Results: 5Comments by: adriant1978
File: Pet Dismiss05/30/20
pls update for necromancer What'...
Posted By: adriant1978
pls update for necromancer What's the need here? Necro doesn't have any permanent pets, so can't you just wait for the effect timer to run down?
File: Pet Dismiss09/01/18
Re: Automatic dismiss in some contexts
Posted By: adriant1978
This would be awesome but I think you are right in your suspicion that it goes beyond what the API provides. I see some functions like GetPlayerActiveSubzoneName() and so on, but that would require maintaining an enormous hand-crafted list of locations where the pets should be auto-dismissed. If anyone has more knowledge of th...
File: Pet Dismiss05/23/18
Re: Second dismiss for bears
Posted By: adriant1978
Not sure exactly what you mean here. I can dismiss the Eternal Guardian just fine and it does not respawn. I thought it only respawned if it died?
File: Pet Dismiss06/09/17
I've update this mod for the Morrow...
Posted By: adriant1978
I've update this mod for the Morrowind expansiont Great work! I have updated the code with your additions. I don't currently have a Warden character, although I will soon, but in the mean time anyone who tests this feel free to leave feedback.
File: Dustman01/04/15
small suggestion re: zero value junk
Posted By: adriant1978
Any chance that "zero value" in the destroy options could be changed to a configurable threshold? There are some things that have a tiny gold value but which I'd rather not waste an inventory slot on even as junk.