Quantcast
 
Results: 93Comments by: code65536
File: RaidBuffs10/28/18
First, you can avoid the whole NA-v...
Posted By: code65536
First, you can avoid the whole NA-vs-EU hassle by storing the data using the character ID instead of character name (see GetCurrentCharacterId()). It's virtually impossible that someone would have two characters with the same ID on EU and NA. And it would mean that the settings will persist through character name changes. But as s...
File: Plunder Skull Timer (2018 Witches Festival)10/24/18
this addon counter dissapear if i r...
Posted By: code65536
this addon counter dissapear if i reloadui please fix It will disappear if you reload UI or if 15 minutes have passed without looting a skull. It will reappear the next time you loot a skull. This is intended.
File: Plunder Skull Timer (2018 Witches Festival)10/23/18
Looks like the other witcher addon...
Posted By: code65536
Looks like the other witcher addon just did what I was looking for https://cdn-eso.mmoui.com/preview/pvw7423.png Ooh, that's nice!
File: AP Meter10/22/18
The file that I just downloaded app...
Posted By: code65536
The file that I just downloaded appears to be the older 1.3.1 version, rather than 1.4.1?
File: Magic Carpet10/22/18
Could we get support for the old "W...
Posted By: code65536
Could we get support for the old "Water Theme" carpet, please? I rather liked its design, which was particularly fitting for flying around the Psijic manor. Thanks!
File: Itemization Browser10/22/18
Ingame string for Undaunted is: G...
Posted By: code65536
Ingame string for Undaunted is: GetString(SI_VISUALARMORTYPE4) https://github.com/esoui/esoui/blob/master/esoui/ingamelocalization/localizegeneratedstrings.lua https://github.com/esoui/esoui/blob/master/esoui/internalingamelocalization/localizeinternalingamegeneratedstrings.lua Should translate to "Unerschrockene" in German...
File: Plunder Skull Timer (2018 Witches Festival)10/21/18
Heya! Loving this /pstdremora addit...
Posted By: code65536
Heya! Loving this /pstdremora addition to this but I'm wondering if this is a known issue? https://i.imgur.com/GBpV92i.png I've been doing it on multiple toons so I'm wondering if that's why it's doubling up? Thanks! It's not a doubling up--the log is pretty primitive (I spent at most 15 minutes on it :P), so it just disp...
File: Plunder Skull Timer (2018 Witches Festival)10/20/18
Okay, it looks like the behavior va...
Posted By: code65536
Okay, it looks like the behavior varies between dungeons. It looks like a cooldown is in effect in the Malabal Tor dungeon that you were in. Sigh. I'll reinstate the timer.
File: Plunder Skull Timer (2018 Witches Festival)10/20/18
why delete a cooldown? its still a...
Posted By: code65536
why delete a cooldown? its still a coodown 3 minutes for Public Dungeon bosses i tested many times yesterday I just killed two bosses in the Rivenspire public dungeon, about 30s apart, got two skulls. There is no cooldown, unless, as I wrote in my previous post, it's the same boss respawning faster than usual. pls revert back ch...
File: Plunder Skull Timer (2018 Witches Festival)10/20/18
why delete a cooldown? its still a...
Posted By: code65536
why delete a cooldown? its still a coodown 3 minutes for Public Dungeon bosses i tested many times yesterday I just killed two bosses in the Rivenspire public dungeon, about 30s apart, got two skulls. There is no cooldown, unless, as I wrote in my previous post, it's the same boss respawning faster than usual.
File: Plunder Skull Timer (2018 Witches Festival)10/20/18
Re: There is still a cooldown
Posted By: code65536
There is still a cool down on the normal Plunder Skulls. In a group dungeon, I've looted skulls as close as 38s apart. And if you get a "boss" that's actually multiple bosses (e.g., the "Traveling Dremora" dolmen boss or the Erokii Ruins delve boss), you can get multiple Plunder Skulls from each of them at the same time (effective...
File: Event Tickets (Clockwork City Event)10/20/18
pls add feature to see which type o...
Posted By: code65536
pls add feature to see which type of skull event ticket you got mean if you got ticket with World boss skull next ticket you can get only with world boss again, because all types of skull is different timers ie if i kill other skulls later than i get first ticket - obviously i need to track only first type of skulls - because th...
File: Plunder Skull Timer (2018 Witches Festival)10/20/18
Heya! Loving this /pstdremora addit...
Posted By: code65536
Heya! Loving this /pstdremora addition to this but I'm wondering if this is a known issue? https://i.imgur.com/GBpV92i.png I've been doing it on multiple toons so I'm wondering if that's why it's doubling up? Thanks! It's not a doubling up--the log is pretty primitive (I spent at most 15 minutes on it :P), so it just disp...
