Results: 3Comments by: Aerilita
File: Rulebased Inventory06/30/22
Yes, you're right, Deconstruct seem...
Posted By: Aerilita
Yes, you're right, Deconstruct seems to refuse working altogether. I was focused on ornate and intricate, because it tends to work okay while I'm running between stations doing dailies (deconstructing in background stuff that I got before), but after I drop the dailies off and go open my rewards, it balks. Reloading UI does help (or...
File: Rulebased Inventory06/28/22
For the last couple of days RBI int...
Posted By: Aerilita
For the last couple of days RBI intermittently refuses to deconstruct ornate and intricate things on a task level. (When I test the rule, it picks them up, but when I test the Deconstruct task or visit the craft station, it comes up empty.) It seems that happens when the items are in my inventory, and the times it works are when the...
File: Rulebased Inventory02/22/21
An issue with the latest update
Posted By: Aerilita
There's an issue with the latest update, the one that introduced checking for ControllerUI. That condition in function Locked: if(FCOIS ~= nil and RbI.fcoisControllerUICheck) then it fails if FCOIS == nil however, it throws an error under else which it shouldn't, given how FCOIS == nil and the whole source of the check is...