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Results: 169Comments by: AssemblerManiac
File: SkyShards10/23/18
The simple fix is to go into the ma...
Posted By: AssemblerManiac
The simple fix is to go into the manifest file (SkyShards.txt), and remove CustomCompassPins from the dependencies line. From this: ## DependsOn: LibStub LibMapPing LibGPS LibAddonMenu-2.0 LibMapPins-1.0 CustomCompassPins To this: ## DependsOn: LibStub LibMapPing LibGPS LibAddonMenu-2.0 LibMapPins-1.0 You're close on a s...
File: SkyShards10/23/18
Re: Can't use it...
Posted By: AssemblerManiac
Hi, don`t know if already posted. I have used SkyShards until Murkmire Update without any problems. Today I have istalled the new version but it will not work...it is red and written that a few libs have to be installed also...But there are already in the folder libs by skyshards...So what do I wrong..how can I use Skyshards corre...
File: SkyShards10/23/18
I noticed this addon now depends on...
Posted By: AssemblerManiac
I noticed this addon now depends on CustomCompassPins. You DO know it was last updated on 03/23/16, and so should be considered abandoned. Skyshards has always relied on CustomCompassPins. It's just been added to the list of Libs used so it's more visible. I'll probably leave it as an embedded lib since it's unlikely to be upda...
File: SkyShards10/23/18
Libs required with NEXT release
Posted By: AssemblerManiac
Hello all. When I next release this, it's going to require those other libraries. Here's what happens when an addon dev updates ONE addon: find out from ZOS what changed, or discover it from a crash, and make changes to the addon to make it work check with other devs to see if any of the Lib's we're using need to be update...
File: SkyShards10/22/18
Re: Re: Murkmire patch + skyshards v10.7 not working for me.
Posted By: AssemblerManiac
ADDITIONAL INFORMATION FROM interface.log: 2018-10-22T16:51:18.196-08:00 |cff0000Lua Error: user:/AddOns/SkyShards/libs/LibGPS/LibGPS.lua:656: function expected instead of nil stack traceback: user:/AddOns/SkyShards/libs/LibGPS/LibGPS.lua:656: in function 'lib:PushCurrentMap' self = tbl, wasPlayerLocation = false, targ...
File: Inventory Insight10/22/18
Re: Can not deposit (add) to any bank
Posted By: AssemblerManiac
I wish I could figure out why this add on will not allow me to deposit items into any bank when I enable it. Have all LIB libraries updated. Re-Installed. Deleted Saved Var.s Reinstalled with minion. Lovely Mod though. Very nice interface and usability. Been going thru my mods one by one to see what the clash is. Even with No...
File: Inventory Insight10/14/18
Wow. An update suddenly needing a l...
Posted By: AssemblerManiac
Wow. An update suddenly needing a lib last updated over 3.5 years ago. What IS there in the "media sharing between add-ons"? O.o It was only providing font names, and has been removed. Font names now generated from what's available. As a side effect, there are now a ton more fonts to choose from (for the tooltips). Is this lib...
File: Inventory Insight10/14/18
Wow. An update suddenly needing a l...
Posted By: AssemblerManiac
Wow. An update suddenly needing a lib last updated over 3.5 years ago. What IS there in the "media sharing between add-ons"? O.o It was only providing font names, and has been removed. Font names now generated from what's available. As a side effect, there are now a ton more fonts to choose from (for the tooltips).
File: Inventory Insight10/13/18
Libs required
Posted By: AssemblerManiac
Library dependencies: (all are available here at ESOUI) LibStub LibCustomMenu LibAsync LibAddonMenu Please make sure all 5 are enabled.
File: Inventory Insight10/13/18
After the latest update, I can't ev...
Posted By: AssemblerManiac
After the latest update, I can't even find II in my addons folder. Had to revert back to previous version That's not good. Directory structure in the zip file is IDENTICAL to the last one. There are just fewer files overall. ---- few mins later I just downloaded & checked the zip file against what I uploaded and they're identi...
File: Inventory Insight10/13/18
After the latest update, I can't ev...
Posted By: AssemblerManiac
After the latest update, I can't even find II in my addons folder. Had to revert back to previous version That's not good. Directory structure in the zip file is IDENTICAL to the last one. There are just fewer files overall. ---- few mins later I just downloaded & checked the zip file against what I uploaded and they're identi...
File: Inventory Insight10/11/18
Re: Using Iventory Insight for both PC Servers
Posted By: AssemblerManiac
Hi, I used to change all variable names for the EU server in order to keep the inventories separate, but the addon seems to do that now without having to have 2 versions. The only thing I can't seem to do is turn on the Guild Bank inventory tracking for both servers, I get errors whenever I try to turn that on individual guild bank...
