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Results: 8Comments by: bclewis
File: Azurah - Interface Enhanced10/17/19
Is this addon capable of moving or...
Posted By: bclewis
Is this addon capable of moving or hiding the "dungeon finder: activity in progress/complete" message on the top right of the screen? I couldn't figure out which UI element that was; it obscures my minimap when it pops up.
File: Master Merchant10/12/19
I play using gamepad and MasterMerc...
Posted By: bclewis
I play using gamepad and MasterMerchant throws null reference exceptions in initSellingAdvice and initBuyingAdvice (TRADING_HOUSE.searchResultsList and TRADING_HOUSE.postedItemList are not always defined in gamepad mode it seems). I've fixed/worked around the issue in my personal version by adding checks for these items like:...
File: Lost Treasure08/27/19
If that code should be there, why d...
Posted By: bclewis
If that code should be there, why don't you just fix the files at your end instead of making us non-geeks alter stuff that we have no business altering..... The author "CrazyDutchGuy" of this add-on is on vacation at the moment, he hasn't had time to implement any of the fixes suggested here by us random folks yet. I'd upload my...
File: Lost Treasure08/19/19
I am on the french version, and bot...
Posted By: bclewis
I am on the french version, and both are not working for me ... And you have treasure map(s) in your inventory (backpack, not bank)?
File: Lost Treasure08/18/19
2. Well, I just wanted to avoid cal...
Posted By: bclewis
2. Well, I just wanted to avoid calling GetItemId more than required. I don't think the triply-nested loop version requires more GetItemId calls, though your version is arguably more readable: if LT.dirtyPins then local bagCache = SHARED_INVENTORY:GetOrCreateBagCache(BAG_BACKPACK) for slotIndex, itemData in...
File: Lost Treasure08/18/19
Try this: ... Cool, a couple...
Posted By: bclewis
Try this: ... Cool, a couple questions (not really familiar with LUA or ESO api): 1. why did my workaround matching on "rawName" work for French version but not German? 2. do you gain efficiency by removing one level of nested "for" loop in favour of preparing and using "treasures" lookup?
File: GamePadBuddy08/16/19
That workaround listed below still...
Posted By: bclewis
That workaround listed below still (or again?) needs to be applied, i.e. the override to ZO_GamepadSkillLineXpBar_Setup needs to be commented out. (It appears that the parameters to that function have changed in the API: https://esoapi.uesp.net/100028/src/ingame/skills/gamepad/gamepadskills.lua.html#2064 I also suspect that ov...
File: Lost Treasure08/15/19
I also have been experiencing probl...
Posted By: bclewis
I also have been experiencing problems with X not showing up for maps that are in my inventory when I log in. I had a peek at the code and it seems like itemData.itemID is not being provided by returned data from SHARED_INVENTORY:GetOrCreateBagCache(BAG_BACKPACK) I was able to resolve issue for myself by modifying the .lua to...