Results: 677Comments by: dopiate
File: Combat Reticle08/04/14
patch
Posted By: dopiate
the patch reset everything bummer
File: Combat Reticle08/04/14
idea
Posted By: dopiate
couldn't you just add a check box for example "hostile target" -- you set it and there is also a check box to have it also show up in stealth mode. same number of settings just a few more check boxes? I would be completely happy with that.
File: Combat Reticle08/02/14
Just curious, what features would y...
Posted By: dopiate
Just curious, what features would you like to see for stealth mode? I would love even the basics - hostile target change - neutral target change for me that would be great -- I can't remember but I'll test shortly but an interactive target would be cool too
File: Inventory Grid View07/31/14
Re: Re: bug
Posted By: dopiate
Edit: Fixed! Uploading now, sorry for the inconvenience! cool thanks for doing that so quick I installed this one and no more errors one odd thing it's having a real hard time keeping the ornate icon in the right place it's nothing huge but it does that a lot (for me) thanks for all your hard work
File: Inventory Grid View07/31/14
bug
Posted By: dopiate
I've been seeing this since I upgraded today http://i59.tinypic.com/2ylpqpj.png I'm going to revert back to a previous version but wanted to let you know
File: Crafting Stations07/31/14
nope
Posted By: dopiate
it is not the author did not zip up the folder instead did the contents only unless manually create the folder yourself no one is using the add-on I had it for 3 days before I realized I never saw it in game I just made a CraftingStations folder and then unzipped into there. hopefully he fixes it soon
File: Combat Reticle07/29/14
Re: New version available with Themes and Preview!
Posted By: dopiate
This is a significant release as it make configuration sooo much easier. First, if you don't want to mess around with tweaking all the settings, just load one of the themes. More importantly, if you do tweak the settings, you can now see what each reticle will look like in the config panel - both over a black background an over a lan...
File: Combat Reticle07/28/14
awesome
Posted By: dopiate
this came out amazing! perfect for what I wanted (the game needed) starter sets would be helpful yes :-) ... maybe a choice of 2 or 3 to give the user an idea what you have made possible. I think a "first run" message should exist for the user running it the first time otherwise they might just see a big white box and just t...
File: Greymind Quick Slot Bar07/27/14
my thanks
Posted By: dopiate
Always good to get that kind of post as an alternative to complaints. ...only taking my share as one of the contributor and leaving the main piece to Balki ;) I too can't thank you enough and everyone who worked on this mod. The "q" system is horrible - you have saved my char so many times - I tell all my friends this is a mus...
File: Combat Reticle07/27/14
maybe in the future
Posted By: dopiate
my feedback: some type of crosshairs is better than that default box no change when you hit E - the crosshairs used to come together it should be different when you hover over an NPC then a PC maybe say the NP job? (enchanter?) big red box covers combat! way too big I stopped here I switch back to my other mod sorry
File: Combat Reticle07/27/14
beta
Posted By: dopiate
I know LUA and have fixed a few add-on's here before so if you want to send me a "beta" and I can bug test and suggest options using a beta. just an offer. I sent you a PM - you need to read it asap. anyone reading this an you are about to post a bug that it doesn't show or load please wait for the next zip. It's getting...
File: Combat Reticle07/26/14
crabs
Posted By: dopiate
it could be the exact same as mud crabs you have a snippet of code I can run and get you the results on mouse over ? then I can give you the output of the debug window and you get get the info you need. we could figure it out that way quite fast. I honestly forgot about mud crabs and thought you were just talking about de...
File: Combat Reticle07/25/14
Re: Re: nice
Posted By: dopiate
Thanks for trying it out! I have a large update coming in a couple of days (if all goes as planned). Isn't the state you're describing what I call "target" mode? This triggers when you're (almost) in range to attack, but haven't committed to combat just yet. Target mode only activates if you're actually aiming at a target. (Or do you...
