Results: 26Comments by: MinuitPro
File: Auto Category - Revised06/16/23
Re: Re: isinbackpack not working
Posted By: MinuitPro
I am trying to use isinbackpack() in the Bank bag and have it set as the highest priority category and nothing matches even though I can mouse-over items and see them in my possession. The Bank Bag is evaluated against items that you are looking at that are in the bank. isinbackpack() is mostly useful for those inventory lists whi...
File: Auto Category - Revised06/10/23
isinbackpack not working
Posted By: MinuitPro
I am trying to use isinbackpack() in the Bank bag and have it set as the highest priority category and nothing matches even though I can mouse-over items and see them in my possession.
File: Auto Category - Revised08/15/22
Re: Re: isinbackpack() not working?
Posted By: MinuitPro
Thank you! :banana: isinbackpack() is in a few different categories and none show matching items grouped in that (prioritized) category. e.g. Recipes On Hand (type("recipe","racial_style_motif") or sptype("trophy_recipe_fragment")) and isinbackpack() Guild Bank has it toward the top, none show even though I can mouse over...
File: Auto Category - Revised07/26/22
isinbackpack() not working?
Posted By: MinuitPro
isinbackpack() is in a few different categories and none show matching items grouped in that (prioritized) category. e.g. Recipes On Hand (type("recipe","racial_style_motif") or sptype("trophy_recipe_fragment")) and isinbackpack() Guild Bank has it toward the top, none show even though I can mouse over some items and see I ha...
File: EasyTravel06/25/22
Re: Error Report
Posted By: MinuitPro
v1.9.0 Yep, broke - reverting to 1.8.4.
File: PerfectPixel06/08/22
Thanks for the scrollbar patch!
Posted By: MinuitPro
BLESS YOU FOR THAT! :) This was driving me nuts. heres a temp fix to inventory and bank scroll bar: PerfectPixel/scenes/inventoryScene.lua comment out these lines: 152: PP.ScrollBar(v, --] 180, 180, 180, .7, --] 20, 20, 20, .7, true) 188: PP.ScrollBar(tlc:GetNamedChild("Backpack"), --] 180, 180, 180, .7, --] 20, 20,...
File: Lui Extended09/17/21
Able to add Lead to Chat Announce?
Posted By: MinuitPro
Lootlog has the ability to show when other group members get a lead (similar to gear/item drops). I would love it if LUI (which is still my preferred UI) could do the same. I haven't tried to look at the LUA to inject it in, but thought the author would have more expertise in doing that. Thanks!
File: Item Finder05/03/21
Broken?
Posted By: MinuitPro
Does this addon work any more? I installed it (hoping to use it) and it doesn't do anything except replace my chat message with some ID number. Tried keeping it simple: /finditem julianos Nothing appeared in chat; it only replaced the active message with the following (I forgot the number, but it started with 7) /findid juli...
File: Lui Extended08/23/20
Re: Re: Long Term Buffs don't hide
Posted By: MinuitPro
...In the meantime what does work is using the function for hiding UI elements so if you type: /script LUIE.ToggleVisibility(true) It will hide all the LUIE elements. Do the same thing and replace "true" with "false" to unhide them. Thanks for the reply - works well!
File: Lui Extended08/21/20
Long Term Buffs don't hide
Posted By: MinuitPro
Anyone have an issue with the keybind for turning UI off not hiding the Long Term Buffs window? Everything else seems fine with the addon but in the last month or two(?), I've noticed this when taking screen shots that the mundas/mount/etc still shows.
File: Auto Category - Revised05/30/20
Treasure Type filter?
Posted By: MinuitPro
Do you know if the ESO API has a "treasure type" exposed so you can get the treasure's traits (Medical Supplies, Tools, Drinkware, etc)?
File: rChat05/28/20
Updated error message
Posted By: MinuitPro
Just offering a recent update to the error message post re-install. But using the following trick worked: 1. Disable addon at load screen 2. Log into character 3. Enable and /reloadui user:/AddOns/rChat/rChat.lua:1226: attempt to index a nil value stack traceback: user:/AddOns/rChat/rChat.lua:1226: in function 'CreateNewCh...
