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Results: 55Comments by: Thyl
File: No, thank you!10/03/22
Seems like this addon somehow confl...
Posted By: Thyl
Seems like this addon somehow conflicts with Code's Smart Looter addon. It causes the fully autolooted reward coffers (like alchemy ones) and shipment of material containers to stay open even though there's no loot remaining in them (tested on multiple characters and crafting sessions by enabling and disabling "No, thank you!" before...
File: Smart Looter10/03/22
I had a similar problem - container...
Posted By: Thyl
I had a similar problem - containers that are fully looted by Smart Looter wouldn't close automatically (I encounter it during crafting writs, mostly with alchemy reward box and the 'Shipment of...' containers from reward boxes). I'm sure there might be multiple other addons that could conflict, but in my case it turned out to be "No...
File: Qcell's Rockgrove Helper09/05/22
Seems like clockwise/counter-clockw...
Posted By: Thyl
Seems like clockwise/counter-clockwise icons still disappear on Bahsei, tested today (09/05/22). Reloading UI seems to be fixing it permanently (for the rest of the run), but from the start of the fight, the icons were missing. Both helper and CCA are at the latest versions. Hey, your teammate Rock reached out and mentioned it's a...
File: Qcell's Rockgrove Helper09/04/22
Seems like clockwise/counter-clockw...
Posted By: Thyl
Seems like clockwise/counter-clockwise icons still disappear on Bahsei, tested today (09/05/22). Reloading UI seems to be fixing it permanently (for the rest of the run), but from the start of the fight, the icons were missing. Both helper and CCA are at the latest versions.
File: Srendarr - Aura, Buff & Debuff Tracker07/04/22
@Thyl - Nope nothing you need to do...
Posted By: Thyl
@Thyl - Nope nothing you need to do. Just an oversight on my part, doing too many changes at once and not enough time to test everything. The more complex addons become the more little things can effect other things and being just one guy, I can't feasibly test every in-game use case every time I make a change. Just a consequence of...
File: Srendarr - Aura, Buff & Debuff Tracker07/03/22
With the new system of fade-out set...
Posted By: Thyl
With the new system of fade-out settings moved to individual aura windows, is there anything to set up for it to work other than duration sliders? It doesn't seem to work for me - no matter position of the slider, AoE auras assigned from Display Groups (tested with wall of elements and altar so far) and debuffs (tested by looking at...
File: Srendarr - Aura, Buff & Debuff Tracker06/28/22
A minor request - could max aura fa...
Posted By: Thyl
A minor request - could max aura fade-out time be extended to ten or even fifteen seconds? On dot classes, when several dots end at once, it's hard to keep track of which ones require refreshing if they start fading out right away. (I basically use top of the frame as indication of what needs refreshing, so I don't mind them not fadi...
File: Srendarr - Aura, Buff & Debuff Tracker06/25/22
Whee that was prompt. ^^ Confirming...
Posted By: Thyl
Whee that was prompt. ^^ Confirming, works perfectly now. ^^
File: Srendarr - Aura, Buff & Debuff Tracker06/25/22
Thank you for the updates; lots of...
Posted By: Thyl
Thank you for the updates; lots of great changes there. ^^ Keeping the bug reports coming though: seems like in Cooldown Action Bar, set cooldowns get stuck once sets are unequipped (tested with Encratis - swapped in setup with Encratis, and cooldown bar appeared, unslotted the set, the cooldown bar for Encratis stayed there).
File: Srendarr - Aura, Buff & Debuff Tracker06/23/22
Sheesh, people; be calm, someone's...
Posted By: Thyl
Sheesh, people; be calm, someone's developing an addon in their free time and gets no money for it. Bugs happen, controversial features happen, but nobody owes anything to nobody. Let's chill. ^^ Also, confirming, with last update auras don't cancel each other anymore, works all right. (Didn't test the change that was pushed just...
File: Srendarr - Aura, Buff & Debuff Tracker06/22/22
You can use it so long as you set y...
Posted By: Thyl
You can use it so long as you set your auras to player only. That should (hopefully) stop them from being cancelled by others. Mind, though, that 2.4.99 is in the state where setting target debuffs as "only player cast" doesn't prevent them from being cancelled out by others, just a heads-up. I just re-tested after rollback, and y...
File: Srendarr - Aura, Buff & Debuff Tracker06/22/22
Re: Rollback...
Posted By: Thyl
I am rolling back to 2.4.99 for now. You can use it so long as you set your auras to player only. That should (hopefully) stop them from being cancelled by others. I honestly don't know when I will be able to get 2.5.0 re-uploaded. Every time I launch the game my card blackscreens within 2 minutes. I can play any other game. This...
File: Srendarr - Aura, Buff & Debuff Tracker06/22/22
user:/AddOns/Srendarr/AuraControl.l...
