Results: 701Comments by: decay2
File: Combat Metrics06/09/16
Re: Calculating...
Posted By: decay2
there are two lib Folder in the zip file: lib and libs... one is an older one http://cdn-eso.mmoui.com/images/style_esoui/smilies/smile.gif thx, I'll fix this I been using this addon without any problems since it came out and suddenly yesterday it started to give me this problem. After I enter combat and go to the stats window I do...
File: Combat Metrics06/08/16
Cool! Thanks! A font size option fo...
Posted By: decay2
Cool! Thanks! A font size option for te OSD woud be cool too - its quite big (maybe because I'm using a 32" 4k Screen) http://cdn-eso.mmoui.com/images/style_esoui/smilies/wink.gif Another thing I like is the "show debug info" in chat option :D Can you maybe add a 2nd option like this to just output dmg/heal etc without chunktime an...
File: Combat Metrics06/06/16
Love this AddOn! Only wish there wa...
Posted By: decay2
Love this AddOn! Only wish there was a way to hide the background box of the onscreen display. Ok, I'll add this.
File: Combat Metrics06/02/16
Does this add-on also show the sequ...
Posted By: decay2
Does this add-on also show the sequence of skills used? I am trying to become better at weaving and would like to look at some sort of combat log to see how many times I managed to weave light attack/heavy attack/bash... in between other skills. The way the addon works, you can only see when each skill hits (which is not exactly the...
File: No, thank you!06/01/16
EsoUI/Libraries/ZO_ParametricScroll...
Posted By: decay2
EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:200: operator .. is not supported for nil .. string stack traceback: EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:200: in function 'ZO_ParametricScrollList:AddEntryWithHeader' user:/AddOns/NoThankYou/Libs/LibNotification/LibNotification...
File: Combat Metrics05/31/16
Does this addon track group dps/hps...
Posted By: decay2
Does this addon track group dps/hps like FTC? Possibly if enabled first? If not, could you explain the group feature a little further? Thanks =) Hi, it only tracks the total group dps (the sum) but not the one of individual groupmembers (which is not possible due to API restrictions). This still allows you to estimate your contri...
File: Combat Metrics05/29/16
Ok, good new is that i manage to fi...
Posted By: decay2
Ok, good new is that i manage to fix main window, by removing savedata file. There are few things what need your attention, thought: - When there is no fight to save, Save button should be disabled. - When all temp data all removed, no data should be displayed at all. Clean window, like when you just logged. - When a saved fight is l...
File: Combat Metrics05/29/16
Thanks for reporting this bug. Can...
Posted By: decay2
Thanks for reporting this bug. Can you give me more information about what you were doing when this happened? Did you perhaps deleted a previous fight while it was still compiling the results from a fight? Not sure, but i was definitely out of fight. And that bug with delete i found while was trying to see why it doesn't show any in...
File: Combat Metrics05/27/16
I found a way to create an error. C...
Posted By: decay2
I found a way to create an error. Control select multiple enemies in the target tab and then try to page back or forward it generates an error message. Thx for reporting it. Should be easy to fix For some reason, main window stopped to show any information. Combat log chat tab and live dps are working. And there is some error(not a...
File: Combat Metrics05/19/16
BUG: the addon always create an emp...
Posted By: decay2
BUG: the addon always create an empty and unnecesary 'CMX Combat Log' chat tab. Thanks for reporting. I hopefully fixed that. Thank you for such a great add-on. Especially the group dps feature. I noticed that if leave/disband group it still shows/calculates group dps/total dmg. Thanks I hopefully fixed it as well.
File: Combat Metrics05/16/16
Re: Funnel Health is not a DoT
Posted By: decay2
First I would like to thank you for your work. That add-on is very nice :) I tested it today and there was one thing that bugged me. In this Screenshot you can see that funnel health is displayed as DoT. This concerned me since Funnel Health is one of the main sources of damage. So I tested it on the PTS: Screenshot Results: -...
File: Improved Death Recap05/12/16
Woud be cool if you coud make the w...
Posted By: decay2
Woud be cool if you coud make the window copy able so that I coud post parts of it in group chat. Is that possible? I have to check how this can be done, but you cannot paste that much text into the chat entry field, I think. I'll have a look on it, but I'm still quite busy with my other addon.
File: Combat Metrics04/30/16
this addon is awesome if you haven...
Posted By: decay2
this addon is awesome if you havent already seen it, take a look at LibGroupSocket. Just make sure anything you do with it is opt-in for users :D I've seen it already. I want to implement it at some point but it's not very high on my list right now. Partially because I'm not that versed at programming and I think it will take me a...