File: rChat05/28/20
I mean to update soon, but real lif...
Posted By: MinuitPro
I mean to update soon, but real life is a bit hectic right now. Thank you so much for your efforts. I've been programming for 25 years and I tried learning LUA but it's an oddball. Your talents are appreciated.
File: rChat05/28/20
I really look forward to a fix for...
Posted By: MinuitPro
I really look forward to a fix for this. The bug is also preventing my own results of /script d(...) from appearing in the chat window.
File: Lui Extended12/02/19
Re: Re: Can We Keep Target Frame Visible
Posted By: MinuitPro
... none of the dynamic information would be updated if their health or buffs changed. Thanks for the update. I was thinking maybe there was some trick to get it to stay so I could see the names of the buffs/debuffs on a dummy/player but if it's difficult then there's no rush at all. I just don't know what all the icons mean yet...
File: Lui Extended12/01/19
Can We Keep Target Frame Visible
Posted By: MinuitPro
I've been using this addon for years but a thing I cannot figure out is how to keep the target frame visible when going to chat, etc. I want to mouse-over the buffs/debuffs but cannot as anything I can do to release the mouse hides it! There doesn't seem to be any setting to keep that frame visible.
File: EasyTravel11/23/19
Tideholm missing from destinations.
Posted By: MinuitPro
Please add Tideholm as a valid zone. Here's how:       .\ZoneList.lua       Insert Line 71: 1146, -- Tideholm
File: Auto Category - Revised10/27/19
Re: Re: charname() function?
Posted By: MinuitPro
Is it possible to get a charname() ... Released in version 2.2 ... That's awesome news, thank you! I must have been looking at an old version of the wiki and missed it!
File: Auto Category - Revised10/25/19
charname() function?
Posted By: MinuitPro
Is it possible to get a charname() function that returns the current character name for matching? There are certain categories I want to apply for my main or my motif char, etc. It would be nice to not have those categories show up (matter) on off-characters. e.g. "Stuff to Learn" = islearnable() and not sptype("trophy_survey_re...
File: Auto Category - Custom Inventory Categories01/13/19
Re: Re: Rule for actual item name vs set?
Posted By: MinuitPro
... Yes, I actually added that in the latest version, see the changelog - function call is itemname() I love you right now. :):cool:
File: Auto Category - Custom Inventory Categories01/13/19
Rule for actual item name vs set?
Posted By: MinuitPro
I may be just missing this option but is there a API for matching on the name of the item itself, not the "set"? For instance (as it pertains to Midyear Meyhem), I want to group "Rewards for the Worthy" and "Pelinal's Midyear Boon Box" separate from other containers.
File: Map Pins05/27/18
Pin Size not globally effected?
Posted By: MinuitPro
Is it possible for you to make "/pinsize" affect all pins on the map? Wayshrines and Objectives appear to be unaffected by the setting (and on 4k they are huge).
File: Votan's Fisherman05/08/18
Will a Summerset & Artaeum update b...
Posted By: MinuitPro
Will a Summerset & Artaeum update be available by the 21st? Do you need help finding the coordinates of fishing holes? Once this is live, I'd love for this addon to be up-to-date. yes, of course ;) Here's a list of what I could find. https://docs.google.com/spreadsheets/d/1J9zZ4HclFxZa27TvS4L8NvCIVW0DtFtwIRipqNdzSuY/edit#gid=0
File: Votan's Fisherman05/07/18
Will a Summerset & Artaeum update b...
Posted By: MinuitPro
Will a Summerset & Artaeum update be available by the 21st? Do you need help finding the coordinates of fishing holes? Once this is live, I'd love for this addon to be up-to-date.
File: Greymind Quick Slot Bar10/17/17
Teleporting sometimes flips loadout
Posted By: MinuitPro
FYI I've been running into a sporadic issue where teleporting to a wayshrine will sometimes switch from P1 to P2 and I have to open the quick slots (hold key) and it auto-corrects or use the keybinding for P1 to get back to it.