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Results: 369Comments by: HowellQagan
File: pChat11/23/21
Hi, I've noticed the name format...
Posted By: HowellQagan
Hi, I've noticed the name format setting is duplicated for guilds. Is this on purpose? One is under Message settings > Name in messages > Guild tweaks. The other is under Chat channels > Guild Tweaks. Changing one changes the other so I guess there is no harm, I'm just curious.
File: MailR - Revised11/22/21
I can't think of what other mods mi...
Posted By: HowellQagan
I can't think of what other mods might attempt to alter related to mail that would cause the issue. Crown Crate Logger sends crown crate loot info for statistics aggregation via ingame mail, so that could cause this issue. Only thing is, I use both MailR and CCL and I never got this error message.
File: FCO ChangeStuff11/05/21
Thanks, I'll give it a try. Sounds...
Posted By: HowellQagan
Thanks, I'll give it a try. Sounds good but there are other "block interaction" addons already out there where you should please ask for the feature at first: https://www.esoui.com/downloads/info1623-NoInteract.html If they do not want to add it come back and I can have a look, though it might need some time ;) Hey, I had...
File: No Interact11/05/21
Hi! Do you think you could add b...
Posted By: HowellQagan
Hi! Do you think you could add blocking the fishing hole interaction when the player's inventory is full? This would prevent awkard situations where players catch a rare achievement fish and have no space to loot it.
File: FCO ChangeStuff11/04/21
Hey, I had an idea for a functio...
Posted By: HowellQagan
Hey, I had an idea for a function but it's definitely not something that's worth its own addon. Not sure if it's possible to do this but do you think the fishing interaction prompt could be blocked if the player's inventory was full? This would prevent cases where people start fishing only to catch a rare fish they need for the...
File: Azurah - Interface Enhanced11/01/21
U32 - Action Bar - Hide Keybind Text
Posted By: HowellQagan
Hey. Something weird's happening in U32, if you have Hide Keybind Text ON and switch to gamepad mode, and then use sprint or swap weapons OR switch back to keyboard and sprint or swap weapons the keybind text comes back. Sometimes it disappears once again, even without reloadui, though I couldn't figure out yet how. Modifying some...
File: Display Leads - with Location Info11/01/21
Debug text
Posted By: HowellQagan
Hi, Not sure if this was left there on purpose or not, but Ln632-634 if i >= RDL.LATESTDLC_FIRSTANTIQUITY then -- debug out for new antiquities on pts-- d(string.format("%i, %s, %s, %i, %s", i, aname, azone, setid, setname)) end keep sending this to chat (on U32 live) every time I open the addon window: 416, An...
File: EZReport11/01/21
Deadlands bug
Posted By: HowellQagan
Hi. After U32 went live, opening Mails or Guild History locks the UI, can't even check the error message. Opening the menu and trying to select Settings or Addons or anything gives this error message. user:/AddOns/EZReport/bin/EZUtility.lua:215: attempt to index a nil value stack traceback: user:/AddOns/EZReport/bin/EZUt...
File: FCO ChangeStuff10/18/21
LibLoadedAddons
Posted By: HowellQagan
So yeah, LibLoadedAddons is in the DependsOn tag in the txt. :rolleyes: Can it be removed from there or is it not actually using it anymore?
File: Map Pins09/28/21
Re: Re: Re: Re: Lost in the Wilds third target location (for pin)
Posted By: HowellQagan
perhaps the achievement has already been received or the filter is disabled Neither, I just finished this now and it wasn't showing before, the other markers in the Blackwood category were there, and even the marker for the message within this achievement. Whatevs.
File: Map Pins09/28/21
Re: Re: Lost in the Wilds third target location (for pin)
Posted By: HowellQagan
each npc has 3 marks of this achievement, they are all added now https://i.ibb.co/n6x1Mtr/lostw.png That's odd, they don't show up for me in version 1.77.
File: Srendarr - Aura, Buff & Debuff Tracker09/27/21
Grothdarr + Elf Bane
Posted By: HowellQagan
Elf Bane extends the duration of Grothdarr to 10 secs which is the same as the cooldown. Somehow, sometimes it desyncs in combat and then it starts the 10 sec cooldown counter when it ends but by then it's already read to trigger again, since the duration = cooldown. Hence it's a very minor issue but still just letting you know that...