File: Combat Metrics04/27/16
Warhorn uptime
Posted By: decay2
Absolutely love this addon. So much data, I love it. Would be nice (especially for me as a tank) to have the option to show certain parts of the window during the fight. For instance the uptime of the buffs are interesting for me to see ho War Horn is doing. Great addon. My addon calculates buff uptime and all the other stats after...
File: Improved Death Recap04/26/16
Heya again. Did my own testing and...
Posted By: decay2
Heya again. Did my own testing and I think it's what I thought was going down, one of the other addons I had was interfering with yours. Not sure which one exactly, but after removing (over some time) these addons, yours is no longer reacting to whatever it was: Harven's AS to LAM adapter BugCatcher Also took off a couple others, b...
File: Improved Death Recap03/21/16
You may also want to include death...
Posted By: decay2
You may also want to include death by falling: ACTION_RESULT_FALLING ACTION_RESULT_FALL_DAMAGE It's not really that important, but then that case is also handled correctly :D I already noticed that, but then again the cause of death is pretty obvious :D. But who knows if certain pvp situations appear again sometime :D. Thanks, I w...
File: ESO Addon Validation - fighting global namespace pollution03/21/16
Re: Re: Errors
Posted By: decay2
I'm probably doing something wrong, I get a lot of lines like this: lib/LibStub/LibStub.lua The expression after '&' in a pipeline element produced an invalid object. It must result in a command name, script blo ck or CommandInfo object. At C:\ESOGlobals\ESOGlobals.ps1:46 char:11 + $o = & <<<< $luac $args 2>&1 + CategoryInf...
File: ESO Addon Validation - fighting global namespace pollution03/19/16
Errors
Posted By: decay2
I'm probably doing something wrong, I get a lot of lines like this: lib/LibStub/LibStub.lua The expression after '&' in a pipeline element produced an invalid object. It must result in a command name, script blo ck or CommandInfo object. At C:\ESOGlobals\ESOGlobals.ps1:46 char:11 + $o = & <<<< $luac $args 2>&1 + CategoryInf...
File: Improved Death Recap03/19/16
BTW I did not had any crashes maybe...
Posted By: decay2
BTW I did not had any crashes maybe it was just him using the 64 bit client that currently crashes a lot even without addons. No my game is 100% stable, no crashes, no pink textures. Only problems I have had are the sound glitches everyone gets on the 64bit client, and after installing Improved Death recap, and when Master Merchant...
File: Improved Death Recap03/18/16
This crashes game...no crashes befo...
Posted By: decay2
This crashes game...no crashes before then a few minutes into game after installing this addon game crashes. Uninstalling this addon = no crashes once again and a perfectly stable game. Seems a lot like the same bug that happened with Master Merchant version 1.8.3 that crashed everyone's game - go see what that addon author had to d...
File: Improved Death Recap03/17/16
I uploaded an update: So now the...
Posted By: decay2
I uploaded an update: So now the Damagetypes will be shown in these colors: Generic & Heals Physical Fire Shock Daedric Cold Earth I don't know if this is actually used? :eek: Magic Disease Poison I hope this is ok. In case there is some demand, I guess I could also implement an option to set these colors.
File: Improved Death Recap03/12/16
OK Tested its realy nice. 1. My req...
Posted By: decay2
OK Tested its realy nice. 1. My request woud be to add little icons on front of the spells like in the original death recap. 2. Woud like to be able to select and copy the text out. 3. Stamina always ONLY seams to display on the last hit that killed and nowhere before like on your screenshot it looks like this: and its always 0 even...
File: GroupDamage01/17/16
Spamming the Chat Window
Posted By: decay2
I updated GroupDamage today and found it writing "true" or "false" to the system chat occasionally. The culprit seems to be the in line 431 in /mcore/functions.lua writing the variable when entering/exiting combat --- Thanks for this Addon, I like it a lot! I hope Zenimax leaves the API open for this.
File: Quick Enchanter10/09/14
Bug
Posted By: decay2
Hi, I got Alpha Tools AND Craftstore installed and got the Problem, that the Icon sits directly on top of the Craftstore Icon. Even exchanging the rules for the Icon positioning in QuickEnchanterWindow.lua did not work, so I asume that Crafstore is loaded after QuickEnchant ASide from that thx for your awesome work! Best...
File: TESO Ingame Messenger - TIM09/18/14
Error when clicking on Link
Posted By: decay2
Hi, Thanks for your awesome Addon. I get an Error when Clicking on Links (Items, achievements...) Error: 1 / 1 Time: 21:22:23 Gametime: 10733.811 Count: 1 Reason: function expected instead of nil At: tim/tim.lua:4854 Stack: tim/tim.lua:4854: function (anonymous)