Results: 74Comments by: MaralieRindu
File: Mass Deconstructor04/12/22
Re: won't deconstruct intricate items
Posted By: MaralieRindu
i have intricate ON, but it won't deconstruct any intricate marked items. first time using the addon so i know it isn't old settings. If you have any FCO Item Saver marks on an item apart from "mark for deconstruction" then Mass Deconstructor will not touch it. If you keep that item in your inventory, turn on "debug" and "list...
File: Mass Deconstructor04/04/22
Deconstruction assistant
Posted By: MaralieRindu
Some work I did to incorporate the deconstruction assistant is available on GitHub. This is an older version of Mass Deconstructor that I use personally. The relevant changes are in commit a8737465. I'll have a look at merging them with Troodon's changes. Does Troodon keep Mass Deconstructor in a public git repository?
File: Mass Deconstructor02/18/21
My gaming computer is still dead an...
Posted By: MaralieRindu
My gaming computer is still dead and I still haven't replaced it. I'm hoping to get some time this weekend to try running ESO on my laptop long enough to get the settings updated for the new ESO.
File: Mass Deconstructor04/22/20
Have you thought adding weapon/armo...
Posted By: MaralieRindu
Have you thought adding weapon/armour/jewelry traits in the options ? Yup, I've thought of it. Then I've looked at the work involved and figured I'll get to it Real Soon Now™ just not today :D I will see how much time I have this weekend.
File: Mass Deconstructor04/22/20
Mass Refine only refines 10 at a ti...
Posted By: MaralieRindu
Mass Refine only refines 10 at a time, making it pretty much useless? Or am I missing something? I'd rather just select the stuff I want refined manually than waiting 5 min for Mass Refine to finish. Is there a way to refine max amount with Mass Refine? When I implemented mass refine it would just process 10 at a time because...
File: Mass Deconstructor03/02/20
Please do NOT include the libraries...
Posted By: MaralieRindu
Please do NOT include the libraries without their own txt files! Yeah, trying to get rid of the packaged libraries is what drove me away from the game in the first place.
File: Mass Deconstructor08/26/19
4.4d released which should fix that...
Posted By: MaralieRindu
4.4d released which should fix that brokenness. I'm off to bed and will check back in the morning.
File: Mass Deconstructor08/26/19
Looks like I've managed to release...
Posted By: MaralieRindu
Looks like I've managed to release a broken Mass Deconstructor :( Working to get a fixed one released shortly.
File: Mass Deconstructor08/25/19
I'm not sure what's going on there,...
Posted By: MaralieRindu
I'm not sure what's going on there, but I do have a version in the works that removes dependency on a third party library responsible for identifying the crafting station required for deconstructing each item. In the meantime, can you turn on the Debug option in Mass Deconstructor settings and let me know if you can find the items...
File: Mass Deconstructor08/23/19
Yep and this is e.g. the reason why...
Posted By: MaralieRindu
Yep and this is e.g. the reason why I mentioned the keybinds should only work (visible function does this) if you ARE at the crafting table AND are at the panel where the needed operation (in this case deconstruction) should be done ;) The button already has a visible function which should only allow the button interaction when th...
File: Mass Deconstructor08/19/19
But nevertheless setting the mode w...
Posted By: MaralieRindu
But nevertheless setting the mode will also get you in trouble with other addons so forget the FCOCraftFilter problems and stop switching the modes manually where not needed please! Believe me or not... That will come in time, it will take a lot more work than seeking a less-broken method to do what it used to do. Now let's jus...
File: Mass Deconstructor08/19/19
You are right that it's basically n...
Posted By: MaralieRindu
You are right that it's basically nothing else like ZOs code does but I guess the addon here does it sometime where a mode was already set and then changes it again? It's exactly what the mode buttons do, as per the code in ZOS-provided in-game UI. Changing the mdoe will run all "prehooked"/"posthooked" code of other addons whi...
File: Mass Deconstructor08/19/19
Getting below error when at craftin...
Posted By: MaralieRindu
Getting below error when at crafting tables when trying to mass deconstruct. EDIT: I found out how to trigger it. It will trigger if there is a gear piece already added before starting to mass deconstruct. Clearing it manually before using Mass Deconstructor will prevent the error from happening. user:/AddOns/MassDeconstruct...
File: FCO CraftFilter (Filter bank/inventory/craftbag items at crafting tables & Favorites)08/19/19
>FCOCraftFilter_PreHookButtonHandle...
