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Results: 58Comments by: rbpaiett
File: Tamriel Trade Centre05/26/20
Client not starting due to error
Posted By: rbpaiett
When the client.exe starts, I get a message on the desktop saying "Waiting for Debugger". When I click on it, the syncing/upload/download whatever dies. What is needed next? This just happened today with no previous errors. ==UPDATE Oh nevermind. When the addon updated, the client started working again, thanks!
File: Foundry Tactical Combat (FTC) - Greymoor05/06/19
You need this if you missed reading it:
Posted By: rbpaiett
LibAddonMenu. Search for it using the ESOUI search feature :)
File: Votan's Fisherman04/26/18
Updating issues with Minion
Posted By: rbpaiett
When updating on Minion, it goes to the end of the progress bar, then stalls w/o finishing the update. Anyone else getting this problem? -- nm, must have been a problem with Minion, all good now :)
File: CraftStore Greymoor03/02/18
Re: Re: Craftstore on top of minimap
Posted By: rbpaiett
Is there or can there be an 'always on top' feature with the craftstore interface? Is it possible to make Craftstore elements always be on-top? No, because if X addon says "always be on top" and Y addon does too, who ends up on top? There's no way to out-force something else forcing its way to the top. Ok, tx for the rapid r...
File: CraftStore Greymoor03/02/18
Craftstore on top of minimap
Posted By: rbpaiett
I'm using a minimap addon along with craftstore and I noticed that the minimap will be on top of the provisioning status window blocking the view of your progress. How is such a thing dealt with apart from moving the minimap? Is there or can there be an 'always on top' feature with the craftstore interface?
File: HarvestMap02/06/18
3d pins ...
Posted By: rbpaiett
You can disable 3d pins in the HarvestMap settings. Thanks for the bug report. I will fix this when I'm back from work. I changed the way settings are saved so they do not get lost when renaming the account. Joviex's addon settings transfer tool seems to be incomptible. I will see what I can do about that. Curren...
File: HarvestMap02/05/18
Strange large icons
Posted By: rbpaiett
I'm getting these strange looking icons floating above where there's a node. I'm not getting any lua errors per se but what do I do about these artifacts, delete saved variables? UPDATE: I deleted saved variables and still no change. I wonder what to do next ...
File: CraftStore Greymoor12/12/17
Further description ...
Posted By: rbpaiett
As rbpaiett said: unless you turn off all others, we can't eliminate an addon conflict. I fount a bug! MM - the reason was in this Please tell us what steps you took to recreate this bug and what kind of bug it was so we can recreate it ourselves.
File: CraftStore Greymoor12/11/17
Related or unrelated ...
Posted By: rbpaiett
One thing happened since this last update, I was doing a poison recipe, and as soon as I did a search with only certain materials, the game crashed. I then tried to logon again and it crashed immediately. Then I used the repair tool and everything is now rosy. It is possible that in your update, something got lost or corrupted. Y...
File: CraftStore Greymoor12/10/17
Crashing, etc.
Posted By: rbpaiett
If you haven't already, try running just CS and disable the others. If it doesn't crash, then the problem is an interaction with another addon, perhaps a unique or rare one considering nobody else seems to be crashing.
File: Dyer10/28/17
Re: Re: Re: Re: Re: Re: Not working since Clockwork update
Posted By: rbpaiett
It's okay now. Sorry, I'm dumb sometimes. Nothing to forgive ... Thanks!
File: Target Lookup (Unofficial Elsweyr update)10/27/17
Error upon Clockwork update
Posted By: rbpaiett
This error appeared when I was in Vivec City by the bank. It didn't appear in any of the other areas I've been in but I haven't tested this in other areas. user:/AddOns/TargetLookup/TargetLookup.lua:77: operator + is not supported for nil + nil stack traceback: user:/AddOns/TargetLookup/TargetLookup.lua:77: in function 'Target...
File: Dyer10/27/17
Re: Re: Re: Re: Not working since Clockwork update
Posted By: rbpaiett
It would appear that the addon isn't functioning at all. I've deleted saved variables and even re-installed the addon with no change. Please advise what to do next. This is a great addon and would hope it doesn't go away.Update the addon ? Try a manual download if Minion fails.I've fixed a little thing which could have lead to an...