File: Event Tickets (Clockwork City Event)10/19/18
The wording of the patch notes spec...
Posted By: code65536
The wording of the patch notes specifically point to quests that reward event tickets. Event tickets for the CwC and New Life events are tied to daily quests, so that patch note makes sense. For the Witches Festival, the event ticket is tied to the first Dremora Skull acquired each day, and the rewards for the Undaunted Celebratio...
File: Plunder Skull Timer (2018 Witches Festival)10/18/18
They definitely did change the time...
Posted By: code65536
They definitely did change the timer this year, possibly removing it entirely. I just did a nBC1, and killed one boss 1.5 minutes after the previous boss, and got skulls for both. It may well be that there's no need for a timer this year! Hurray! But if the reports are correct about the Dremora skulls being on a 20-hour timer (rat...
File: Code's Combat Alerts08/22/18
Another request can you fix the Ale...
Posted By: code65536
Another request can you fix the Alerts showing ^f ^m ^ns etc behind the text? https://i.imgur.com/qCUIaFT.jpg Hmm, thanks for that report. Almost all of the text used in the alerts come from the game itself. E.g., the addon doesn't say "Electric Water", it instead asks the game what the name of the electric water ability is, a...
File: Code's Combat Alerts08/21/18
Re: Extra dodges notice
Posted By: code65536
Any chance you could had a audio cue for Fang Lair's last boss beetles ? ( I understand the game gives a visual cue but adding audio would be very useful when there's a lot going on in HM last phase) I personally think that the visual cues are quite ample. The boss has the heavy attack telegraph, and there is a very hard to miss cir...
File: Code's Combat Alerts08/21/18
Love this addon but I use Bandits U...
Posted By: code65536
Love this addon but I use Bandits UI and it has a lot more alerts, I want to tell ppl to get this addon so they don't have to use a whole UI for alerts, so maybe coud you add the IDs I edited over from Bandits? Note that this are all spell that are not in raid notifier and most of them have a more specific timer then "long" and "s...
File: SpentSkillPoints08/21/18
Thanks for the update! Unfortunatel...
Posted By: code65536
Thanks for the update! Unfortunately, in 1.15, the total number of skill points is still not displaying. Edit: Okay, I see the problem now. It's conflicting with the Skyshards addon, which is also modifying that area of the UI.
File: WeaponCharger08/11/18
Thanks for the update. One minor pr...
Posted By: code65536
Thanks for the update. One minor problem: "WeaponCharger.version = 0.2.1" is throwing an error because 0.2.1 is not a valid number; you need to enclose that in quotes. ;)
File: WeaponCharger08/10/18
Checking the name of the item is a...
Posted By: code65536
Checking the name of the item is a bit fragile, since the text will vary based on the language of the client. It's better to check against the itemId instead. 33265 is an unfilled Soul Gem, 33271 is a filled Soul Gem, and 61080 is a Crown Soul Gem. Checking the itemId also allows you to simplify the code significantly. I've tes...
File: Code's Combat Alerts08/07/18
A countdown might work better for C...
Posted By: code65536
A countdown might work better for Clash of Bones. "Dodge Roll in 3... 2... 1..." The addon's dodge roll alerts will sound the dodge notification 1.6 seconds before the attack lands, which is early enough for the player to react, but not so early that the attack lands after the player's dodge immunity has worn off. Clash of B...
File: Code's Combat Alerts08/03/18
Re: Re: Re: vMA final boss skulls not registering
Posted By: code65536
Thanks for the addon. The VMA final boss skulls are not registering. However, Quick shot, and the lightning ball from the wamasu work fine. This is intended. I did not include the final boss's skull attack because it's already well-telegraphed and easy to dodge. When you see the blue swirls around your body, he's about to fire it...
File: Code's Combat Alerts07/31/18
Re: vMA final boss skulls not registering
Posted By: code65536
Thanks for the addon. The VMA final boss skulls are not registering. However, Quick shot, and the lightning ball from the wamasu work fine. This is intended. I did not include the final boss's skull attack because it's already well-telegraphed and easy to dodge. When you see the blue swirls around your body, he's about to fire it...
File: WeaponCharger07/19/18
If you want your addon to use the g...
Posted By: code65536
If you want your addon to use the game's soul gem setting (one of the base game options under Gameplay)... GetSetting(SETTING_TYPE_IN_WORLD, IN_WORLD_UI_SETTING_DEFAULT_SOUL_GEM) ...will return either: DEFAULT_SOUL_GEM_CHOICE_GOLD DEFAULT_SOUL_GEM_CHOICE_CROWN Also... in WeaponCharger.txt, you have two spaces between the col...