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Results: 4151Comments by: Baertram
File: FCO Lockpicker04/12/21
Re: Re: Re: Re: Re: doesn't work
Posted By: Baertram
You are welcome. To be fair: This sentence in the description was just added after your last post. The settings are common for the addons and I thought it's a known thing. Perhaps this is something a developer will just "search for" as he knews there always are some sort of settings. No matter if at a smartphone, PC, software or ha...
File: Kill Counter04/12/21
Please update your addon to use Lib...
Posted By: Baertram
Please update your addon to use LibMainMenu-2.0 now, as it was released today (2021-04-12). LibMainMenu was set as discontinued today. Here is a "howto" switch your addon code from LMM1 to LMM-2.0: https://www.esoui.com/downloads/info989-LibMainMenuDONOTUSEANYMORE-PLEASESWITCHTOLibMainMenu-2.0.html
File: SuperStar - CP 2.0 Update04/12/21
Please update your addon to use Lib...
Posted By: Baertram
Please update your addon to use LibMainMenu-2.0 now, as it was released today. LibMainMenu was set as discontinued today. Here is a "howto" switch your addon code from LMM1 to LMM-2.0: https://www.esoui.com/downloads/info989-LibMainMenuDONOTUSEANYMORE-PLEASESWITCHTOLibMainMenu-2.0.html Hi there, please prepare and update to...
File: pChat04/12/21
pChat now uses LibMainMenu-2.0 inst...
Posted By: Baertram
pChat now uses LibMainMenu-2.0 instead of LibMainMenu. LibMainMenu must not be used anylonger and was disabled. Please deinstall LibMainMenu 1! And install LibMainMenu-2.0 instead. Thank you
File: FCO Lockpicker04/12/21
Re: Re: Re: doesn't work
Posted By: Baertram
Glad you found it and were able to solve it for you ;) It's off by default because there exist 2 settings: 1 to color the pins, the other to show the checkmark. Which one should be on by default? The addons are designed to provide settings menu so that you are able to enable/disable stuff the addon does without having to turn the...
File: FCO Lockpicker04/12/21
Re: doesn't work
Posted By: Baertram
ok. I disabled EVERY addon AND lib EXCEPT this one and LibAddonMenu-2.0. STILL NOTHING. Even logged out and restarted to test it and NOTHING. So, yes... I did test it. There is no "reproduction" it simply just does not do anything when picking a lock. No error, no anything. GAMEPAD or keyboard mode? Did you check the settings of...
File: FCO Lockpicker04/11/21
Re: doesn't work
Posted By: Baertram
This is installed properly with the dependency. It doesn't do anything when picking a lock. The adon works flawlessly if you use it alone, only with it's dependencies. I have tested this several times now. I even tested this now on the live servers, and it works just fine. 2 accounts. Asked my guildmates: They use it, and it works....
File: HarvestMap04/11/21
Where did the option for hiding 3D...
Posted By: Baertram
Where did the option for hiding 3D pins of recently visited nodes go? Where did the option for hiding not spawned nodes go? They were both there this morning and they worked perfectly. LibMainMenu v1, the older version providing such settings in the extra menu, is going to retire and LibMainMenu2 will include it's possibilities....
File: Auto Recharge (and repair)04/10/21
Hi Onigar, thanks for the report...
Posted By: Baertram
Hi Onigar, thanks for the report. Have tried the same with new savedvariables and my screen wasnot locking/unresponsive after changing the options. Was any other addon activated as this happened? After reloadui it will scan the inventory for some repair kits and soulgems, but this shouldn't make everything unresponsive. Will ta...
File: Custom Item Notes04/09/21
Could also be the side effect of ot...
Posted By: Baertram
Could also be the side effect of other addons! I'd always ask the error reporters to proof it throws the error with ONLY this addon + needed libs enabled as well, else it's there work to check what other of theire addons enabled casues this in combination (as you cannot know these addons + have them installed + got the same settings...
File: Custom Item Notes04/09/21
Try if moving the LibCustomMenu:Reg...
Posted By: Baertram
Try if moving the LibCustomMenu:RegisterContextMenu(AddNote, LibCustomMenu.CATEGORY_LATE) lines to your event_add_on_loaded or event_player_activated callback fixes this. If the customslotaction will be added too early, it may break the normal inventory slot actions somehow. Only a guess, so you'd have to test this. The dialog y...
File: FCO Lockpicker04/09/21
So apparently this mod have an issu...
Posted By: Baertram
So apparently this mod have an issue with the latest harvestmap update, it breaks the addons completely. user:/AddOns/HarvestMap/Modules/HarvestMap/Main/Utils.lua:37: attempt to index a nil value stack traceback: user:/AddOns/HarvestMap/Modules/HarvestMap/Main/Utils.lua:37: in function 'Harvest.GetCamera3DPosition' user:/AddOns...
File: pChat04/08/21
Hey, is it possible to copy chat co...
