Results: 27Comments by: kawamonkey
File: Roomba - Guildbank Stacker03/31/24
Mute toggle?
Posted By: kawamonkey
Could we please get a setting for muting the item sounds while using Roomba? I put together a quick proof of concept with the necessary hook: ZO_PreHook( "PlayItemSound", function(_, itemSoundAction) if Roomba and Roomba.WorkInProgress and Roomba.WorkInProgress() then return itemSoundAction == ITEM_SOUND_ACTION_SLOT...
File: Tamriel Trade Centre03/11/24
I received the following on login....
Posted By: kawamonkey
I received the following on login. Anyone else? user:/AddOns/TamrielTradeCentre/TamrielTradeCentre.lua:510: function expected instead of nil stack traceback: user:/AddOns/TamrielTradeCentre/TamrielTradeCentre.lua:510: in function 'RequestGuildHistoryLoop' user:/AddOns/TamrielTradeCentre/TamrielTradeCentre.lua:779: in function '...
File: Roomba - Guildbank Stacker03/11/24
Siege weapons under max health considered stackable
Posted By: kawamonkey
Although Update 41 made siege weaponry stackable, that only applies to weapons at full health. Roomba doesn't differentiate so any siege weapons below full health are considered stackable and end up being left in the player inventory after stacking occurs. The siege weapon health is in the item link itself but there doesn't appear to...
File: PowerScry03/01/24
Just curious if this is something t...
Posted By: kawamonkey
Just curious if this is something that ZOs "accepts" to work that way, or if they ever said it's a bug and will be fixed? If they already said it's a bug I would not knowingly abuse this. I'm asking as someone asked in official ESO forums meanwhile and your addon might get more attention now. As far as I'm aware it's never bee...
File: Event Tracker02/27/24
I've noticed there's debug info bei...
Posted By: kawamonkey
I've noticed there's debug info being shown when doing Fighters Guild bounty quests which appears to be coming from line 1146 in EVTEvents.lua: if SpecialQuestGivers ~= nil then d(SpecialQuestGivers) Also is it possible to switch from using d() to CHAT_ROUTER:AddSystemMessage() for normal message output? The first function is c...
File: pChat (Chat customization & help: look/notification/sound/automation/history)01/29/24
PvP killfeed timestamps
Posted By: kawamonkey
Is it possible to get timestamp support added to the `EVENT_PVP_KILL_FEED_DEATH` messages? As it stands they're coming through in chat without timestamps even with timestamps enabled in pChat so I'm assuming they must be bypassing system message formatting somehow. Cheers
File: Unboxer01/18/24
Some newer coffers, mostly from the...
Posted By: kawamonkey
Some newer coffers, mostly from the current event: 203721 Endless Archive Item Set Coffer 203809 Glorious Orsinium Coffer 203810 Orsinium Coffer 203811 Glorious Thieves Guild Coffer 203812 Thieves Guild Coffer 203813 Glorious Dark Brotherhood Coffer 203814 Dark Brotherhood Coffer 203815 Glorious Maelstrom Aren...
File: PowerScry12/13/23
Re: Wrong behaviour in French
Posted By: kawamonkey
Hello, I tried your script with a French version and ZOS shut my session for spamming :(. When I open the dialogue with Numida character to take the antiquity quest, an endless loop started I couldn't stop. How can I help you to troubleshoot? Have you got any other addons that skip dialogue active? I've just tried testing it wi...
File: PowerScry12/13/23
Re: interesting...
Posted By: kawamonkey
never thought of not turning in the quest and doing it over! Perhaps remind folks they'll need to drop the quest right after finishing the excavation. Also, any way to automate dropping the quest? A keybind perhaps? Just a thought. The quest should be automatically dropped when antiquity digging is complete though the timi...
File: Imperial City Helper11/13/23
after update 40, the addon stopped...
Posted By: kawamonkey
after update 40, the addon stopped working. the quest does not become active Thanks for the heads up, this should now be fixed.
File: Release Tracker09/18/23
Re: feature request: preview items
Posted By: kawamonkey
Hey there thank you for this addon, I don't know if it's even possible but if you can make some sort of preview to the items in-game, this will be legendary Sadly ZOS locks down the preview API so addons can't access it for things like that :(
File: Release Tracker09/01/23
Please update the description of th...
