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Results: 611Comments by: decay2
File: Improved Death Recap03/21/16
You may also want to include death...
Posted By: decay2
You may also want to include death by falling: ACTION_RESULT_FALLING ACTION_RESULT_FALL_DAMAGE It's not really that important, but then that case is also handled correctly :D I already noticed that, but then again the cause of death is pretty obvious :D. But who knows if certain pvp situations appear again sometime :D. Thanks, I w...
File: ESO Addon Validation - fighting global namespace pollution03/21/16
Re: Re: Errors
Posted By: decay2
I'm probably doing something wrong, I get a lot of lines like this: lib/LibStub/LibStub.lua The expression after '&' in a pipeline element produced an invalid object. It must result in a command name, script blo ck or CommandInfo object. At C:\ESOGlobals\ESOGlobals.ps1:46 char:11 + $o = & <<<< $luac $args 2>&1 + CategoryInf...
File: ESO Addon Validation - fighting global namespace pollution03/19/16
Errors
Posted By: decay2
I'm probably doing something wrong, I get a lot of lines like this: lib/LibStub/LibStub.lua The expression after '&' in a pipeline element produced an invalid object. It must result in a command name, script blo ck or CommandInfo object. At C:\ESOGlobals\ESOGlobals.ps1:46 char:11 + $o = & <<<< $luac $args 2>&1 + CategoryInf...
File: Improved Death Recap03/19/16
BTW I did not had any crashes maybe...
Posted By: decay2
BTW I did not had any crashes maybe it was just him using the 64 bit client that currently crashes a lot even without addons. No my game is 100% stable, no crashes, no pink textures. Only problems I have had are the sound glitches everyone gets on the 64bit client, and after installing Improved Death recap, and when Master Merchant...
File: Improved Death Recap03/18/16
This crashes game...no crashes befo...
Posted By: decay2
This crashes game...no crashes before then a few minutes into game after installing this addon game crashes. Uninstalling this addon = no crashes once again and a perfectly stable game. Seems a lot like the same bug that happened with Master Merchant version 1.8.3 that crashed everyone's game - go see what that addon author had to d...
File: Improved Death Recap03/17/16
I uploaded an update: So now the...
Posted By: decay2
I uploaded an update: So now the Damagetypes will be shown in these colors: Generic & Heals Physical Fire Shock Daedric Cold Earth I don't know if this is actually used? :eek: Magic Disease Poison I hope this is ok. In case there is some demand, I guess I could also implement an option to set these colors.
File: Improved Death Recap03/12/16
OK Tested its realy nice. 1. My req...
Posted By: decay2
OK Tested its realy nice. 1. My request woud be to add little icons on front of the spells like in the original death recap. 2. Woud like to be able to select and copy the text out. 3. Stamina always ONLY seams to display on the last hit that killed and nowhere before like on your screenshot it looks like this: and its always 0 even...
File: GroupDamage01/17/16
Spamming the Chat Window
Posted By: decay2
I updated GroupDamage today and found it writing "true" or "false" to the system chat occasionally. The culprit seems to be the in line 431 in /mcore/functions.lua writing the variable when entering/exiting combat --- Thanks for this Addon, I like it a lot! I hope Zenimax leaves the API open for this.
File: Quick Enchanter10/09/14
Bug
Posted By: decay2
Hi, I got Alpha Tools AND Craftstore installed and got the Problem, that the Icon sits directly on top of the Craftstore Icon. Even exchanging the rules for the Icon positioning in QuickEnchanterWindow.lua did not work, so I asume that Crafstore is loaded after QuickEnchant ASide from that thx for your awesome work! Best...
File: TESO Ingame Messenger - TIM09/18/14
Error when clicking on Link
Posted By: decay2
Hi, Thanks for your awesome Addon. I get an Error when Clicking on Links (Items, achievements...) Error: 1 / 1 Time: 21:22:23 Gametime: 10733.811 Count: 1 Reason: function expected instead of nil At: tim/tim.lua:4854 Stack: tim/tim.lua:4854: function (anonymous)
File: RAETIA InfoHub09/07/14
It's similar for me. For now I'll u...
Posted By: decay2
It's similar for me. For now I'll use the old bar. My main reason is, that it is hard to organize things for me now. I just want to have one bar, but It's tricky to do that now. Positioning all modules manually without bars or just the 3 bars next to each other (there are some modules I'd like to have in each) is possible but s...