Results: 93Comments by: esothomas
File: Circonians TweakIt04/18/15
Re: Re: Problem with sound
Posted By: esothomas
I added some extra code that should help prevent those extra "OnWorldMapChanged" callbacks it is firing from causing any problems. Give it a try. Seems to be in order now! Good job :)
File: Circonians TweakIt04/18/15
Problem with sound
Posted By: esothomas
I asked Fyrakin about this, but it seems I should be asking here instead: Dunno when this started happening, but every time the map updates (objectives, zone change), there's a "click" sound, like when you're on the map and right click the mouse button to zoom out to a larger view. That doesn't happen on my side. There's probably s...
File: MiniMap by Fyrakin04/17/15
Re: Re:
Posted By: esothomas
every time the map updates (objectives, zone change), there's a "click" sound, like when you're on the map and right click the mouse button to zoom out to a larger view. That doesn't happen on my side. There's probably some other add-on that does that, not MiniMap. I've been using Circonian's TweakIt (to have the maps be always zoo...
File: MiniMap by Fyrakin04/17/15
"Click" sound upon map update
Posted By: esothomas
Dunno when this started happening, but every time the map updates (objectives, zone change), there's a "click" sound, like when you're on the map and right click the mouse button to zoom out to a larger view.
File: MiniMap by Fyrakin04/12/15
Re: Re: Re: Neat changes!
Posted By: esothomas
waypoint I don't quite understand Wayshrines Terribly sorry about the confusion here! Thanks for the "translate", SpellBuilder. And thanks for implementing it, Fyrakin :)
File: Luminary - BankerShutUp04/10/15
Re: Re: Re: Re: bards
Posted By: esothomas
Can you tell me where you hear these annoying sounds? I'm not very familiar with zones... except for Dhalmora. I'll head over there and see which events I can check for. I might be able to find the audio files or something and mute them, not sure yet. Well, it's... the bards. You know, those who hang around in towns, playing...
File: MiniMap by Fyrakin04/10/15
Neat changes!
Posted By: esothomas
Added option to display Bank pins on MiniMap border. Bank pins will apear on border only if the entered map contains them. Added option to display Stables pins on MiniMap border. Stables pins will apear on border only if the entered map contains them. Say, how about a "nearest waypoint" as well? I find these 3 are the ones I need t...
File: Combat Cloud (Discontinued)04/07/15
Re: Re: Damage numbers and buffs
Posted By: esothomas
regardless of whether I had Surge and/or Momentum active, the damage number on the enemy remained the same.As of patch 1.6 you can have just one Major and one Minor buff of the same type. Gah, thanks for pointing that out. I read it, but I didn't quite get its ramifications until now. :rolleyes:
File: Combat Cloud (Discontinued)04/06/15
Damage numbers and buffs
Posted By: esothomas
Say, where does Combat Cloud get its displayed values from? Does it not take buffs into account? I noticed today that regardless of whether I had Surge and/or Momentum active, the damage number on the enemy remained the same.
File: MiniMap by Fyrakin04/05/15
Re: Re: Re: Re: Pins on map hiding under border
Posted By: esothomas
I'm merely suggesting that the pins should always be prioritized on top of the border, such that they'll never disappear from view (when you're at the "right" distance from your target - or should we say, wrong distance, because it's not desirable). Sorry. There is nothing I can do. Oh, hey, if it's a game issue, I totally unders...
File: MiniMap by Fyrakin04/04/15
Re: Re: Pins on map hiding under border
Posted By: esothomas
I've noticed that the border can hide those pins on the map area that are at the very edge of the map area. Isn't it possible to have the pins always be on top of the border, so they'll never accidentally get hidden, just because you're at this certain distance from them? Border pins are supposed to poof when originating pin becom...
File: MiniMap by Fyrakin04/03/15
Pins on map hiding under border
Posted By: esothomas
I've noticed that the border can hide those pins on the map area that are at the very edge of the map area. Isn't it possible to have the pins always be on top of the border, so they'll never accidentally get hidden, just because you're at this certain distance from them?
File: LoreBooks03/29/15
Rivenspire
Posted By: esothomas
It's listed in more places than one, but the correct one is this one: http://i.imgur.com/7eqIjH0.jpg My bad, they all are in several places until you pick one instance up. I never knew until today - remembered writing this, and decided to go back and comment on my comment, just on the off chance that others make the same mistake as...
File: Luminary - BankerShutUp03/29/15
Re: Re: bards
Posted By: esothomas
Can i mute bards with this addon? plz how? huh? oh people singing in the tavern ? hmmmm Say, what was the answer to this inquiry? :) (Yeah, I've gotten really tired of certain bards in certain locations...)
File: MiniMap by Fyrakin03/28/15
Caught a new perplexing case
Posted By: esothomas
An objective update happened while in a small area map. At first, the map looked like this: http://i.imgur.com/mB3au5N.jpg - note that the two pins to the left are actually in the right place, but the exit/external pin isn't. Might it be in the spot corresponding to the world map location of the mine entrance? After /reloadui,...
File: MiniMap by Fyrakin03/26/15
Re: Re: Re: Small map update causes big map pins
Posted By: esothomas
Thats interesting. I'll have to try and get something like that myself, so maybe I can then fix it. I've no idea how context-sensitive the coding is, but it happened in a dwemer ruin in southeastern Eastmarch - the one with the dunmer siblings, one outside, the other inside - where the pins were updated after I found the sister insi...
File: MiniMap by Fyrakin03/26/15
Re: Small map update causes big map pins
Posted By: esothomas
Whenever I'm in a small area (city, dungeon, whatever) and the map is being updated (objectives), the map view will change to display map pins as if the map was the world map. I have to do a /reloadui to get things back to normal again. I caught a weird variation of this one earlier today: After the map got updated while I was in...
File: LoreBooks03/24/15
Unshown lorebook position found (Brother's War)
Posted By: esothomas
Sorry, I don't have coordinates: http://i.imgur.com/QI7ySyB.jpg - it's in Eastmarch, on a barrel next to a tree and a hunter dude.
File: MiniMap by Fyrakin03/24/15
Small map update causes big map pins
Posted By: esothomas
Whenever I'm in a small area (city, dungeon, whatever) and the map is being updated (objectives), the map view will change to display map pins as if the map was the world map. I have to do a /reloadui to get things back to normal again.
File: Destinations03/21/15
Lovely
Posted By: esothomas
My guildies are sometimes NOT happy about the time I spend on it instead of playing, but I like the challenge ;) The unappreciation of your guildies is dwarfed by the appreciation of your users. ;) Also, I'm a rather tall user. Dunno if that counts for anything... :p
File: Awesome Info03/21/15
Options reversed
Posted By: esothomas
I noticed that when having the charges timer enabled, and not the durability one, my staff at 47% charges didn't show up in the window. However, when switching the two, it did (and mind you, the stafff was at 100% durability, so it shouldn't show up at all). It seems these 2 options are simply reversed in functionality?
File: RMM - Radar Mini Map (Discontinued)07/25/14
Better now? so pro.
Posted By: esothomas
Better now? so pro.
File: RMM - Radar Mini Map (Discontinued)07/25/14
btw. does your "front page" have a...
Posted By: esothomas
btw. does your "front page" have a layout error in the bottom?
File: TreasureMaps - Updated07/24/14
was just curious. there might've be...
Posted By: esothomas
was just curious. there might've been some details of functionality that i was missing.
File: RMM - Radar Mini Map (Discontinued)07/23/14
Re: Last update
Posted By: esothomas
When I log in I would have to reload the UI or the map would be super small in middle of the map screen yeah, i'm assuming you're in a town area when this happens?