Results: 392Comments by: Jhenox
File: DarkUI03/05/17
1. Dark Keyboard: Reworked all of t...
Posted By: Jhenox
1. Dark Keyboard: Reworked all of the main menu icons. 2. Light Keyboard: Added new main menu icons. 3. Dark Keyboard: Reworked all of the chat window icons. 4. Light Keyboard: Added new chat window icons. 5. Dark Keyboard: Redid the tooltip "equipped" tab. 6. Light Keyboard: Added tooltip "equipped" tab. https://s10.postimg....
File: DarkUI03/05/17
Thank you for all the feedback. I a...
Posted By: Jhenox
Thank you for all the feedback. I am working on the icons now. Hopefully I can come up with a happy medium where they fit the theme, are not too dark, and are not a tremendous amount of work.
File: DarkUI03/04/17
Logged onto the EU server to play a...
Posted By: Jhenox
Logged onto the EU server to play around with it. The menu icons could be a bit hard to distinguish for some depending on their display settings. Dark Icons on a dark background is a difficult thing to pull off. Not to mention the icons still have that "rough" texture to them. Maybe you can use the icons from the Gamepad version (sin...
File: DarkUI03/04/17
Just downloaded and installed it, l...
Posted By: Jhenox
Just downloaded and installed it, logged in and the whole bar borders were gone, did two reload ui, same, so i quit the game to test if again differently and Bammm server down :p So i will test it later, hope soon, grrr Thank you for the report. Which bar borders? Maybe I would see as soon as I logged in but the servers are down...
File: Enchanted Quality03/04/17
Thank you for this! I posted to the...
Posted By: Jhenox
Thank you for this! I posted to the Addon Request forum about a year and a half ago asking for something like this and the response was that it couldn't be done. Great work!
File: DarkUI03/04/17
1. Gamepad/Keyboard: Renamed "Origi...
Posted By: Jhenox
1. Gamepad/Keyboard: Renamed "Original Dark" and "Traditional Gold" themes to "Dark" and "Light". 2. Gamepad/Keyboard: Removed the color themes to focus on the Dark and Light themes. I want to offer something for everyone. Some people may not care for the dark UI so I would like to offer "Light" as an option. I think "Light" is a gr...
File: DarkUI03/04/17
I'm in the middle of some updates b...
Posted By: Jhenox
I'm in the middle of some updates but I can't upload them until I have at least tested them... and the NA servers are down. Ouch. :(
File: DarkUI03/04/17
1. Removed the line causing the ent...
Posted By: Jhenox
1. Removed the line causing the entire default raid frame to not appear. The intention was that only the labels wouldn't appear. Sorry for that.
File: DarkUI03/03/17
1. Keyboard: Added line I "think" w...
Posted By: Jhenox
1. Keyboard: Added line I "think" will remove the raid frame group numbers. Please, let me know if this breaks something. Thank you, Anceane. 2. Gamepad: Fixed the round passive ability frames to make them smoother. 3. Gamepad: Fixed square ability frames. They were appearing lighter than intended. 4. Gamepad: Fixed powerful mob (...
File: DarkUI03/03/17
ZO_UnitFramesGroups:SetHidden(true)...
Posted By: Jhenox
ZO_UnitFramesGroups:SetHidden(true) Thank you Anceane! I'm comfortable with adding a one-liner like that to DarkUI. I'll try adding that in.
File: DarkUI03/03/17
These titles looks ugly imo. Tha...
Posted By: Jhenox
These titles looks ugly imo. Thank you for the screenshot. I understand now what you're looking at. I think those are text labels and not just textures. I'll see what I can find. I've been keeping to only changing textures with DarkUI and leaving changing the game behavior to other addon authors. I'll ask in the forums to to see i...
File: DarkUI03/03/17
Could you also perhaps take a look...
Posted By: Jhenox
Could you also perhaps take a look at the Gamepad UIs Icon borders? Both the square and round borders look wrong in the skill lines. I'll check those out. Thank you.
File: DarkUI03/03/17
Does this addon have any performanc...
Posted By: Jhenox
Does this addon have any performance issues? Like fps drops? Someone else may have better input but there shouldn't be any impact on performance. It's purely an addon based on replacing textures. There is no code that is constantly running in the background. Give it a try!