Posted By: MaralieRindu
>FCOCraftFilter_PreHookButtonHandler, comingFrom: 16, calledBy: SMITHING deconstruction SetMode >gLastCraftingType: nil, gLastPanel: 16 Should I be able to replicate this error by simply loading the Craft Filter add-on and looking at crafting stations until something breaks?
File: Mass Deconstructor08/19/19
I think I found it: ZO_MenuBar_S...
Posted By: MaralieRindu
I think I found it: ZO_MenuBar_SelectDescriptor(SMITHING.modeBar, SMITHING_MODE_DECONSTRUCTION) So this will be interacting with the mode bar without simply performing the function that the button performs. Now to see if I can replicate the error the FCO Craft Filter user was experiencing (though it still doesn't explain why Ma...
File: Mass Deconstructor08/19/19
PLEASE do not do this. How do I...
Posted By: MaralieRindu
PLEASE do not do this. How do I change modes safely? This is how the buttons set the mode in the first place: smithing_keyboard.lua line 203 function ZO_Smithing:InitializeModeBar(). Each button has a callback which sets the mode. How is what I am doing any different to what the panel buttons do? And how is Mass Deconstructo...
File: Mass Deconstructor08/18/19
Okay, this was an emergency release...
Posted By: MaralieRindu
Okay, this was an emergency release to get things working again. Let me know how much new breakage has occurred. Easiest way to get my attention is the Maralie's Manse server on Discord, or submit an issue on GitHub. Coming Real Soon Now™ will be a version that uses the bulk actions that were introduced with Scalecaller. Real S...
File: Mass Deconstructor08/18/19
Re: Re: Multi-pass
Posted By: MaralieRindu
While you are working on an update to use the new settings could I request a feature? It'd be great to see multi-pass capability when refining, giving the addon the ability to refine until complete rather than having to hit refine multiple times when refining gives you more refining to do in jewelry. Second this. I just tried...
File: Mass Deconstructor08/18/19
Re: Here is temporary fix
Posted By: MaralieRindu
Here is temporary fix till addon update. It must not be best way but at least works for me. (PC NA, Keyboard Mode) L:310 - if SMITHING.deconstructionPanel.extractionSlot:HasItem() then + if SMITHING.deconstructionPanel.extractionSlot:HasItems() then L:313 - if not MD.isDebug then SMITHING.deconstructionPanel:Extrac...
File: Mass Deconstructor08/13/19
Yup, there's a lot I need to change...
Posted By: MaralieRindu
Yup, there's a lot I need to change. I've been busy elsewhere IRL but hope to have this fixed up this weekend.
File: Mass Deconstructor06/22/19
"When deconstructing Jewellery, som...
Posted By: MaralieRindu
"When deconstructing Jewellery, sometimes MD will try to deconstruct powders and grains bug" <- This one is mighty annoying, because you have to click to remove the powder, then re-click MD button I still haven't managed to reproduce this problem. Are these powders in inventory, bank or craft bag? Next time it happens can yo...
File: Mass Deconstructor06/22/19
addon dont see items to deconstruct...
Posted By: MaralieRindu
addon dont see items to deconstruct when fco itemsaver is on, is there an option to fix this? Have you marked items to deconstruct, then put those in the bank? There's an option in Mass Deconstructor to deconstruct items in the bank, if that is turned off then MD will only deconstruct items in inventory. Also if you have any ot...
File: Mass Deconstructor03/29/19
I have a lead on the "buttons don't...
Posted By: MaralieRindu
I have a lead on the "buttons don't show" problem. You can follow along with GitHub Issue 33. That's resolved. And you can now mass refine from backpack and bank. Non-ESO-plus players rejoice! :banana:
File: Mass Deconstructor03/18/19
I have a lead on the "buttons don't...
Posted By: MaralieRindu
I have a lead on the "buttons don't show" problem. You can follow along with GitHub Issue 33. Outstanding issues that I intend to work on Real Soon Now™.
File: Mass Deconstructor03/16/19
Since the update this morning when...
Posted By: MaralieRindu
Since the update this morning when I go to a crafting station, I dont' see the buttons at the bottom for mass refine and mass deconstruct. Have tried to uninstall and reinstall. Second this, is it working for anyone ? It is a minor glitch (or safeguard?) you can workaround - I had the same problem and found that if you just...