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Results: 11Comments by: Trader08
File: pChat12/01/19
Thanks so much Baertram for maintai...
Posted By: Trader08
Thanks so much Baertram for maintaining so many great addons, you're doing god's work :D
File: Potion Taken Sound Fix10/05/19
Pre-Release v1.02.2.05: New Feature...
Posted By: Trader08
Pre-Release v1.02.2.05: New Features 10/05/19 Since last commit (v1.02.2.03) -Fixed a bug where "lost potion buff" sound would play even though the buff isn't actually lost, but updated from taking another potion with the same buff(s) (so you would hear both "potion taken" and "lost buff" simultaneously) -Added "debug" switc...
File: Potion Taken Sound Fix10/04/19
Pre-Release v1.02.2.03: New Feature...
Posted By: Trader08
Pre-Release v1.02.2.03: New Features 10/04/19 Since last commit (v1.02.1.72) -Changed the way the buff filters compare with settings so it is now compatible with all client languages -Combined "vanish" and "invisibility" together -Updated "lost buff sound" Dev's Fav to reflect my new and louder sound since I now filter only the o...
File: Potion Taken Sound Fix09/28/19
Pre-Release v1.02.1.72: New Feature...
Posted By: Trader08
Pre-Release v1.02.1.72: New Features 09/28/19 -Added option to enable potion buff lost filters to have the "potion buff lost sound" play only for selected buffs -Added 2 Debug options: Master Switch Unknown Potion Buffs Finder -Some tweaks -Added arguments: /ptsf master_toggle (toggles ON/OFF the addon's inner workings)...
File: Potion Taken Sound Fix09/28/19
Yw, thanks for the info. Too bad th...
Posted By: Trader08
Yw, thanks for the info. Too bad there is no other possibility for the sounds (or more API functions, or even play sounds from local addon folders :D ). Yeah totally!
File: Greymind Quick Slot Bar09/25/19
Yes, I see what you mean, as I simp...
Posted By: Trader08
Yes, I see what you mean, as I simply don't do that, maybe some mute checkbox would be a good addition... Coming right-up .. or rather tomorrow. Many do it on a daily basis by doing writs/upgrading stable on many toons/etc. Savedvariable deleted, addon reinstalled, at screen log in without doing nothing : I found out the pr...
File: Greymind Quick Slot Bar09/25/19
I'm not sure how the loading messag...
Posted By: Trader08
I'm not sure how the loading messages could be a problem as long as account ➔ character modes are not switched every minute. They could be removed but adding a verbosity option was not justified till now. I think Anceane means when loading multiple characters in sequence and/or reloading ui. And hey ivanwfr BTW :) -Tr...
File: Greymind Quick Slot Bar09/25/19
Hi Anceane! First, thanks so much f...
Posted By: Trader08
Hi Anceane! First, thanks so much for testing the github version! For the chat messages, do you mean the "LOADING Trader'o Character Settings" (or LOADING account-wide Settings) and "GQSB: ChatMax OFF → Resized to default" every time you load a toon? standard ZO d() function will "print" in every tab where "system" is sele...
File: Potion Taken Sound Fix09/16/19
You're welcome and thanks for the l...
Posted By: Trader08
You're welcome and thanks for the library, it sure saved me time! I never really checked if new potions are around which need to be added to LibPotionBuff so if you know any or see any missing stuff please write me a PM. Thanks. Ok thanks for letting me know, I admit I took into consideration they were all there. I'll investiga...
File: Potion Taken Sound Fix09/15/19
Hey guys!
Posted By: Trader08
I made this addon out of tiredness about what I see as a bug and pure conincedence. I didn't think I could cancel playing the default game's sound event at first, so I had the default sound playing AND my own sound from my event. It didn't feel too great, even though I had a sound confirmation when potion was actually taken. But then...
File: Greymind Quick Slot Bar08/16/19
Trader08 added features
Posted By: Trader08
Hey guys! I waited a bit to post while we were implementing my features. I've personally been running with those since about a year, including some friends. I figured I'd ask Ivan if he wanted to implement them into his release version and he's been awesome! Those new options are probably more handy towards players playing in Cyro...