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Results: 3881Comments by: Baertram
File: PerfectPixel12/02/20
Not sure what transparency in total...
Posted By: Baertram
Not sure what transparency in total is meant here but maybe it's because of textures which will be loaded to the shadercache.cooked file in the livefolder and i only updates after logout/restart of the client then. That's a known problem if you e.g. add new textures and they are not shown ingame (are fully transparent, not even a wh...
File: PerfectPixel12/02/20
Understood but I did not code them...
Posted By: Baertram
Understood but I did not code them so this would be something KL1SK would need to describe as I do not know them, or I could only do the same what you'd do: Change and see what happens :p Okay, I can understand it is a lot of work. I think it would also be fine to have them only in English and only for some of settings. Many are q...
File: PerfectPixel12/02/20
KL1SK did the main job, please all...
Posted By: Baertram
KL1SK did the main job, please all thanks to him :p I'm only maintaining and bugfixing where possible as long as he does not find the time to do this, as I love PP as well! About the tooltips: It's much work to write them, multi lingual. I won't start this sorry. If anyone wants to do this I could put PP at github if KL1SK is ok...
File: FCO ItemSaver11/30/20
Hello amazing addon but today i hav...
Posted By: Baertram
Hello amazing addon but today i have problem with him namely, after a system failure, I was restoring it to the last restore point and had to reinstall FCOIS. Now I see all the options from the context menu only on the main character, on alts I only have "sell" "sell in guild" "lock". In the options, everything is set the same for e...
File: PerfectPixel11/30/20
A user reported upon opening a hous...
Posted By: Baertram
A user reported upon opening a house bank: user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:95: attempt to index a nil value stack traceback: user:/AddOns/PerfectPixel/scenes/inventoryScene.lua:95: in function 'reanchorInvControlAndList' |caaaaaa inventory = {itemsLockedDueToDeath = F, selectedTabType = 1}, inventory...
File: Master Merchant 3.011/29/20
Re: A short description of addon function would be great!
Posted By: Baertram
I can, pretty much, figure out what this addon does by reading all the documentation at https://esouimods.github.io/3-master_merchant.html. However, a short paragraph at the beginning of that documentation, describing exactly what this addon does, and how that's different than other merchant addons, would be fantastic. This versi...
File: GridList11/29/20
Re: Performance delay when opening inventory
Posted By: Baertram
I know the addon says that there is a couple second delay the first time, but i'm wondering why. (and if that note about ZOS performance is still a legit pending item) TY Inventory "list" = only showing like 16 items row below row. -> Update of each row will be done as it gets into view so scrolling will check and run code for...
File: Advanced Filters - Updated11/29/20
Re: Re: Strange Message
Posted By: Baertram
Yes, I forgot to remove debug messages. They were fixed with the last update to 1.6.0.4. After the latest update (1.6.0.3) I got the following message: !!!!!!!!!!!!!!CHANGEFILTER AF.currentInvType = 1, currentFilter: 0 >>ThrottledUpdate - ChangeFilterInventory, currentInvType: 1 (spams these 2 lines several times. ) I...
File: Advanced Filters - Updated11/29/20
Re: Level filters
Posted By: Baertram
Baertram, Can you please uncouple cp150 from cp160? To be honest, I don't know a single reason to keep 150 stuff about, and generally manually add a line showing anything under 160 to decon that, but that gets killed with every update. (And I don't know ESO add-on structure well enough to make something that will override/add t...
File: Advanced Filters - Updated11/29/20
Re: Re: Re: Re: weird bug
Posted By: Baertram
Now the published new one seems to make a HUGE (~1.5 item lines) gap between the titles and the items themselves at decon/improve interfaces. Refine is ok. Does not happen for me? Do you use PerfectPixel addon and got it enabled as it happens? There I'm able to reproduce it sometimes. Edit. Now I was able to rebuild it. Invent...
File: Cleaner HUD11/26/20
Please someone help me out! Is ther...
Posted By: Baertram
Please someone help me out! Is there anything I can do to the code to get rid of the abbreviated health, magicka, and stamina numbers? Either to give them full values or remove them completely? Thank youuuuu if you could help! Resource numbers can be turned off in the normal game settings: Settings > Combat > Resource Numbers....
File: WishList11/26/20
Re: roaring opurtunist perfected x
Posted By: Baertram
wishlist does not alerting on drops for Roaring Oportunist Perfected items, I guess probably because the names in wishlist are in the wrong order. The perfected items called "Roaring Oportunist Perfected X" while whishlist entry reads " Perfected Roaring Oportunist X" The name does not matter at all. The itemIds of the items loote...
File: Advanced Filters - Updated11/26/20
Re: weird bug
Posted By: Baertram
EDIT 2020-11-26, 10pm CET Please try the linked beta version (check the bottom of the 1st sticky comment above for the link and instructions). Should fix the issue. It only happened btw if you had opened a crafting table at least once before you opened the guild store or quickslots. ----------------------------------------------...