Posted By: Thyl
user:/AddOns/Srendarr/AuraControl.lua:1390: attempt to index a nil value stack traceback: user:/AddOns/Srendarr/AuraControl.lua:1390: in function 'ProcessEvent' aName = "", sName = "", sType = 0, tName = "", abilityId = 17906, eType = 1, result = 2250, isCooldown = F, checkProminent = F, sourceCast = 2, dbTag = "player",...
File: Srendarr - Aura, Buff & Debuff Tracker06/22/22
Hm-m, getting error messages someti...
Posted By: Thyl
Hm-m, getting error messages sometimes after the new update. user:/AddOns/Srendarr/AuraControl.lua:1369: attempt to index a nil value stack traceback: user:/AddOns/Srendarr/AuraControl.lua:1369: in function 'ProcessEvent' aName = "", sName = "", sType = 0, tName = "", abilityId = 146920, eType = 4, result = 2250, isCo...
File: Srendarr - Aura, Buff & Debuff Tracker06/21/22
@Phinix - yup, confirming, all my S...
Posted By: Thyl
@Phinix - yup, confirming, all my ST dots from prominents expire prematurely when someone else in group I'm testing with casts same dot twice on target (happens exactly at their second cast, so I guess when combat event arrives for expiration of their first dot).
File: Srendarr - Aura, Buff & Debuff Tracker06/21/22
@Thyl - Is this just with prominent...
Posted By: Thyl
@Thyl - Is this just with prominent debuffs or normal ones too? Probably prominent since that's the only thing I changed last update. Does it make a difference if only player is on? I'll look into it. Prominent ones; I've noticed Degeneration, Fire Rune, Engulfing, Venomous Claw disappearing from the target midway through their du...
File: Srendarr - Aura, Buff & Debuff Tracker06/21/22
Hm, something is broken with last u...
Posted By: Thyl
Hm, something is broken with last update, debuffs disappear from targets spontaneously. (I've a feeling that combat events arriving from other team members override them or something like that.)
File: Srendarr - Aura, Buff & Debuff Tracker06/20/22
As a follow-up - so far tested with...
Posted By: Thyl
As a follow-up - so far tested with someone's unmorphed Scorch (ID 86009) and it's definitely shown in frame of my AoEs (on DK). Since I saw Deep Fissure during raid time, I'd guess morphs are affected too.
File: Srendarr - Aura, Buff & Debuff Tracker06/20/22
@Phinix - yup, it was in a raid, in...
Posted By: Thyl
@Phinix - yup, it was in a raid, in group with a warden; I will try to group up with a warden buddy and see if I can reliably reproduce it, will post here if I'll have anything.
File: Srendarr - Aura, Buff & Debuff Tracker06/20/22
Checked blacklisting by ID in coold...
Posted By: Thyl
Checked blacklisting by ID in cooldown action bar, everything works well now; thanks. ^^ I've noticed some weird artifacts in ground AoEs (I only have ground AoEs assigned through Display Groups section, none are assigned individually using recently seen auras), and in a recent run I kept seeing Deep Fissure popping up in frame I'...
File: Srendarr - Aura, Buff & Debuff Tracker06/19/22
@Phinix - thanks for the tip! I've...
Posted By: Thyl
@Phinix - thanks for the tip! I've tested it (though I guess I'll wait for the hotfix to roll out), seems like so far adding ID without leading 5 works, but the aura on the cooldown bar is still displayed (maybe comparison is made against the 5* variant of ID?), but adding ID works. ^^
File: Srendarr - Aura, Buff & Debuff Tracker06/19/22
@Thyl - You should be able to get t...
Posted By: Thyl
@Thyl - You should be able to get the ID in question either by mousing over the icon or enabling show ID in debug, then write that down and add it to the Global Aura Blacklist by typing that ID. Hm, seems like it doesn't work for cooldown action bar, there are tooltips shown for those cooldowns, but attempting to add them results...
File: Srendarr - Aura, Buff & Debuff Tracker06/19/22
Is there any proposed way to blackl...
Posted By: Thyl
Is there any proposed way to blacklist certain gear cooldowns from cooldowns action bar, I wonder? In a lot of cases, it's handy not to show some gear procs (like Yolnahkriin, which most of the time doesn't require any special management, so displaying it just adds to visual clutter).
File: Srendarr - Aura, Buff & Debuff Tracker06/17/22
As an aside, I wonder if there is -...
Posted By: Thyl
As an aside, I wonder if there is - or planned to be? - a way to track bar-cast abilities that don't have their own ID. Say, I'd like to track Igneous Weapons duration, but it's not a buff in and of itself, it doesn't have an ID but just gives Brutality/Sorcery - and tracking them is a bit ambiguous since, even if I set player-cast o...
File: Srendarr - Aura, Buff & Debuff Tracker06/17/22
@Phinix - just tested after update,...
Posted By: Thyl
@Phinix - just tested after update, works like a charm; thank you! ^^ That's an amazing work you're doing. ^^