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Results: 18Comments by: Darkwave76
File: Combat Metronome (GCD Tracker)11/11/19
Nice addon, although I have trouble...
Posted By: Darkwave76
Nice addon, although I have trouble finding what information shows what. More pictures (with some arrows) might help with that. Another few questions: - What do the 2 sounds do exactly? 'tick' sounds when the GCD is over? Basically where your next skill press should be in sync with? meaning the Light attack has to be before...
File: LibBinaryEncode11/09/19
Same issue.. Tried to delete also...
Posted By: Darkwave76
Same issue.. Tried to delete also saved var of crafstore and reinstall it and those library, but still get this error.
File: CraftStore Dragonhold11/08/19
Hi I'm still having the following t...
Posted By: Darkwave76
Hi I'm still having the following two errors with multile chars: user:/AddOns/CraftStoreFixedAndImproved/CraftStore.lua:634: attempt to index a nil value stack traceback: user:/AddOns/CraftStoreFixedAndImproved/CraftStore.lua:634: in function 'CS.UpdateStudyLine' |caaaaaa tracking = F, trackingTable = {1 = F}, allTracke...
File: AlphaGear 210/11/19
Re: Re: Scale the interface
Posted By: Darkwave76
Is it possible to reduce the size of the window/font/icons so that the whole interface is smaller? The best would be a scale option. Thanks I don't think that the API provides means to scale a window. And doing it manually (by reducing the size of fonts, icons and the like) would require a complete rewrite of the UI. What is...
File: Bandits User Interface10/06/19
Re: pet - dismiss
Posted By: Darkwave76
I see that when we enter in a trial or bg or other, by default the UI dismiss the non-combat pet. Is it possible to disable it? Or even better, can in some way be possible to resummon the same pet as before once we went back in "open world" content? Thanks in advance
File: Bandits User Interface10/02/19
pet - dismiss
Posted By: Darkwave76
I see that when we enter in a trial or bg or other, by default the UI dismiss the non-combat pet. Is it possible to disable it? Or even better, can in some way be possible to resummon the same pet as before once we went back in "open world" content? Thanks in advance
File: AlphaGear 209/19/19
Scale the interface
Posted By: Darkwave76
Is it possible to reduce the size of the window/font/icons so that the whole interface is smaller? The best would be a scale option. Thanks
File: Bandits User Interface08/13/19
Rapid Manouver timer on bar does not appear
Posted By: Darkwave76
Also this one - buff timer is ok, but the one on the skill does not show at all.
File: Bandits User Interface08/12/19
Barbed Trap timer on bar is wrong
Posted By: Darkwave76
Barbed Trap timer still be 8 sec only instead of 18.
File: Bandits Gear Manager08/12/19
Re: Re: Re: Re: Withdraw from bank
Posted By: Darkwave76
Pity because I like the easy of use of this addon especially skill wise, but gearwise for me naming gear sets and this capability to put and retrieve stuff from bank, will make me switch toward others. Thanks for adding capability to put names.. Last request that will make me happy: "drop/withdraw equip directly from bank such...
File: Bandits User Interface08/12/19
Re: Re: Maelstrom notification
Posted By: Darkwave76
combat alert in the Maelstrom he gets notification of "Web Spinner". Added. Will be available with next update. Thanks alot
File: Bandits User Interface08/11/19
Maelstrom notification
Posted By: Darkwave76
Hi Hotz, I saw on a friends of mine that with combat alert in the Maelstrom he gets notification of "Web Spinner" spanws (the spider that put a nets on the obelisks in the 6th arena - Spiral Shadow). What about adding in your notification? If you have it and must be enabled sorry but I did not saw it . Thanks a lot for this am...
File: Bandits Gear Manager07/28/19
Re: Re: Withdraw from bank
Posted By: Darkwave76
I suggest to add as feature the capability to withdraw items of a set directly from the bank. Useless for all who ready to take a time to equip their alts. I still believe it is useful, new sets always come. Even more you can spare a lot of space destroying useless stuff that you've twice with same traits.. Lastly I've all my...
File: Bandits Gear Manager07/27/19
Withdraw from bank
Posted By: Darkwave76
I suggest to add as feature the capability to withdraw items of a set directly from the bank. This is a tremendous feature for people with alts. I see it added in latest release of Alphagear and that's amazing. At the moment I reinstalled it just for that.. Thanks
File: Bandits User Interface06/22/19
Help - Map (not minimap) disappeared
Posted By: Darkwave76
Hi, I did not know what I did, but now when I press my MAP hot key (M) the MAP does not show up. I see the "Zone Guide" on the left and the "Map Panel" (the one with Quest on one tab, etc..) on the right, but no MAP. If from that situation i.e. I click on the "Open Zone Guide" from the left, this new panel shows up and only fro...
File: Bandits Gear Manager06/20/19
I will add a +1 to the ability to n...
Posted By: Darkwave76
I will add a +1 to the ability to name the builds :) This is really needed.. I'm considering coming back to AlphaGear for this reason.. On same PG I've minimum 2 PVE build (Trial/dungeons and farming - expecially with tanks) and at least 2 other for PVP, 1 for Arena, etc.. I've also 18 toons so naming the build will be very ha...
File: Bandits User Interface05/19/19
Re: Re: Feature requests
Posted By: Darkwave76
Hi Hoft, can you please explain if in the parser the ration Light Attack / Skill does include also Heavy Attack? If not it will be handy to count Haevy Attack together with Light Attack so to better understand if you miss any LA/HA in the rotation. (Some rotation use HA to sustain sometimes). Thanks
File: Bandits Gear Manager02/06/19
Very good one Hoft, I really like i...
Posted By: Darkwave76
Very good one Hoft, I really like it. The only thing I'll add is the capability to give a name to the set combination. It is not useless as you commented before, especially if you've a toon with multiple setup on pve/pvp etc.. I.e my stamblade has a pvp melee setup, pvp ranged, pve 2w+bow, pve 2H+2w, a completely different are...