Quantcast
 
Results: 373Comments by: decay2
File: Combat Metrics03/24/19
Is there a way to disable this in B...
Posted By: decay2
Is there a way to disable this in Battlegrounds? Have you tried "Turn off in Cyrodil" ? The label is misleading here as it is supposed to turn CMX off in all PvP scenarios
File: Constellations03/06/19
So I spent 50k gold and lots of tim...
Posted By: decay2
So I spent 50k gold and lots of time to test the new Sorc Pets on live server today: Please REMOVE the following abbillitys: = {true, false, true, false, true, true}, = {true, false, true, false, true, true}, = {false, false, false, false, false, false}, --- > this one is a dubble same ID different name (just remove...
File: Combat Metrics02/28/19
Everything worked after the second...
Posted By: decay2
Everything worked after the second reinstallation! I don't know what the mistake was. Sorry to bother you, thanks for the nice mod. Don't worry about it, glad that it works now :)
File: Combat Metrics02/27/19
I have the latest version of the ga...
Posted By: decay2
I have the latest version of the game, which is on Steam. After updating the game from February 25, when I entered the game, the Combat metrics window disappeared. I tried to reinstall the mod, but it did not appear. Okay, I'll try to reinstall again. Okay, please check if the addon is enabled in the addon manager. Since a few v...
File: Combat Metrics02/26/19
I got a weird error from Combat Met...
Posted By: decay2
I got a weird error from Combat Metrics today. Never had a problem before. user:/AddOns/CombatMetrics/CombatMetrics.lua:1284: attempt to index a nil value stack traceback: user:/AddOns/CombatMetrics/CombatMetrics.lua:1284: in function 'AddtoChatLog' user:/AddOns/CombatMetrics/CombatMetrics.lua:1292: in function 'AddToLog' Eso...
File: Combat Metrics02/26/19
I got a weird error from Combat Met...
Posted By: decay2
I got a weird error from Combat Metrics today. Never had a problem before. user:/AddOns/CombatMetrics/CombatMetrics.lua:1284: attempt to index a nil value stack traceback: user:/AddOns/CombatMetrics/CombatMetrics.lua:1284: in function 'AddtoChatLog' user:/AddOns/CombatMetrics/CombatMetrics.lua:1292: in function 'AddToLog' Eso...
File: Combat Metrics02/23/19
Re: LibCombat?
Posted By: decay2
user:/AddOns/CombatMetrics/CombatMetrics.lua:13: Cannot find a library instance of "LibCombat". stack traceback: user:/AddOns/LibStub/LibStub/LibStub.lua:29: in function 'LibStub:GetLibrary' self = tbl, major = "LibCombat" user:/AddOns/CombatMetrics/CombatMetrics.lua:13: in function '(main chunk)' wm...
File: Untaunted02/03/19
Re: Change animated bar colors?
Posted By: decay2
Hi, thanks for the effort in making this great addon. Could someone suggest how I can change the bar color for myself. I'm not requesting it as a feature, since it doesn't seem like its an issue for anyone else, but the colors are a bit tough for me (I don't really know why). I had a look at the LUA file, and I assume the code...
File: Constellations01/22/19
Reorganized bundled libraries (Make...
Posted By: decay2
Reorganized bundled libraries (Make sure to activate them in the Addon Panel). This should fix a lua error some received. Could you put them into the description? Do we need to install them seperately now? Or are they still included but need manual activation? Good point, will do that. They are included but need to be activate...
File: Group Damage Share01/12/19
Re: Group damage share not working
Posted By: decay2
I've followed the instructions you've provided and the add on will not work. It's baffled my guiled buddies for about a month now as only three of us have issues with the addon and the only link between our plights is we downloaded it recently. Using the addon "bug catcher" I was able to assertasin that there is a bug but not what th...
File: Constellations01/10/19
Re: Re: Missing Sorc Ability: Crystal Frag
Posted By: decay2
= {true, true, false, false, true, true}, --Crystal Fragments Thx again :) I know a few things have piled up here. Sorry for the delay, I'll try to fix this soon.
File: Combat Metrics01/04/19
Re: Active Time DPS
Posted By: decay2
Hi, A question about the DPS in the 5th photo. Top section Active time dps 20635. In target area it shows Saint Olms + Saint Llothis + Saint Felms + all the Ordinated protectors with dps shown next to them, if you add them up the dps would be more than 20635, please explain what its doing there? The question also is d...
File: Group Damage Share01/03/19
Re: Request: Option @Accountname
Posted By: decay2
Hey @decay2, great addon. It is possible to add an option to show the @accountnamen instead of @username? Or a quick solution in the .lua file? Thanks a lot :) greetz hueftspeck Should be possible, but it's not just a simple change in one line.