Posted By: kawamonkey
Please update the description of this addon! -> and add the needed dependencies (LibNotification) to the description. We would like to know what it is about. Thank you Done :) just needed to poke the API a bit before I put anything public
File: Map Pins08/19/23
Re: Survey maps in Telvanni Pennisula and Apocrypha
Posted By: kawamonkey
The pin data for survey maps in Telvanni Pennisula and Apocrypha is missing the fourth parameter to mark them as survey maps, so they show up as treasure maps. It should be: {.732,.551,198291,1},--Blacksmith Survey: Telvanni Peninsula {.597,.504,198297,1},--Woodworker Survey: Telvanni Peninsula {.488,.756,198294,1},--Jewelry...
File: Map Pins08/13/23
Survey maps in Telvanni Pennisula and Apocrypha
Posted By: kawamonkey
The pin data for survey maps in Telvanni Pennisula and Apocrypha is missing the fourth parameter to mark them as survey maps, so they show up as treasure maps. It should be: {.732,.551,198291,1},--Blacksmith Survey: Telvanni Peninsula {.597,.504,198297,1},--Woodworker Survey: Telvanni Peninsula {.488,.756,198294,1},--Jewelry...
File: Rewards Tracker02/27/23
Any chance of Systres Guardian moti...
Posted By: kawamonkey
Any chance of Systres Guardian motif (ID 182554 onwards) being added? It drops from the High Isle Reward Coffer (ID 188136).
File: Coveted02/10/23
Re: Coveted not working for me
Posted By: kawamonkey
this app looks very handy, but I cant get it to work. Ingame, this addon doesnt have a triangle in front of it for options. I tried deleting and reinstalling. Also, with this addon I cannot get any quest from the quest board, let alone the coveted countess. The addon doesn't have any settings to change. With the tip board, you nee...
File: Dragon Hunter02/02/23
Nice concept and it sounds really u...
Posted By: kawamonkey
Nice concept and it sounds really useful, especially with the current event. Unfortunately, I have not been able to get it to work over the last couple days in Northern Elsweyr. Is it reporting no dragons being found to port to? There's a slight lag the addon being able to 'see' dragons because of the API itself unfortunately so i...
File: Dragon Hunter02/01/23
Nice concept and it sounds really u...
Posted By: kawamonkey
Nice concept and it sounds really useful, especially with the current event. Unfortunately, I have not been able to get it to work over the last couple days in Northern Elsweyr. Is it reporting no dragons being found to port to? There's a slight lag the addon being able to 'see' dragons because of the API itself unfortunately so i...
File: No Logout Confirmation01/26/23
Maybe the server needs the time to...
Posted By: kawamonkey
Maybe the server needs the time to check things, unstress itsself because there are thousands of users doing interactions, logging in, out etc. I would never try to speed up or change any "login/logout procedures of a server". If you want to logout fast and do not care about your SavedVariables saved prooerply, just press ALT+F4...
File: Plunder Skull Tracker02/23/22
hello! anyone can tell me if its po...
Posted By: kawamonkey
hello! anyone can tell me if its possible to alter this addon to count time from the moment i killed/looted cunning or throve scamps in imperial city? Tracking kills of non-boss enemies is a bit difficult to do reliably because of what the API exposes (or rather, doesn't) but you could definitely track when their loot was opened w...
File: Go Home05/04/21
With the new update the basic /gh (...
Posted By: kawamonkey
With the new update the basic /gh (without number) command doesn't seem to work for me. It still reports that travelling will be taking place, but nothing actually happens. I will look into it, thank you! This issue should be fixed now. Yep working perfectly, thank you :)
File: Go Home05/03/21
With the new update the basic /gh (...
Posted By: kawamonkey
With the new update the basic /gh (without number) command doesn't seem to work for me. It still reports that travelling will be taking place, but nothing actually happens.
File: True Bounty04/12/21
Re: Settings->Addon Options
Posted By: kawamonkey
I recommend adding a settings menu where we can turn it on or off. This would be moreso for us being able to tell it's actually working or not. I know it should be obvious to most but you'd be surprised how many people .. can't tell basic stuff like that (including me sometimes, haha). Anyway, great addon idea, can't believe it...
File: Decluttered Scrying Leads04/02/21
I was waiting for something like th...
Posted By: kawamonkey
I was waiting for something like this for some time. Too bad that it is no working for me. After installing i still see green region leads in "All Active Leads" Are they in progress leads by any chance? Those are still kept in for the sake of visibility. If not I'll have to do some more head scratching. I am seeing all of them...
File: Decluttered Scrying Leads04/02/21
I was waiting for something like th...
Posted By: kawamonkey
I was waiting for something like this for some time. Too bad that it is no working for me. After installing i still see green region leads in "All Active Leads" Are they in progress leads by any chance? Those are still kept in for the sake of visibility. If not I'll have to do some more head scratching.