File: Map Pins09/27/21
Lost in the Wilds third target location (for pin)
Posted By: HowellQagan
Binghim the Quick apparently can have multiple locations, I found them around: blackwood_base={{.7372,.8079,3083}} Other locations shown here: https://forums.elderscrollsonline.com/en/discussion/comment/7275286/#Comment_7275286
File: Action Duration Reminder09/26/21
Re: Re: Re: Betty Netch Tracker
Posted By: HowellQagan
If the problem is difficult to be reproduced, you can also upload the relevant record using the tool from esologs.com and send me the link. I played a bit around and was constantly watching the skill countdown, it seems to be happening when I'm fighting bosses. If I fight a "dangerous enemy" (ZOS definition for enemies with differ...
File: Custom Item Notes09/26/21
Hey there! Glad the AddOn helps!...
Posted By: HowellQagan
Hey there! Glad the AddOn helps! I'll take a look into it and see what I can do. :) Thank you <3
File: Action Duration Reminder09/22/21
Re: Betty Netch Tracker
Posted By: HowellQagan
Hey! I've noticed something similar but with Elf Bane. It extends the duration of flame dots and it sometimes shows the default duration for Unstable Wall of Elements. I use Srendarr too which shows the extended duration, that's how I noticed it. But strangely it doesn't always happen, sometimes ADR counts down from the correct ex...
File: Custom Item Notes09/21/21
Great addon, just what I was lookin...
Posted By: HowellQagan
Great addon, just what I was looking for. Thank you. Not sure how formatting elements works in LUA but from a UX perspective I would suggest setting the size of notes with a max width value and otherwise use only as much space as necessary for the note (with a comfortable padding around the text of course). For example, the new Le...
File: NTak Loot'n'Steal09/01/21
I use Collection Bars to quickly un...
Posted By: HowellQagan
I use Collection Bars to quickly unsummon him when I do stuff he doesn't like. Even better than automatic tbh. Hola NTak, It's really time to update the add-on to either prevent stealing when Bastian is out, or unsummon him when trying to steal ;) (I think I lost over a thousand rapport with him because of compulsive steal...
File: FCO Mounty07/30/21
Yep, just edited the comment, I res...
Posted By: HowellQagan
Yep, just edited the comment, I restored the original SV but without the ZoneDataManuallyAdded parts and it works fine without those. But when I had existing ones in FCOMounty_NewZoneData, it just bugged out and created a completely new SV as if I was logging in the first time with this addon. The zoneData is checked for existing...
File: FCO Mounty07/30/21
Oh boy. So I did that exactly as...
Posted By: HowellQagan
Oh boy. So I did that exactly as you wrote it down and logging into the game in a zone/subzone where I had a manuallyadded value in the sv gave me these errors. --error 1 bad argument #1 to 'pairs' (table/struct expected, got boolean) stack traceback: : in function 'pairs' EsoUI/Libraries/Utility/ZO_TableUtils.lua:9: in...
File: FCO Mounty07/29/21
Thanks again. After the latest u...
Posted By: HowellQagan
Thanks again. After the latest update it looks like this after pressing 'Current zone': https://i.imgur.com/LpO6Z1k.jpg I tested it with Elsweyr now (commented it out in FCOM_zonedata.lua), it added the entries to the addon settings without an extra reloadui. The version before this one simply had these two dropdowns show up...
File: FCO Mounty07/28/21
Since houses stopped adding themsel...
Posted By: HowellQagan
Since houses stopped adding themselves and I'm unsure there were any zones missing, I commented out the blackwood zone block from zonedata to test this. That way it was added to the savedvar like this: = { = { = 1261, }, }, And it doesn't show the newly added zone/subzone names in the menu ("empty" op...
File: FCO Mounty07/27/21
Tested it, thanks! I see you als...
Posted By: HowellQagan
Tested it, thanks! I see you also added addZoneToSV, it immediately popped up the debug message when I entered a home, which I found slightly strange since previously FCOM used to ignore homes completely. > Current zoneName(ID): housing(888), subzoneName: earthtearcavern_base > Added the new zone 'housing' and subZone 'earthte...
File: DragonNextLocation07/26/21
The dragon markers are now drawn on...
Posted By: HowellQagan
The dragon markers are now drawn on subzone maps too, I haven't noticed this before, I think. So let's say I'm in Rimmen or Senchal, the dragon landing markers are drawn in the city at the exact same location as on the fully zoomed out zone map.
File: FCO Mounty07/26/21
Just got this during a Black Sacram...
Posted By: HowellQagan
Just got this during a Black Sacrament (Trader's Cove) after that modification I made (exactly the line I added): user:/AddOns/FCOMounty/src/FCOM_settings.lua:135: attempt to index a nil value stack traceback: user:/AddOns/FCOMounty/src/FCOM_settings.lua:135: in function 'FCOMounty.SaveMountIdToSettings' mountId = 13...