Quantcast
 
Results: 55Comments by: eventHandler
File: Bandits User Interface06/09/19
Please add a fail-safe to reset all...
Posted By: eventHandler
Please add a fail-safe to reset all timers if player internet lags or server lag where client recovers without crashing/logging out. Had it happen twice in Moonhunter Keep this weekend on final boss:|cff0000Lua Error: user:/AddOns/BanditsUserInterface/BUI_Reticle.lua:170: attempt to index a nil value stack traceback: user:/AddOns/Ban...
File: pChat06/03/19
Bug:bad argument #1 to 'string.gsub...
Posted By: eventHandler
Bug:bad argument #1 to 'string.gsub' (string expected, got nil) stack traceback: : in function 'string.gsub' user:/AddOns/pChat/pChat.lua:2888: in function 'AddLinkHandler' chanCode = 11, numLine = 2217, formattedText = "" user:/AddOns/pChat/pChat.lua:2971: in function 'RestoreChatMessagesFromHistory' wasR...
File: Lazy Confirm (And Delete)05/30/19
Is it possible to make a version wh...
Posted By: eventHandler
Is it possible to make a version where you type "con" and "del" lowercase instead of having to use all caps and spell the entire words? That seems like a really good compromise. Like, you could monitor the input and when you detect it has con or del typed, then you do the replacement string. Almost like auto-complete typing.
File: Smart Looter05/30/19
I'd like to be able to auto-loot ev...
Posted By: eventHandler
I'd like to be able to auto-loot everything *except* the armor/weapons/jewelry worth zero gold. I know those items aren't auto-looted with your addon, but I want to auto-loot *everything* else... I think that's what the first comment was getting at too. With the additional caveat of no stealing lockpicks when auto-looting stolen it...
File: pChat05/26/19
I know the author is currently inac...
Posted By: eventHandler
I know the author is currently inactivate, but I wanted to add this bug to the list: EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:763: attempt to index a nil value stack traceback: EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:763: in function 'ZO_ItemPreview_Shared:Apply' self = tbl EsoUI/...
File: Immersive Interactions05/24/19
I adore this addon. I like its cor...
Posted By: eventHandler
I adore this addon. I like its core feature (no chat till they are done speaking) but this new "Transcript" UI is terrible. I mean some will like it sure but having it auto ON when I login... can you please make a setting to disable it? And another setting to turn off that sun icon for a toggle? I would rather just not have that fea...
File: Immersive Interactions05/24/19
Re: Something is broken
Posted By: eventHandler
Ah, I forgot to stress that in this latest version I specifically disabled support for gamepad mode because it is in the middle of a big change, and I wanted a fix for everyone else to not have the output window keep popping up. Apparently, there are things happening still during gamepad mode, so I didn't succeed in that. Either wa...
File: Immersive Interactions05/23/19
Is there any way to disable the dia...
Posted By: eventHandler
Is there any way to disable the dialog history window all together? I don't use it and it pops up every time I login. I thought it would stay hidden with the keybind. Should have options to disable it permanently as well as make it save state/position/size later today. I also made a button you can have on screen to click on to togg...
File: Teleport Tool05/23/19
I really like the way this addon pr...
Posted By: eventHandler
I really like the way this addon presented the teleport list, so if the author or anyone else doesn't fix it, I might try. But, https://www.esoui.com/downloads/info1454-EasyTravel.html is a very clean alternative for now. I use https://www.esoui.com/downloads/info1096-VotansImprovedLocations.html and they go together well; you open t...
File: Immersive Interactions05/21/19
So I installed it and opened a dial...
Posted By: eventHandler
So I installed it and opened a dialog with an NPC. I waited, happy that I couldn't see the text. The text appeared. I hit "1" on my numeric keypad. Nothing happened so I hit the other "1", again nothing. So I found the keybinding options and discovered that there's no option to rebind keys to the responses. I found no keyboard button...
File: Immersive Interactions05/21/19
Hey, great addon but is there a way...
Posted By: eventHandler
Hey, great addon but is there a way to get this to work with the gamepad mode turned on? If this is supported already I can't find the option for it :) It should be automatically activating "gamepad mode" for the addon anytime a gamepad is detected as the active game mode. The problem is, gamepad mode just says "don't do anything...
File: Immersive Interactions05/21/19
So, just for everyone who plays wit...
Posted By: eventHandler
So, just for everyone who plays with a keyboard and mouse: my addon is still working in Elsweyr. Plans for Tonight: I will see about rebinding response options for next update. I might make a way to enable/disable keybind options in settings, so my addon isn't adding 100's of keybinds you don't use. Plans for the Week: Full game...
