Quantcast
 
Results: 814Comments by: Rhyono
File: CraftStore Murkmire01/21/19
You could switch it to the chat out...
Posted By: Rhyono
You could switch it to the chat output instead of notification.
File: CraftStore Murkmire01/19/19
That was supposed to be an existing...
Posted By: Rhyono
That was supposed to be an existing feature (Option #2). I've now fully implemented it.
File: Wealth Evaluator01/18/19
That error is implying your bank is...
Posted By: Rhyono
That error is implying your bank is empty or possibly has no value, but I doubt that is the case?
File: CraftStore Murkmire01/13/19
I'm too busy to do anything else an...
Posted By: Rhyono
I'm too busy to do anything else any time soon.
File: CraftStore Murkmire01/12/19
I changed CS sometime ago to separa...
Posted By: Rhyono
I changed CS sometime ago to separate knowledge based on server. They used to all appear and it would result in knowing what all of your characters need, but also all of your item data being jumbled. The current way of handling it is the most efficient and clean. Showing all of that data concurrently and correctly would require large...
File: CraftStore Murkmire01/12/19
New version will require everyone t...
Posted By: Rhyono
New version will require everyone to re-login on each character, but will fix the race issue for everyone.
File: CraftStore Murkmire01/11/19
Give me your saved vars for CS.
Posted By: Rhyono
Give me your saved vars for CS.
File: CraftStore Murkmire01/10/19
Fixed as soon as the update shows up.
Posted By: Rhyono
Fixed as soon as the update shows up.
File: CraftStore Murkmire01/10/19
New update isn't a fix, but a debug...
Posted By: Rhyono
New update isn't a fix, but a debug build. If any of the chat messages trigger, you should be able to then look at the overview and find the character without their name.
File: CraftStore Murkmire01/09/19
Re: Possibly the best addon in existence
Posted By: Rhyono
For instance. If there was a 'minimalist' option for the Character menu. I'd have it do this. I'm currently too busy to make a second character overview, but I've made tweaks to the existing one. 1) Remove CP (It is account wide, and because of that, often reports incorrectly on characters you are yet to log into. That iss...
File: CraftStore Murkmire01/08/19
For me, the problem is a setting in...
Posted By: Rhyono
For me, the problem is a setting in Master Thief called Share Knowledge and it was turned off and apparently over-rides this. That sounds like it is overwriting native or CS functions or something; I don't rely on any other addon's functionality for detecting that.
File: CraftStore Murkmire01/08/19
Does it figure it out after reloggi...
Posted By: Rhyono
Does it figure it out after relogging or does it never know?
File: CraftStore Murkmire12/29/18
I do not manually categorize any of...
Posted By: Rhyono
I do not manually categorize any of the blueprints. That's a ZOS bug.
File: CraftStore Murkmire12/20/18
Hi and Merry Christmas! Not sure...
Posted By: Rhyono
Hi and Merry Christmas! Not sure if it is a bug, but when I used a style book to learn all Skinchangers styles in one go it seems that CS don't register it as learned for that character. TraitBuddy seem to register it as fully learned or known style, so there is something not working as it should. It still list what have been l...
File: CraftStore Murkmire12/16/18
Re: Bug: CraftStrore does not detect non-set items if it
Posted By: Rhyono
CraftStrore does not detect non-set items if it "locks" onto a set item and research set items is off: https://imgur.com/a/4Fzf8nR It would have on reload, but I've made it automatic on toggle now.
File: CraftStore Murkmire12/16/18
Re: Save stuff?
Posted By: Rhyono
Is there a way in the furniture catalogue to save some as favorite? I know you can do so when you have the diagram in your bank (or GB) but I can't find that ''add to favorite'' option in there... I wanted to keep track of the stuff I really liked :) CS allows you to favorite provisioning and enchanting furnishings via the station...
File: Dolgubon's Lazy Writ Crafter12/14/18
Today I tested to see what would ha...
Posted By: Rhyono
Today I tested to see what would happen if your inventory would be full by the time it attempted to open the reward containers: it'll get stuck in an infinite loop of trying to open them.
File: CraftStore Murkmire12/07/18
Can you please sort the stiles by n...
Posted By: Rhyono
Can you please sort the stiles by number if the box for alphabet is not active? That will probably be done at some point. If I am logged in with one toon, how can I check the status of other toons without logging out? Can't find it in the documentation? Help please? By accessing the character overview via clicking on your...
File: CraftStore Murkmire12/01/18
That icon is cs.dds in the DDS fold...
Posted By: Rhyono
That icon is cs.dds in the DDS folder. If the file is there, then the issue is not on CS' end.
File: CraftStore Murkmire11/26/18
You probably need to enable set ite...
Posted By: Rhyono
You probably need to enable set items. It's the default now, but if you've had it installed since prior to that change, it'll need done manually.
File: CraftStore Murkmire11/24/18
Plan by the previous author and I'm...
Posted By: Rhyono
Plan by the previous author and I'm far too busy to do so.
File: CraftStore Murkmire11/18/18
They are all in there and I will no...
Posted By: Rhyono
They are all in there and I will not investigate until you provide screenshots of the entire scroll list.
File: CraftStore Murkmire11/18/18
Re: Daylie crafing quest (status) is not poping up ...
Posted By: Rhyono
Hi, when I think I have done my daylies complete I use to check it with a click on the quest-symbol on the top right corner. Since some days this pop does not come up anymore. Someone else having the same problem, how can i fix it ? Deleting saved vars an reinstall did not help. Still works for me
File: CraftStore Murkmire11/17/18
It's just an old saved vars issue:...
Posted By: Rhyono
It's just an old saved vars issue: /cspurge and it'll work
File: FCO ItemSaver11/12/18
The question now is, as far as I un...
Posted By: Rhyono
The question now is, as far as I unerstand: Does your function CraftStoreFixedAndImprovedLongClassName.IsLearnable behave diffeerntly if the user activates/deactivates the trait of an itemtype in the CS ui, or not? IsResearchable() and IsLearnable() use the same basic logic, but for different things: It's a simple yes/no for wheth...