Results: 724Comments by: decay2
File: Untaunted09/14/16
Re: wow
Posted By: decay2
how many mobs supported ? There is no hardcoded limit. Not sure what happens if you hit the bottom of your screen ^^. Also you cannot taunt more than 15 targets (since taunt takes 1s and runs for 15s)
File: Combat Metrics08/10/16
Re: Re: Re: Re: Re: Re: Logging?
Posted By: decay2
I'll anyway have a look at the chatlog command. :D Meanwhile you can change line 1071 in CombatMetrics.lua and put the name of your first tab instead of "CMX Combat Log". This should move the log to that tab then. The Good News... Per above, I edited the script and got the CMX logging to show up in the default "Chat" tab of the ch...
File: Combat Metrics08/08/16
Re: Re: Re: Re: Logging?
Posted By: decay2
If you save a fight it is saved in the SavedVariable including the full log. It is generally possible to parse that and create a combat log. But this would require an external program which is currently beyond my capabilities. But maybe you know a programmer who could do that for you. I can probably do that -- I'll take a look at...
File: Combat Metrics08/08/16
Re: Re: Re: Logging?
Posted By: decay2
If you save a fight it is saved in the SavedVariable including the full log. It is generally possible to parse that and create a combat log. But this would require an external program which is currently beyond my capabilities. But maybe you know a programmer who could do that for you. I can probably do that -- I'll take a look at...
File: Combat Metrics08/08/16
Re: Logging?
Posted By: decay2
Great update! Is there any way to save the "CMX Combat Log" to a file? I experimented with the ESO "/chatlog" command, which causes ESO to save the chat log to a file, but it only saves the first tab. Maybe there could be an option to send CMX debut output to the CHAT tab, instead of its own "CMX Combat Log" tab? That would al...
File: Combat Metrics08/07/16
Re: Japanese translation
Posted By: decay2
Hi! I translated to Japanese (and divided into language files) and I'll upload the patch soon. Please check and integrated it to your add-on.:) Oh creating a an implementing a language file was always on my todo, but I guess I was kind of lazy about it. Thanks for the translation, I'll have a look !
File: Combat Metrics08/07/16
Hey solinur Two things you might w...
Posted By: decay2
Hey solinur Two things you might want to change. http://www2.pic-upload.de/img/31370805/Screenshot_20160803_222503.png It would be nice if you could enlarge the window a little bit. The scroll bar is hiding several numbers at the right boundary. http://www2.pic-upload.de/img/31370806/Screenshot_20160803_224129.png You might wan...
File: Combat Metrics08/01/16
Corrosive Armor while active, ignor...
Posted By: decay2
Corrosive Armor while active, ignores 100% of an enemies Physical Resistance. How can I use this tool to see the damage caused with this ability while active? Thanks I'll have a look at it. Just need to find time to test it. On that note I'll add a manual at some point to make it more clear how one can use the addon to extract in...
File: Combat Metrics07/15/16
Great addon! Been having a couple...
Posted By: decay2
Great addon! Been having a couple issues since the last patch (0.6.0): (1) Occasionally getting an error. I *think* this has only happened during the first combat after logging on, so perhaps something not getting initialized correctly? UI Error user:/AddOns/CombatMetrics/CombatMetrics.lua:292: attempt to index a nil value stac...
File: Combat Metrics07/12/16
Great patch today Decay. Small feed...
Posted By: decay2
Great patch today Decay. Small feedback, add an option that let us scale the font of the live report. The actual numbers are a bit too low currently, and the compact version has a bit wasted space that could be used better. Thanks again for an awesome addon. Does it look much different from the second screenshot here? Because for m...
File: Srendarr - Aura, Buff & Debuff Tracker07/05/16
Thanks. Last I checked the UESP lis...
Posted By: decay2
Thanks. Last I checked the UESP lists were pretty sparse when it came to the various ID's (there are often many) that trigger when a debuff activates. It is pretty simple to get the ID of the ability itself, but with Beast Trap for example, the ability has an ID, the initial hit has a different ID, the bleed has a different ID, then...
File: Srendarr - Aura, Buff & Debuff Tracker07/05/16
@sAnn92, others: The way Srendarr...
Posted By: decay2
@sAnn92, others: The way Srendarr works primarily is by detecting any buffs/debuffs that actually show on your character sheet. Anything that doesn't show up there has to be "faked" as the game doesn't actually provide tracking information for it. I have expanded this "fake" tracking considerably by using the combat event system to...
File: Combat Metrics07/03/16
Little Bug
Posted By: decay2
There is a little bug right now which affects the naming of the fight. To fix it, simply change line 752 in CombatMetrics.lua (which is empty) to: break
File: Combat Metrics07/02/16
Thank you for the addon. I feel so...
