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Results: 101Comments by: code65536
File: Smart Looter03/23/19
Re: Looted items worth zero gold
Posted By: code65536
Will this add-on prevent the looting of armor and weapons worth zero gold? Since gear is not stackable, they will never be auto-looted.
File: Keybinding: Mud Ball03/23/19
Re: Keybinding for Revelry Pie ?
Posted By: code65536
Can you modify this to work with the Jester's Festival Revelry Pie, too? Or does it work with that already? :D That is not possible, because the pie is a consumable item and not a memento, and it is not possible for an addon to trigger the use of any consumable items (otherwise, it could, for example, use potions on cooldown). If...
File: Keybinding: Log Out03/22/19
Re: Which
Posted By: code65536
First, on the Addon Info tab, it seems to me that you need to clarify whether the keybind "logs out of the game" (ESC > Quit), or "logs out to character select" (ESC > Log Out). Or does the keybind return the player to the primary player-account log-in dialog screen, which is the first one displayed after the game client loads?...
File: Code's Combat Alerts03/15/19
Re: Savages and First Boss (Maw of Lorkhaj)
Posted By: code65536
I was just looking to inquire that your addon will also notify the tanks of shattered armor when applied by Dromathra savages as well as the first boss & not just the hulk? Thanks for all the work you do! Raid Notifier already handles those mechanics.
File: CraftStore Wrathstone03/12/19
Crafting skill rank appears to disp...
Posted By: code65536
Crafting skill rank appears to display correctly, but crafting skill level shows 01 for all skills The old version works fine (with the correct crafting levels) if you have Medic installed.
File: Urich's Skill Point Finder03/05/19
Thanks for the update. Minor bug: O...
Posted By: code65536
Thanks for the update. Minor bug: On lines 566/567, you have AD5 instead of GC for DoM's zone and AD3 instead of EP4 for Frostvault.
File: LibLazyCrafting02/24/19
The fact that libraries are install...
Posted By: code65536
The fact that libraries are installed separately now probably helps. This one isn't though. Apparently it is in the 2.5.16 you just released. ;)
File: Itemization Browser02/17/19
Re: request feature
Posted By: code65536
request feature allow multiple searches ie: falkreath+bloodroot will show sets from 2 dungeons etc Added in version 1.2.0: The "|" operator (logical or) can now be used for search This operator can be used for either the general search or the set bonus search. Would be nice to be able to type in a keyword for an effect....
File: RaidBuffs10/28/18
First, you can avoid the whole NA-v...
Posted By: code65536
First, you can avoid the whole NA-vs-EU hassle by storing the data using the character ID instead of character name (see GetCurrentCharacterId()). It's virtually impossible that someone would have two characters with the same ID on EU and NA. And it would mean that the settings will persist through character name changes. But as s...
File: Plunder Skull Timer (2018 Witches Festival)10/24/18
this addon counter dissapear if i r...
Posted By: code65536
this addon counter dissapear if i reloadui please fix It will disappear if you reload UI or if 15 minutes have passed without looting a skull. It will reappear the next time you loot a skull. This is intended.
File: Plunder Skull Timer (2018 Witches Festival)10/23/18
Looks like the other witcher addon...
Posted By: code65536
Looks like the other witcher addon just did what I was looking for https://cdn-eso.mmoui.com/preview/pvw7423.png Ooh, that's nice!
File: AP Meter10/22/18
The file that I just downloaded app...
Posted By: code65536
The file that I just downloaded appears to be the older 1.3.1 version, rather than 1.4.1?
File: Magic Carpet10/22/18
Could we get support for the old "W...
Posted By: code65536
Could we get support for the old "Water Theme" carpet, please? I rather liked its design, which was particularly fitting for flying around the Psijic manor. Thanks!
File: Itemization Browser10/22/18
Ingame string for Undaunted is: G...
Posted By: code65536
Ingame string for Undaunted is: GetString(SI_VISUALARMORTYPE4) https://github.com/esoui/esoui/blob/master/esoui/ingamelocalization/localizegeneratedstrings.lua https://github.com/esoui/esoui/blob/master/esoui/internalingamelocalization/localizeinternalingamegeneratedstrings.lua Should translate to "Unerschrockene" in German...
File: Plunder Skull Timer (2018 Witches Festival)10/21/18
Heya! Loving this /pstdremora addit...