Posted By: Baertram
Hey, is it possible to copy chat conversations with pChat on the PTS? Doesnt work for me :/ Thanks for any advice :) What means "Doesn't work for me"? More details please! What you did try, what shows/does not show (popup dialog with text) and where it does not work like on NA/EU server... Should work on EU, NA and PTS, yes....
File: Custom Item Notes04/08/21
I often figured SecurePostHook was...
Posted By: Baertram
I often figured SecurePostHook was more 'trusted' because of the word 'Secure', but I guess not! :eek: Otherwise, I'll go ask Votan. :P It definatel is and was created for that purpose, but the inventory still handles a lot as "untrusted" if you try to get "in between". Means: If the inventory has not finished loading it's cod...
File: Custom Item Notes04/08/21
I often figured SecurePostHook was...
Posted By: Baertram
I often figured SecurePostHook was more 'trusted' because of the word 'Secure', but I guess not! :eek: Otherwise, I'll go ask Votan. :P It definatel is and was created for that purpose, but the inventory still handles a lot as "untrusted" if you try to get "in between". Means: If the inventory has not finished loading it's cod...
File: Custom Item Notes04/07/21
Attempt to access a private functio...
Posted By: Baertram
Attempt to access a private function 'UseItem' from insecure code. The callstack became untrusted 1 stack frame(s) from the top. This happens if you access functions of the inventory (ZO_PlayerInventory e.g.) and alter them/hook them. The inventory get's untrusted than due to addon changes and some functions will fail to run after t...
File: PerfectPixel04/07/21
Re: Re: Re: Re: Re: Re: Re: Guild screen overlap
Posted By: Baertram
You are welcome. Sometimes even libraries can be the cause. They could change code or controls where you wouldn't expect it. So disabling all addons + libs (which basically are addons as well) except the 1 addon + needed dependencies would be the best to test and see at first glance if the addon you asume is the cause, or not. A...
File: Custom Item Notes04/07/21
Abou your description text: but if...
Posted By: Baertram
Abou your description text: but if you upgrade or enchant a weapon (as an example) then that will change the item ID of the weapon and the note will need to be re-written If you use the itemId this will not change as the item get's upgraded or enchanted! Only if you use the itemLink of the item it will change. But the itemId i...
File: Simple Group Leave - /gl Sash command04/07/21
Changed my mind. I'll have a look....
Posted By: Baertram
Changed my mind. I'll have a look. Ddid not find another simple addon to do provide this already and do not like you to install other group stuff addons where you do not want to use like 99% of the features :D
File: PerfectPixel04/07/21
Re: Re: Re: Re: Re: Guild screen overlap
Posted By: Baertram
Geez, why are mod authors always so grouchy? It's not always, but always then as other authors tend to destroy our addons without taking care, and you, as users, "simply want a fix" but do not want or need to understand the mechanics and what to do -> Like do proper tests, and find out on your side which other addon breaks it....
File: MailTo04/06/21
Seems it is Dolgubons Lazy Writ Cre...
Posted By: Baertram
Seems it is Dolgubons Lazy Writ Creator, includes version 6.8 and does not load it via the txt file properly, but harcoded from DolgubonsLazyWritCreator.txt: libs\LibCustomMenu\LibCustomMenu.lua :mad:
File: MailTo04/06/21
Yes hey have it bundled but with th...
Posted By: Baertram
Yes hey have it bundled but with the proper txt, no hardcoded old versions as it seems. Have to search them again and test with the same char like yesterday. Getting this error message upon login: user:/AddOns/MailTo/MailTo.lua:37: function expected instead of nil |rstack traceback: user:/AddOns/MailTo/MailTo.lua:37: in func...
File: WishList04/06/21
Re: Re: Re: Re: This is exactly what I was looking for, almost perfect :)
Posted By: Baertram
Thanks for the description GregariousJB, yes, documentation ... :p I have learned that ppl just don't read nor check screenshots :( Well, it's in the description and the changelog. Should be enough if one is interested in the addon. But I'll add a screenshot, sure. @DeRaaf.NL: Adding more context menu entries with "any" sel...
File: Destinations04/06/21
Maybe your SavedVariables got corru...
Posted By: Baertram
Maybe your SavedVariables got corrupted. Got any backup of an older version you would be able to copy in again? Make sure to logout before! Or else the game will overwrite the SV files again from ingame memory on logout/reloadui :( Still having issues with unknown locations and now the quest markers. https://i.imgur.com/5ujm...
File: MailTo04/05/21
Getting this error message upon log...
Posted By: Baertram
Getting this error message upon login: user:/AddOns/MailTo/MailTo.lua:37: function expected instead of nil |rstack traceback: user:/AddOns/MailTo/MailTo.lua:37: in function 'MailTo.onInitialize' |caaaaaa event = 65536, addonName = "MailTo", LCM = {CATEGORY_SECONDARY = 3, CATEGORY_EARLY = 1, CATEGORY_PRIMARY = 2, CATEGOR...