Posted By: decay2
Thank you for the addon. I feel so incredibly stupid to ask this question, but what is the command to show the main page with all of the statistics? I looked in the folder and on the description, but I don't know how to see the larger page with all of the broken down skill uses. I have the background live window up. I also checke...
File: Combat Metrics06/28/16
Was there anything that changed tha...
Posted By: decay2
Was there anything that changed that could potentially cause Combat Metrics to get stuck in an infinite loop? Yesterday, while doing the vMA weekly, my game froze (and required a force-quit) at the end of stage 2. This happens at the very end of the stage, right after the boss dies (and I exit combat). At first, I thought this was j...
File: Combat Metrics06/22/16
Re: Re: Re: Re: Re: Re: Re: Calculating...
Posted By: decay2
EDIT: I turned on the debug option on the settings. When I did, it started writing, non stop, "Chunktime:1, new size:0" and randomly changing the number in "chunktime" to 0, 2, 4, 5. No clue what it is, but it just doesn't stop writing that stuff on the chat window. Also I did six solo mob fights and I can move from one to the othe...
File: Combat Metrics06/21/16
Re: Re: Re: Re: Re: Calculating...
Posted By: decay2
EDIT: I turned on the debug option on the settings. When I did, it started writing, non stop, "Chunktime:1, new size:0" and randomly changing the number in "chunktime" to 0, 2, 4, 5. No clue what it is, but it just doesn't stop writing that stuff on the chat window. Also I did six solo mob fights and I can move from one to the othe...
File: Combat Metrics06/21/16
Re: Re: Re: Calculating...
Posted By: decay2
Not sure how long have this been happening since the last attempt to fix update you posted, but I just noticed that it's still getting stucked calculating. Well at least for me :/ Ok, so i've been doing fixes in the latest two incremental updates. These are related to the actual calculation process. I'm pretty sure that it shouldn't...
File: Combat Metrics06/14/16
Thanks for the greate update <3 No...
Posted By: decay2
Thanks for the greate update <3 Now I'm paciently waiting for: - Show OSD in 1 row instead of 2 - Automatic output dmg/heal in chat as system massage - Font size option for OSD Do you want a one row OSD with all 4 elements?
File: Combat Metrics06/14/16
The proc of increase Weapon damage...
Posted By: decay2
The proc of increase Weapon damage doesn't throw an effect event. This makes it a bit hard to catch. Yes, no combat event on this. Need another approach, by tracking the charges itself. Here is a PoC(sorry for messy code). local function OnWeaponChange(eventCode, bagId, slotId, isNewItem, itemSoundCategory, updateReason) if(bag...
File: Combat Metrics06/14/16
Custom name for chat is dangerous b...
Posted By: decay2
Custom name for chat is dangerous because the detection whether it is there is depending on it. So I'm still wondering whether I'll add it. The to be changed from Addon setting, not from chat tab settings. Nice work with Blade of Woe, is perfectly legit to just ignore it in DPS calculations:) I have this error when try to load one...
File: Combat Metrics06/13/16
There are few things what need your...
Posted By: decay2
There are few things what need your attention, thought: - When there is no fight to save, Save button should be disabled. - When all temp data all removed, no data should be displayed at all. Clean window, like when you just logged. - When a saved fight is loaded, Save button should be disabled. - Tooltips, maybe most anticipated th...
File: Combat Metrics06/13/16
Calculation is going nuts after usi...
Posted By: decay2
Calculation is going nuts after using of Blade of Woe. Live reporting shows correct values although. See the very low values of DPS, buffs uptime. Hmm, your fight time is very high compared to your time in combat. Usually it should always be smaller. Could it be that when you use blade of woe your not entering combat and when you...
File: Combat Metrics06/09/16
Re: Calculating...
Posted By: decay2
there are two lib Folder in the zip file: lib and libs... one is an older one http://cdn-eso.mmoui.com/images/style_esoui/smilies/smile.gif thx, I'll fix this I been using this addon without any problems since it came out and suddenly yesterday it started to give me this problem. After I enter combat and go to the stats window I do...
File: Combat Metrics06/08/16
Cool! Thanks! A font size option fo...
Posted By: decay2
Cool! Thanks! A font size option for te OSD woud be cool too - its quite big (maybe because I'm using a 32" 4k Screen) http://cdn-eso.mmoui.com/images/style_esoui/smilies/wink.gif Another thing I like is the "show debug info" in chat option :D Can you maybe add a 2nd option like this to just output dmg/heal etc without chunktime an...