Posted By: code65536
Heya! Loving this /pstdremora addition to this but I'm wondering if this is a known issue? https://i.imgur.com/GBpV92i.png I've been doing it on multiple toons so I'm wondering if that's why it's doubling up? Thanks! It's not a doubling up--the log is pretty primitive (I spent at most 15 minutes on it :P), so it just disp...
File: Plunder Skull Timer (2018 Witches Festival)10/20/18
Okay, it looks like the behavior va...
Posted By: code65536
Okay, it looks like the behavior varies between dungeons. It looks like a cooldown is in effect in the Malabal Tor dungeon that you were in. Sigh. I'll reinstate the timer.
File: Plunder Skull Timer (2018 Witches Festival)10/20/18
why delete a cooldown? its still a...
Posted By: code65536
why delete a cooldown? its still a coodown 3 minutes for Public Dungeon bosses i tested many times yesterday I just killed two bosses in the Rivenspire public dungeon, about 30s apart, got two skulls. There is no cooldown, unless, as I wrote in my previous post, it's the same boss respawning faster than usual. pls revert back ch...
File: Plunder Skull Timer (2018 Witches Festival)10/20/18
why delete a cooldown? its still a...
Posted By: code65536
why delete a cooldown? its still a coodown 3 minutes for Public Dungeon bosses i tested many times yesterday I just killed two bosses in the Rivenspire public dungeon, about 30s apart, got two skulls. There is no cooldown, unless, as I wrote in my previous post, it's the same boss respawning faster than usual.
File: Plunder Skull Timer (2018 Witches Festival)10/20/18
Re: There is still a cooldown
Posted By: code65536
There is still a cool down on the normal Plunder Skulls. In a group dungeon, I've looted skulls as close as 38s apart. And if you get a "boss" that's actually multiple bosses (e.g., the "Traveling Dremora" dolmen boss or the Erokii Ruins delve boss), you can get multiple Plunder Skulls from each of them at the same time (effective...
File: Event Tickets (Clockwork City Event)10/20/18
pls add feature to see which type o...
Posted By: code65536
pls add feature to see which type of skull event ticket you got mean if you got ticket with World boss skull next ticket you can get only with world boss again, because all types of skull is different timers ie if i kill other skulls later than i get first ticket - obviously i need to track only first type of skulls - because th...
File: Plunder Skull Timer (2018 Witches Festival)10/20/18
Heya! Loving this /pstdremora addit...
Posted By: code65536
Heya! Loving this /pstdremora addition to this but I'm wondering if this is a known issue? https://i.imgur.com/GBpV92i.png I've been doing it on multiple toons so I'm wondering if that's why it's doubling up? Thanks! It's not a doubling up--the log is pretty primitive (I spent at most 15 minutes on it :P), so it just disp...
File: Event Tickets (Clockwork City Event)10/19/18
The wording of the patch notes spec...
Posted By: code65536
The wording of the patch notes specifically point to quests that reward event tickets. Event tickets for the CwC and New Life events are tied to daily quests, so that patch note makes sense. For the Witches Festival, the event ticket is tied to the first Dremora Skull acquired each day, and the rewards for the Undaunted Celebratio...
File: Plunder Skull Timer (2018 Witches Festival)10/18/18
They definitely did change the time...
Posted By: code65536
They definitely did change the timer this year, possibly removing it entirely. I just did a nBC1, and killed one boss 1.5 minutes after the previous boss, and got skulls for both. It may well be that there's no need for a timer this year! Hurray! But if the reports are correct about the Dremora skulls being on a 20-hour timer (rat...
File: Code's Combat Alerts08/22/18
Another request can you fix the Ale...
Posted By: code65536
Another request can you fix the Alerts showing ^f ^m ^ns etc behind the text? https://i.imgur.com/qCUIaFT.jpg Hmm, thanks for that report. Almost all of the text used in the alerts come from the game itself. E.g., the addon doesn't say "Electric Water", it instead asks the game what the name of the electric water ability is, a...
File: Code's Combat Alerts08/21/18
Re: Extra dodges notice
Posted By: code65536
Any chance you could had a audio cue for Fang Lair's last boss beetles ? ( I understand the game gives a visual cue but adding audio would be very useful when there's a lot going on in HM last phase) I personally think that the visual cues are quite ample. The boss has the heavy attack telegraph, and there is a very hard to miss cir...