File: Advanced Filters - Set items filters plugin05/20/19
Issue: can't pass a set as filterTy...
Posted By: eventHandler
Issue: can't pass a set as filterType, replace from AF_FCOSetsFilters.lua:140 with something like the following:local filterInformation = { submenuName = "FCOSetFiltersSubmenu", callbackTable = fullLevelDropdownSetsCallbacks, filterType = ITEMFILTERTYPE_ALL, subfilters = {"All",}, excludeFilterPanels = { L...
File: LibMsgWin05/20/19
I don't know why I never saw this b...
Posted By: eventHandler
I don't know why I never saw this before, because I thought I'd gone through all the libraries. I'll probably start using this in my addon to standardize my output...
File: Inventory Insight05/12/19
Phantom Recipes
Posted By: eventHandler
Over a month ago, I had a duplicate of a recipe appear in my inventory and one of my guild banks at the same time; I thought I must have gotten a new copy out of an event box and not noticed (the original was from over a year ago, which I'd moved around between guild banks and personal bank during inventory management and had it mark...
File: AiM's Synergy Tracker09/18/18
really really good addon :banana::b...
Posted By: eventHandler
really really good addon :banana::banana::banana::banana:thanks alot, cant wait for wolf hunter For the record, I did not see this BANANA-HYPE-TRAIN when I decided to give my own :banana:
File: AiM's Synergy Tracker09/18/18
As a tank running Alkosh (and a hea...
Posted By: eventHandler
As a tank running Alkosh (and a healer with Twilight), this looks incredibly useful... I can't wait to try it out! I've never done this before, but I'm giving this addon: :banana:BANANA-HYPE!
File: Bandits User Interface09/03/18
Issue: truncated debuff stack count...
Posted By: eventHandler
Issue: truncated debuff stack counts Specifically, Relequen's Harmful Winds stacks up to 20, but 11-19 are shown as 1 and 20 as 2 on the visual debuff counters. For reference, the debuff ability ID is 110504 Arms of Relequen.
File: Light Attack Helper08/27/18
I have a couple of suggestions for...
Posted By: eventHandler
I have a couple of suggestions for additional features. count the # of times any ability is used without a LA weaved in between (except the opening attack, and immediately after a bar swap) allow the user to define a value, and then count the number of times LA's exceed this interval between casts (i.e. min = 1); also, define an...
File: Bandits User Interface08/27/18
Bug: Incorrect Block Mitigation (Al...
Posted By: eventHandler
Bug: Incorrect Block Mitigation (Algorithm) You are adding all sources directly to the 50% base block mitigation, which is incorrect. You must multiply all additional sources by the base 50%, then add them. I.E. If you have 2pt in S&B, your block mitigation is 50 + 20*0.50 = 60% total. If you have 2pt S&B, 2pt Iron Skin, and Defensi...
File: Bandits User Interface08/21/18
DK passive Iron Skin (Draconic Powe...
Posted By: eventHandler
DK passive Iron Skin (Draconic Power) isn't being added to Block Mitigation on character sheet. The algorithm for block damage is actually incorrect. There is 50% flat reduction from blocking first applied, then the sum of every other source is applied on the remaining 50% (so additive with each other, but multiplicative with the 5...
File: Harven's Improved Skills Window08/14/18
With the massive changes to the ski...
Posted By: eventHandler
With the massive changes to the skill system lua structure, this addon would basically have to be redone from scratch.
File: Urich's Coffer Timer07/08/18
Re: Re: resets timer without getting a coffer
Posted By: eventHandler
This add-on was written at a time when completing the quest did reset the cool-down on the reward coffer. If that's no longer the case then I'll look into making the changes and pushing an update. As for never knowing when you can get the coffer; until this is confirmed and adjusted, you can simply not turn in the quest if there's n...
File: Inventory Insight07/07/18
Re: Re: Re: Re: Bank Count wrong
Posted By: eventHandler
No idea how Baertram's mods for FCOIS could make phantom items appear. Glad it's working again though. Well, I haven't done a diff of the 2 versions of IIfADataCollection.lua, but all signs seemed to point to IIfA:ClearLocationData(GetString(IIFA_BAG_BANK)) not working. I even tried /script IIfA:ClearLocationData("Bank") in the ch...
File: Inventory Insight07/07/18
Big fan of this addon for about as...
Posted By: eventHandler
Big fan of this addon for about as long as it's been out, and I have one suggestion for the inventory frame: an option to have the currency and bag slots buttons on the title bar area so I can check them while the rest is minimized. I'd say about 99% of the time, that's all I want to know. Thanks for making this great addon. *edit...