.
File: CraftStore Blackwood07/06/21
Fixed.
Posted By: Rhyono
Fixed.
File: CraftStore Blackwood07/04/21
I believe I've fixed all of them, b...
Posted By: Rhyono
I believe I've fixed all of them, but if you encounter one that is wrong, the fastest solution would be to go the crafting station and execute this and tell me the number so that I can immediately fix it. /script d(GetUnitZoneIndex('player'))
File: Foundry Tactical Combat (FTC) - Blackwood07/04/21
I had uploaded the zip from before...
Posted By: Rhyono
I had uploaded the zip from before fixing it. Corrected is up now.
File: CraftStore Blackwood07/03/21
Re: Ivory Brigade motif
Posted By: Rhyono
I know this is a problem for me (perhaps alone) as everything works fine for my wife... but in Craft Store and other places my main crafter is not showing he knows any chapters of the Ivory brigade motif, even though I know most of them... the knowledge shows up in the achievement (IB Motif Master) but when I look in a the guild merc...
File: CraftStore Blackwood07/03/21
Re: Re: Re: Craft store went crazy
Posted By: Rhyono
Recently craft store got acting up and now every shrine it shows for sets is random. https://cdn.discordapp.com/attachments/328942783593185281/856226340625449012/35a684c1-f888-4c21-973a-319a0c7fb517.png https://cdn.discordapp.com/attachments/328942783593185281/856226355284279316/1f1b56bf-df8d-4787-962e-e948921e0bbc.png Tried rei...
File: CraftStore Blackwood07/03/21
Re: Duplicate trait tracking
Posted By: Rhyono
The mark duplicate traits option does not seem to work. I have two of the same item types with the same trait but they are both marked with the same red (!) mark. How do I tell which are duplicates? It does the opposite: by default CraftStore will only mark one item per trait type. Anything not marked is assumed a duplicate. If yo...
File: CraftStore Blackwood07/03/21
IsLearnable But IsLearnable is f...
Posted By: Rhyono
IsLearnable But IsLearnable is for Styles, not for Sets. I mean the change from Update 28 (https://www.elderscrollsonline.com/en-us/news/post/59011). So when you use or research an unknown set item, you learn the trait of this item. Oh, that. I'm not tracking it at all.
File: Foundry Tactical Combat (FTC) - Blackwood07/03/21
These issues should be resolved in...
Posted By: Rhyono
These issues should be resolved in 1.18, but keep reporting anything encountered in that version.
File: CraftStore Blackwood06/23/21
IsLearnable
Posted By: Rhyono
IsLearnable
File: No Interact06/21/21
Option 1 was the easiest/fastest.
Posted By: Rhyono
Option 1 was the easiest/fastest.
File: CraftStore Blackwood06/21/21
@alcolol I've fixed the achievement...
Posted By: Rhyono
@alcolol I've fixed the achievement id issue, but the other issue does seem like a ZOS issue, as it seems like everything is correct.
File: CraftStore Blackwood06/21/21
Re: Craft store went crazy
Posted By: Rhyono
Recently craft store got acting up and now every shrine it shows for sets is random. https://cdn.discordapp.com/attachments/328942783593185281/856226340625449012/35a684c1-f888-4c21-973a-319a0c7fb517.png https://cdn.discordapp.com/attachments/328942783593185281/856226355284279316/1f1b56bf-df8d-4787-962e-e948921e0bbc.png Tried rei...
File: CraftStore Blackwood06/21/21
CraftStoreFixedAndImprovedLongClass...
Posted By: Rhyono
CraftStoreFixedAndImprovedLongClassName.IsResearchable(, ) Returns whether the character(s) know that trait. Many thanks, I got it to work. It was a little bit difficult, because the functions IsLearnable and IsResearchable have two different return values. If the item is learnable/researchable...
File: Foundry Tactical Combat (FTC) - Blackwood06/21/21
I've been extremely busy with work,...
Posted By: Rhyono
I've been extremely busy with work, but I've updated it with mitbulls' fix. Once you have that, see what else triggers errors and post the errors.
File: CraftStore Blackwood06/01/21
CraftStoreFixedAndImprovedLongClass...
Posted By: Rhyono
CraftStoreFixedAndImprovedLongClassName.IsResearchable(, ) Returns whether the character(s) know that trait.
File: CraftStore Blackwood05/26/21
You can link to one you uploaded el...
Posted By: Rhyono
You can link to one you uploaded elsewhere.
File: CraftStore Blackwood05/25/21
@coronhr This is an issue that I ha...
Posted By: Rhyono
@coronhr This is an issue that I haven't been able to reliably solve. I'm not certain how it's getting lost and research isn't exactly an easy one to test. @Mythril89 I'm not sure, but it's on the list. Could you provide a screenshot? Having the food icon next to each name? That would end up being a very massive list, espec...
File: CraftStore Blackwood05/16/21
@demawi Added in the release for Bl...
Posted By: Rhyono
@demawi Added in the release for Blackwood. @Leslik you have to check the tracking boxes for the new character. @Pelikito Probably not intended, as CS came out long before the scrolls, but I'll have to add that to the backlog. @Nagolite I've added that to the todo list. @azzazzellice @Marazota The error is from interactin...
File: Wealth Evaluator05/16/21
Fixed.
Posted By: Rhyono
Fixed.
File: Item Finder05/15/21
You have to press enter every time...
Posted By: Rhyono
You have to press enter every time something appears in the input. This is to keep the game from locking up/crashing because it can't handle the query density.
File: Foundry Tactical Combat (FTC) - Blackwood04/23/21
@Khurune Could you show me what you...
Posted By: Rhyono
@Khurune Could you show me what you mean? @BjornTheRipper I'd go with whatever Combat Metrics says. He's the expert on it.
File: CraftStore Blackwood04/23/21
@mlq88 It'd still require a rework,...
Posted By: Rhyono
@mlq88 It'd still require a rework, but perhaps. @demawi It was never intended to include that, but I don't remember why. Shouldn't hurt to add. @eashi That's on the to do list already. @BMCXP and @Marazota That's not too unexpected. I haven't updated it.
File: CraftStore Blackwood04/07/21
ZOS decided to disable some of thei...
Posted By: Rhyono
ZOS decided to disable some of their API functionality because people were using it for data mining. CraftStore is currently unable to preview blueprints. I intend to look into workarounds if possible, or if all else fails, I'll implement allowing the base tabs for cooking. For enchanting, I've already done the latter: go into you...
File: CraftStore Blackwood04/05/21
That's from marking recipes.
Posted By: Rhyono
That's from marking recipes.