File: Group Damage Share01/01/19
Re: Group damage share not working
Posted By: decay2
I've followed the instructions you've provided and the add on will not work. It's baffled my guiled buddies for about a month now as only three of us have issues with the addon and the only link between our plights is we downloaded it recently. Using the addon "bug catcher" I was able to assertasin that there is a bug but not what th...
File: Combat Metrics12/20/18
Re: LibAddonMenu-2.0 Out of Date
Posted By: decay2
Combat Metrics won't load unless I allow out of date addons. It seems to be using ## APIVersion: 100022 100023 However, newer mods are using. ## APIVersion: 100025 Will there be an update to correct this? In the meantime, I have resolved the issue by replacing the lib/LibAddonMenu-2.0 folder with the latest version...
File: Untaunted12/18/18
Very nice addon, I have a feature r...
Posted By: decay2
Very nice addon, I have a feature request (not sure if already requested). Is it possible to auto-star bosses, or make the boss frame thicker so that we can tell the boss's taunt cd in a whole list of taunts (basically something to make it easier to filter out bosses from other creeps). Maybe depending on hp of taunted creep...
File: Untaunted12/07/18
Hey great addon man, love it especi...
Posted By: decay2
Hey great addon man, love it especially the feature that shows enemy with marker. Do you think it would be possible to make those markers coloured, like green if they are taunted, yellow between 3-6 seconds, red under 3 seconds? it would be a damn great feature to add imo and would make job is tanks tons and tons easier :) much thank...
File: Constellations12/02/18
New Spell tested, this dot is not e...
Posted By: decay2
New Spell tested, this dot is not effected in any way by champion points, it however scales with the initial damage of Draining Shot, this is why I took the stats of Draining Shot and filled them in here: = {true, true, false, false, true, true}, --Virulent Shot (Blackrose-Prison-Bow) Missing Data for calculation (60972) F...
File: Combat Metrics11/30/18
Re: Re: Re: Direct vs. Dot damage
Posted By: decay2
ground AOE dots (checked for Endless Hail and Caltrops) are represented as ACTION_RESULT_DAMAGE (1) and ACTION_RESULT_CRITICAL_DAMAGE (3) damage types; instead it should either have its own type, or use an existing DOT type - ACTION_RESULT_DOT_TICK (2) and ACTION_RESULT_DOT_TICK_CRITICAL (4). looks like bug to me. I tried to imple...
File: Combat Metrics11/29/18
Re: Direct vs. Dot damage
Posted By: decay2
ground AOE dots (checked for Endless Hail and Caltrops) are represented as ACTION_RESULT_DAMAGE (1) and ACTION_RESULT_CRITICAL_DAMAGE (3) damage types; instead it should either have its own type, or use an existing DOT type - ACTION_RESULT_DOT_TICK (2) and ACTION_RESULT_DOT_TICK_CRITICAL (4). looks like bug to me. I tried to imple...
File: Improved Death Recap11/23/18
great concept, it seems to work ok...
Posted By: decay2
great concept, it seems to work ok but the # doesnt match up with the in game recap The ingame recap works differently. It pools all damage ticks from the same ability within the last seconds. This Addon shows you the exact timing and only pools damage effects if they happen within 100ms. I haven't checked in a while but I will...
File: Improved Death Recap11/22/18
great concept, it seems to work ok...
Posted By: decay2
great concept, it seems to work ok but the # doesnt match up with the in game recap The ingame recap works differently. It pools all damage ticks from the same ability within the last seconds. This Addon shows you the exact timing and only pools damage effects if they happen within 100ms. I haven't checked in a while but I will...
File: Improved Death Recap11/19/18
great concept, it seems to work ok...
Posted By: decay2
great concept, it seems to work ok but the # doesnt match up with the in game recap The ingame recap works differently. It pools all damage ticks from the same ability within the last seconds. This Addon shows you the exact timing and only pools damage effects if they happen within 100ms. I haven't checked in a while but I will...
File: Combat Metrics11/12/18
you should add this warning to info...
Posted By: decay2
you should add this warning to info page sometimes when launching minion and it see new update for this addon it can update not this addon but download Jp patch just reinstall minion, downgrade this addon in your AddOns, and you will see JP Patch is old, I'll aks for it getting deleted, especially since JP language is already...
File: Combat Metrics11/11/18
Yep, same here. LibAddonMenu-2.0 h...
Posted By: decay2
Yep, same here. LibAddonMenu-2.0 has LibStub not as a dependency but tries to load it from a folder - which does not exist in your addon structure. So LibStub might not be initialized when lam is loaded, thus the error, so my guess. Furthermore you have it set as optional and hard dependency, but this should not be a problem. Rem...