File: Dyer10/27/17
Re: Re: Re: Not working since Clockwork update
Posted By: rbpaiett
It would appear that the addon isn't functioning at all. I've deleted saved variables and even re-installed the addon with no change. Please advise what to do next. This is a great addon and would hope it doesn't go away.Update the addon ? Try a manual download if Minion fails.I've fixed a little thing which could have lead to an...
File: Dyer10/26/17
Not working since Clockwork update
Posted By: rbpaiett
It would appear that the addon isn't functioning at all. I've deleted saved variables and even re-installed the addon with no change. Please advise what to do next. This is a great addon and would hope it doesn't go away.
File: Fix My ESO08/31/17
I've played a bit with your fix so...
Posted By: rbpaiett
I've played a bit with your fix so I did the patch of the patch. Very nice, thanks! Going to have a look and update the addon. :) Thx to both of you :D It works on crafting tables and also the master writs. Only the mats in your crafting bag show no stile also Dolgubon's Lazy Writ Crafter shows nothing in style window (thats...
File: ESO Graphics Extender06/15/17
Remembering font size setting after logout
Posted By: rbpaiett
One thing that would be awesome in the future, when I use Ctrl+mousewheel to reset the size of the font of the menu, it would be useful if you could make it so it remembered between sessions. It gets tedious to change it again and again. Also, I'm not using any of those dof settings because it fuzzies up my UI. Otherwise, a gr...
File: ESO Graphics Extender06/15/17
Re: Re: Re: Effects only when menu is open
Posted By: rbpaiett
No matter what I do, the effects only take place when the menu is open (Shift+F2). As soon as I leave the menu (Shift+F2 again), the effects are disabled, not matter if I press the enable/disable button (which is scroll lock) in my case. Hello, did you edit the paths for the shaders and textures under settings? And then click on...
File: ESO Graphics Extender06/15/17
Re: Re: Effects only when menu is open
Posted By: rbpaiett
No matter what I do, the effects only take place when the menu is open (Shift+F2). As soon as I leave the menu (Shift+F2 again), the effects are disabled, not matter if I press the enable/disable button (which is scroll lock) in my case. Hello, did you edit the paths for the shaders and textures under settings? And then click on...
File: ESO Graphics Extender06/15/17
Effects only when menu is open
Posted By: rbpaiett
No matter what I do, the effects only take place when the menu is open (Shift+F2). As soon as I leave the menu (Shift+F2 again), the effects are disabled, not matter if I press the enable/disable button (which is scroll lock) in my case.
File: ESO Graphics Extender06/15/17
Re: Re: hook.dll potential threat with ESET Smart Security
Posted By: rbpaiett
Ok, ESET Smart Security calls hook.dll a potential threat. What experiences have you players had with this? It's a false positive. https://www.virustotal.com/en/file/dc58326a20f7c0e52037c4ca638607467391cfbe17c3240243502bf0a5a59c00/analysis/1497461455/ This is where Hook64 is dev'd: https://www.gamemodi.net/#hook64 Ok, tx.
File: ESO Graphics Extender06/15/17
hook.dll potential threat with ESET Smart Security
Posted By: rbpaiett
Ok, ESET Smart Security calls hook.dll a potential threat. What experiences have you players had with this?
File: CraftStore Greymoor05/23/17
Errors ...
Posted By: rbpaiett
I'm getting this at the start: EsoUI/Ingame/Scenes/IngameSceneManager.lua:368: attempt to index a nil value stack traceback: EsoUI/Ingame/Scenes/IngameSceneManager.lua:368: in function 'ZO_IngameSceneManager:RegisterTopLevel' user:/AddOns/CraftStoreFixedAndImproved/CraftStore_Events.lua:266: in function 'CS.OnAddOnLoaded'...
File: Foundry Tactical Combat (FTC) - Greymoor05/23/17
Errors ...
Posted By: rbpaiett
Hmm, I'm getting: user:/AddOns/FoundryTacticalCombat/FoundryTacticalCombat.lua:75: function expected instead of nil stack traceback: user:/AddOns/FoundryTacticalCombat/FoundryTacticalCombat.lua:75: in function 'FTC.Initialize' Any ideas?
File: Foundry Tactical Combat (FTC) - Greymoor05/23/17
Re: Re: Previous versions
Posted By: rbpaiett
I have the FTC Hist version, do I need to delete it and use this one only? Was I also supposed to use the original FTC along with these 'patches'? The changes are so various that it's easier for me to just include the entire addon in this patch. So even if you deleted the rest and only downloaded this one, it'd still work. Gre...