File: Inventory Insight10/09/18
good morning II authors :) Hope you...
Posted By: AssemblerManiac
good morning II authors :) Hope you're all doing well. Just wanted to give some feedback on II - I've had to temporarily turn it off as I was getting a lot of data coding in my chat window whenever my mouse hovered over an item in my inventory. No idea what causes it but it only stopped when I disable II... ..and I HATE doing t...
File: Inventory Insight10/01/18
I've noticed that some authors are...
Posted By: AssemblerManiac
I've noticed that some authors are removing the libs folder from their addons and asking users to install the libraries separately. Since that seems to be a good solution all around- for them to maintain and for the disk space this takes up- will you be implementing that? Yes, we will be. Just haven't decided when to release it.
File: Inventory Insight10/01/18
nvm guys, who want updated IA in a...
Posted By: AssemblerManiac
nvm guys, who want updated IA in a future - just PM me;) Not cool Marazota. That's exactly opposite of what zsban wants. He expressly said NO SHARING.
File: Inventory Insight10/01/18
Re: Re: Re: Getting rid of Inventory Assistant
Posted By: AssemblerManiac
link deletedThe author already said they didn't want it uploaded or distributed elsewhere. As helpful as this is, it might not stay up. The uploader has also had multiple ESOUI accounts deleted because of TOS infractions. If the original author pulled the addon from ESOUI, and has expressed that it not be uploaded elsewhere, we...
File: Inventory Insight09/29/18
No it can't. But you could try W...
Posted By: AssemblerManiac
No it can't. But you could try Wykkds Toolbar which shows the bag and other information at the top of your screen e.g. Or this small addon maybe: http://www.esoui.com/downloads/info1181-BagSpaceIndicator.html But I do not know any addon which alerts you if your bag space is near "full" so far. You could check this addon sect...
File: SkyShards09/25/18
found a bug i didnt noticed before...
Posted By: AssemblerManiac
found a bug i didnt noticed before if you pickup shard your numbers didnt change, you need reloadui or change location for correct numbers I just tested this, and the numbers changed fine for me. Any chance another addon might be screwing with the display?
File: CraftStore Murkmire09/23/18
Quick suggestion, primarily for peo...
Posted By: AssemblerManiac
Quick suggestion, primarily for people new to Craft Store, or those with crap memory: On the 4 lower left buttons (styles, glyphs, recipes & furniture plans) add tooltips.
File: Inventory Insight09/17/18
Is it possible to return IIFA windo...
Posted By: AssemblerManiac
Is it possible to return IIFA window after I pressed X sign on the window? I mean, yea, I know that I need to go to the options and check an option there, but this is extremely annoying It would be nice if a window would be auto-restored on the next open of the scene after I pressed X in the right upper corner What you're asking f...
File: Inventory Insight09/16/18
Is it possible to return IIFA windo...
Posted By: AssemblerManiac
Is it possible to return IIFA window after I pressed X sign on the window? I mean, yea, I know that I need to go to the options and check an option there, but this is extremely annoying It would be nice if a window would be auto-restored on the next open of the scene after I pressed X in the right upper corner What you're asking f...
File: Inventory Insight09/16/18
Is it possible to return IIFA windo...
Posted By: AssemblerManiac
Is it possible to return IIFA window after I pressed X sign on the window? I mean, yea, I know that I need to go to the options and check an option there, but this is extremely annoying It would be nice if a window would be auto-restored on the next open of the scene after I pressed X in the right upper corner What you're asking f...
File: Inventory Insight09/10/18
I just noticed that at the Guild St...
Posted By: AssemblerManiac
I just noticed that at the Guild Store interface the padlock icon is not unlocking to allow you to move the window. It is overlaying the item to be posted area. I try to disable this interface in setting. that does work initially as does using the "x" to close it but as soon as I change to bag or craft bag the window reappears....
File: AI Research Grid09/05/18
Update ready (again). This time...
Posted By: AssemblerManiac
Update ready (again). This time I think I've finally squashed the bugs. t's not just characters with no training. I'm on my main crafter and I get: user:/AddOns/AIResearchGrid/AIResearchGrid.lua:501: attempt to index a nil value stack traceback: user:/AddOns/AIResearchGrid/AIResearchGrid.lua:501: in function 'BuildRelat...
File: AI Research Grid09/04/18
Is there any reason I shouldn't jus...
Posted By: AssemblerManiac
Is there any reason I shouldn't just Dismiss Error and ignore it (that is, is there any reason to /reloadui)? So far, I've just dismissed it and everything seems to be working fine. I admit that I don't happen to have been using the addon much today ... All of the styles info would be missing. Don't worry about it too much th...