File: DarkUI03/02/17
1. Keyboard: Added option to hide t...
Posted By: Jhenox
1. Keyboard: Added option to hide the group frames. Shout out to Grumble_and_Grunt on the ESO Forums. 2. Keyboard: Redid the round passive frames. They were hiding some errant pixels that made them look pixelated after being recolored. Thank you, Bierdeife for finding this. Please, let me know if these are ok. https://s18.postimg...
File: DarkUI03/02/17
Since the update, my passive skills...
Posted By: Jhenox
Since the update, my passive skills looking very pixelated: http://fs5.directupload.net/images/170302/jo2zk6cq.jpg Thank you for letting me know. I'll get those fixed. I think those are some pixels I didn't get as part of the recoloring when I should have recolored the entire ring.
File: DarkUI03/02/17
...can we give the darker look to t...
Posted By: Jhenox
...can we give the darker look to the top icons of the screen (character, invention and such) as well as the top chat bar icons ? I'm pretty sure i've seen these textures when I was searching for everything else. I'll see how much work they will need. Thank you for the suggestion.
File: DarkUI03/02/17
Is it possible to u hide "Group1"...
Posted By: Jhenox
Is it possible to u hide "Group1" "Group2" etc. from default raid frames? Or maybe darkened them? Hello. I can take a look at that. Can you post a screenshot please? Actually, could you post it with DarkUI loaded so I can see what has/hasn't changed? That would be helpful. I haven't been in a raid in a while using the default fra...
File: DarkUI03/01/17
Introducing color themes! DarkUI wi...
Posted By: Jhenox
Introducing color themes! DarkUI will still offer the same dark color theme along with any number of other color themes. This initial release includes Original Dark, Traditional Gold, Dark Red, Dark Green, and Dark Blue. I've worked through each individual texture to allow additional color themes to be added quickly and easily. Any i...
File: DarkUI02/26/17
1. Keyboard: DarkUI'ed the group fr...
Posted By: Jhenox
1. Keyboard: DarkUI'ed the group frames and increased transparency to reduce blocking view. 2. Keyboard: DarkUI'ed the keep status window at keep vendors in Cyrodiil. 3. Keyboard: DarkUI'ed the settings window. 4. Keyboard: DarkUI'ed the addon selection window. These were bothering me for a long time and were elusive. Let's jus...
File: DarkUI02/26/17
Re: Awsome
Posted By: Jhenox
I know it doesn't mean much, but your addon is awesome. Just aesthetic changes to my UI makes ESO feel like a new game... please keep it updated! thank you for your work! Thank you! Seriously that's what keeps me going. :)
File: DarkUI02/25/17
...the keep inspection UI in Cyrodi...
Posted By: Jhenox
...the keep inspection UI in Cyrodiil... Thank you for this. I think i've been narrowing down where to find the textures that i've been missing can be found. I'll add this to the list.
File: DarkUI02/25/17
1. Keyboard: Removed several unused...
Posted By: Jhenox
1. Keyboard: Removed several unused textures. 2. Keyboard: Fixed path for compass frame. 3. Extensive file checking and file renaming. I've double and triple checked and tested everything but please let me know if any textures have broken.
File: DarkUI02/25/17
That's great news! I use LUI too....
Posted By: Jhenox
That's great news! I use LUI too. I actually HIGHLY recommend using DarkUI with LUI. I'm even considering adding a toggleable field that customizes the buffs in LUI displayed to fit DarkUI a little better. DarkUI looks too great not to use it, so expect me to try and support it as much as possible in LUI. I'll be adding it to a...
File: DarkUI02/23/17
1. Keyboard: Retextured boss (world...
Posted By: Jhenox
1. Keyboard: Retextured boss (world bosses, etc) and powerful mob (guards, etc) brackets to a more uniform color. 2. Keyboard: Moved boss (world bosses, etc) brackets to be correctly positioned around the boss health bar. They were lower and further out from the bar than they should have been. 3. Keyboard: Made angled compass ends...
File: DarkUI02/21/17
1. Keyboard: DarkUI'ed the enchanti...
Posted By: Jhenox
1. Keyboard: DarkUI'ed the enchanting table rune window. 2. Keyboard: Made some minor adjustments to the tel var frame.