File: LibSaveToDisk11/26/20
Hey Tomtomhotep, pelase remove l...
Posted By: Baertram
Hey Tomtomhotep, pelase remove libStub from that library. LibStub is obsolete since Summerset and shouldn't be used anymore. Just use the designed manifest txt entries like ## IsLibrary: true and ## AddOnversion: integer so that the game handles what LibStub did. Remove the calls AND the DependsOn and just provide a global va...
File: FCO ItemSaver11/26/20
Re: Re: Re: BankManager...
Posted By: Baertram
If you use the slim edition just tell the author to change the lines from this: if FCOIS and FCOIS.IsMarked then return FCOIS.IsMarked(bagid, slotindex, -1) end to this: if FCOIS and FCOIS.IsLocked then return FCOIS.IsLocked(bagid, slotindex) end Or use a text editor and change it yourself in the BankManager...
File: Bank Manager Revived (Jewelry Crafting fix)11/26/20
The addon includes outdated librari...
Posted By: Baertram
The addon includes outdated libraries in the subfolder "libs" and it's still using LibStub. So this addon will break others. Here is an updated version I have created + changed the FCOIS checks in it. Hope it works, pleaese try this. !!!BUT ATTENTION: LOGOUT AND DELETE YOUR COMPLETE folder live/Addons/BankManagerRevived BEFORE...
File: FCO ItemSaver11/26/20
Re: BankManager...
Posted By: Baertram
I tried using dynamic icons and other things but I can not seem to get the items I set to sell to guild store to be moved to my guild bank or player bank. Seem Bankmanager treats them all as locked. Is there a setting to use an icon for FCO itemsaver without locking the item so it can be moved to the bank/Gbank with Bankmanager? E...
File: rChat11/25/20
Okay, seems to be similar to my obs...
Posted By: Baertram
Okay, seems to be similar to my observations (myself needed to send something as response). Sometimes the charactername was missing then, bt this depends on the settings if e.g. @accountName/charname or charName/@accountname was used. Thanks. If you find out what triggers this I'd be glad to get a hint for pChat as well. I person...
File: rChat11/25/20
If you find out what triggers this...
Posted By: Baertram
If you find out what triggers this I'd be glad to get a hint for pChat as well. I personally never had this issue, I guess it's because of another addon. Hey man I have an issue that is somewhat annoying. When i send /w to someone I do not see that persons name or account name in a /w I sent What I see once the tell is sent is...
File: Advanced Filters - Updated11/25/20
I have run into a weird visual bug....
Posted By: Baertram
I have run into a weird visual bug. When I log in, do a daily writ (any crafting I presume?) and open the sell interface of a guild trader afterwards, the inventory list will be misaligned by one line, colliding with the UI. https://i.imgur.com/Ch0uLYO.png After a while of testing different combination of addons, I realized I...
File: Advanced Filters - Updated11/24/20
Re: Re: Re: Error after 11/23 Patch
Posted By: Baertram
Just reinstall the newest version I had uploaded yesterday and make sure you are logged out as you update addons! LibMotifCategories does NOTHING on the UI so you are wrong there for sure... And yes AF depends on this lib so it will not work without the lib. That's normal. But even if you use it will ONLY affect the entries of t...
File: Advanced Filters - Updated11/24/20
Re: Error after 11/23 Patch
Posted By: Baertram
After the last ZoS patch, Advanced Filters menu is misplaced, an error msg shows up. I can't upload the image here, sorry. Did you even think about updating your addons? It's fixed since yesterday :confused: About the error message: Please read the sticky post above, especially the section how to report an error and follow it. E...
File: BindAll (Sticker Book Collector)11/24/20
Just an idea but maybe add support...
Posted By: Baertram
Just an idea but maybe add support for FCOItemSaver? -> Marked items with e.g. the "sell at guildstore" icon could "be saved" so they are not bound automatically. Add to your addon's manifest txt file: ## OptionalDependsOn: FCOItemSaver The API to check this with FCOIS would be: local function checkIfFCOISProtectsGuildStor...
File: SimpleDPS Meter11/23/20
Welcome to addon development. A hin...
Posted By: Baertram
Welcome to addon development. A hint just in case you didn't know: There is already a library for an addon config menu providing controls (label, dropdown, color picker, icon picker, sliders, and custom controls ifyou like to add your own) etc. to work with. https://www.esoui.com/downloads/info7-LibAddonMenu.html
File: Advanced Filters - Updated11/23/20
Still no correct bug report sorry....
Posted By: Baertram
Still no correct bug report sorry. Last hint: "like described in the 1st sticky post here in the comments above". Before posting error messages or bugs: Read this first: Especially the sections "lua error messages" and "How to report a lua error message/a bug to the developers" I cannot find any bugs if you do not provide prop...