File: Combat Reticle07/25/14
nice
Posted By: dopiate
just downloaded this - was using "TargetMaintenance" with 99% of it off this is just what I was looking for will give you feedback after I use it quick edit - I think you might be missing one 'state' you need a yellow for the mobs you could attack if you wanted to but they also wont attack you first unless that is in...
File: Guild Store Search Extended [En/Fr/De]07/23/14
Re: Re: Hey Seph.
Posted By: dopiate
Hi Seph, grats on getting access the main add on page. I was wondering if you thought it would be possible to make this improvement requested by Wykdwolffie: "Curious, is there *any* way to have this add-on share the data between Characters? I.e. not have it marked old on one, if it just scanned on another?" It should be...
File: MiniMap by Fyrakin07/23/14
There are complicated places where...
Posted By: dopiate
There are complicated places where you would have an error messages displayed, events like you fall by accessing transition poin, or entering places without maps, various other unforseen situations. Instead of just ignoring them I made the MiniMap hide. You can make it appear again with a key. This add-on uses 3 key binds 2 for zoom...
File: MiniMap by Fyrakin07/23/14
by default i don't think it should...
Posted By: dopiate
by default i don't think it should have a defined key map have it blank - I never want to toggle it off you can create the entry in the bindings fine but don't assign a key
File: MiniMap by Fyrakin07/20/14
it's GONE
Posted By: dopiate
My zrMiniMap is gone completely I see the settings in the GUI I reset my saved variables but it doesnt show up any ideas? I'm going to check for conflicts. edit disregard somehow I toggled it off -- there is no issue
File: Guild Store Search Extended [En/Fr/De]07/17/14
Re: Re: Working Version of Guild Store Extended
Posted By: dopiate
original post removed there is just one official fixed version now go here to get Sephiroth018 fixed version of this great add-on
File: Guild Store Search Extended [En/Fr/De]07/16/14
Working Version of Guild Store Extended
Posted By: dopiate
So far so good! TYVM! I wonder whats the right thing to do in this situation. Should I contact the site owners and offer the full zip up as a temporary fix? I got it working (because I loved using it and I can code LUA) but i don't want ownership - I don't have enough time to support an add-on right now. I feel bad that so m...
File: Guild Store Search Extended [En/Fr/De]07/16/14
I have a working version
Posted By: dopiate
I also never heard back but I have a working bug free version I have been using. I'm not sure if its the same as was posted - I don't take any credit for this and I'm not posting the entire zip file. I'm just going to pastebin the text for two files and you will have to replace it yourself. I dont like doing this without the...
File: Harven's Research Timers06/28/14
There is this "positive bug" that y...
Posted By: dopiate
There is this "positive bug" that you can switch "Hide While in Combat" option off and on and the bars will appear :) Man - you gotta spin that the right way. your reply should have been - "Oh I'm sorry I forgot to add that you can view the bars while configuring them if you toggle "Hide While in Combat" lol, you would make a b...
File: Harven's Research Timers06/28/14
ok dont kill me but it would be coo...
Posted By: dopiate
ok dont kill me but it would be cool to see the timers and the options at the same time going back and forth is kinda a pain otherwise - I think it's great with all the new stuff
File: Harven's Research Timers06/28/14
changes look great - going to downl...
Posted By: dopiate
changes look great - going to download it now I code (multiple languages) and i know sometimes coders can get offended - I personally don't and I'm glad you didn't either. I'll remove the link and zip I had up. appreciate you considering my suggestions uh oh :-) you broke the coders secret agreement I didn't get a commen...
File: Harven's Research Timers06/27/14
cosmetic and a little formatting
Posted By: dopiate
Hey i was finding your white on white setup really hard on the eyes I made some changes just for myself but maybe you want to incorporate a bit of it? I am in no way disparaging your mod - I love it - I thank you for writing it. Just my take on it - for what it's worth file removed take a look and I'll take it down asa...