Results: 55Comments by: coolmodi
File: BuffTimers01/21/16
Could the problem be the german cli...
Posted By: coolmodi
Could the problem be the german client i use? Have you tried the update I uploaded maybe half an hour ago? The problem with other languages should be fixed. Tried it with french and german and it worked. Edit: Nvm, it's still awaiting approval, you have to wait until the admins give it free for download! Edit: And that hap...
File: Calculator01/21/16
I would like to have that kind of f...
Posted By: coolmodi
I would like to have that kind of functionality but I find myself running into issues when trying to handle order of operations. My mind quickly starts thinking parse trees and runs away. Maybe I'm overthinking what I would have to do but I currently cannot think of a simple way of going about handling the order and depth. The...
File: BuffTimers01/21/16
Is it possible to get it working in...
Posted By: coolmodi
Is it possible to get it working in french client ? I don't know why it shouldn't already, I'll check it real quick. Edit: Found the problem, uploading a fix so it works with localized clients.
File: Calculator01/20/16
Why don't you just make the UI beha...
Posted By: coolmodi
Why don't you just make the UI behave like a real calculator by adding brackets and just showing whatever you enter, pressing = will then solve it, as long as the syntax was correct. Would be much more useful that way if you could just enter stuff like (x+y)*(z-w). Edit: You also haven't defined LAM2 used on line 146, that throws...
File: GroupDamage01/19/16
Ah I see, I could just add a slider...
Posted By: coolmodi
Ah I see, I could just add a slider in settings to adjust the update intervall. In small groups/fights it really shouldn't be a problem doing it multiple times per second, but in huge fights with huge arrays to loop through that could become a problem. I have a pretty good PC ([email protected]) and have no clue about performance in...
File: GroupDamage01/18/16
Referencing ms intervals instead of...
Posted By: coolmodi
Referencing ms intervals instead of second intervals. I'd be happy to performance test it to see if the data has any adverse effect, as well as measuring for any anomolies with comparible addons that display DpS statistics :) Maybe it's just a big brainfart on my side, but I still don't get what you mean :confused: DPS is just...
File: GroupDamage01/18/16
Everytime I go into and out of comb...
Posted By: coolmodi
Everytime I go into and out of combat now, the addon is sending true/false yellow text to chat box. Yes, sorry, uploaded a fix. Those hiding/showing on combat state functions were a last minute change, just went through the files with notepad++ looking for debug output before uploadig, missed that one, hopefully the only oversig...
File: GroupDamage01/16/16
If you're not conscious of your own...
Posted By: coolmodi
If you're not conscious of your own words and reasoning, there's nothing I can do or say to make you aware of it. "If you don't know why you're wrong I won't tell you." Good going there mate! But again: Only #3 could be seen as "bad", the other 2 are just something you can put nearly any player that is not #3 in. And I haven'...
File: GroupDamage01/16/16
Thank you for providing such a perf...
Posted By: coolmodi
Thank you for providing such a perfect demonstration of what @AlphaLemming meant, as to why such add ons should not exist in the first place. Its mere existence lets you feel entitled to judge and categorize other players negatively. I didn't judge anyone, I only stated what general type of people are involved in this discussion f...
File: GroupDamage01/15/16
If this add-on gets banned, as unli...
Posted By: coolmodi
If this add-on gets banned, as unlikely as it is to happen due to so many authors having to agree, I'd like to see a boycott of updating all addons after the next dlc. I see the reasoning for not having something like that in, but seriously, it's a crap reason, it was since this game came out. Imho there are 3 kinds of people...
File: GroupDamage01/15/16
The existence of the unit id in com...
Posted By: coolmodi
The existence of the unit id in combat events that don't involve you was an oversight and not intended at the time the change was made. Sad to hear that, but thanks for letting me know.
File: GroupDamage01/15/16
look at this horrible whining about...
Posted By: coolmodi
look at this horrible whining about this addon :D http://forums.elderscrollsonline.com/en/discussion/241251/spy-addon-group-damage Wondered when something like that would pop up :) Imho it's just like that: You are in an "we want to be good" guild/group, then be good, improve (and that addon can help with that as you actuall...
File: GroupDamage01/01/16
Well, I'll explain my throught proc...
Posted By: coolmodi
Well, I'll explain my throught process and why I asked about faction. For filters, you have A for All, P for Player, and G for Group. I would like to see an E for Enemy. This would allow you to see the damage and healing of enemy players in Cyrodiil. I would find seeing which enemy players are putting out the most healing and damage...
File: GroupDamage12/30/15
After seeing that abilities are kno...
Posted By: coolmodi
After seeing that abilities are known I also thought about it, but that's something for when the more important things are done. Is there a way to identify the faction of the targetunitid? Don't think so, the IDs just identify each unit, they give absolutely no information about it. Why do you ask? Edit: The only way I see...
File: GroupDamage12/30/15
What all data are you able to get f...
Posted By: coolmodi
What all data are you able to get from the API using this addon's approach. Is it just a number and the name attached to it? If you're not the source or the target you only get following, didn't know abilityId is filled all the time until now though, you can get the name from it. http://i.imgur.com/KGrhZOW.png Working info i...
File: GroupDamage12/28/15
Re: Performance feedback.
Posted By: coolmodi
the performance of latest release is much better in heavy pvp to the point of not seeing any impact at all on my system overall :) Good to know :) Still noticing a bit of deviation on dps per player deviation especially for second duration fights That's because right now the addon just uses the reported combat start and en...
File: GroupDamage12/26/15
considering it basically tracks eac...
Posted By: coolmodi
considering it basically tracks each hit that is made by anything. That was the problem :) I made it save every single hit forever and just go through them every time the panel updates to get the new numbers. In a long fight that could mean it would go through hundreds or thousands of dmg/heal events for every unit every se...
File: GroupDamage12/21/15
One thing I noticed will experiment...
Posted By: coolmodi
One thing I noticed will experimenting with this add on in Cyrodiil in a PvP raid (to evaluate where we can improve group damage) was game performance took a pretty noticeable decrease. The "system" used now just adds all hits together for every unit tracked everytime it updates (appprox. every second). That needs to be changed, i...
File: GroupDamage12/21/15
I compared values to FTC and AUI co...
Posted By: coolmodi
I compared values to FTC and AUI combat DPS and the timers seem the same and the total dmg values are the same, the DPS reported tends to be off. What do you mean with "off"? If both the timer and dmg done is the same then the math should only be off by 0-0.5 seconds. My addon uses whole seconds (GetTimeStamp() method), FTC uses...
File: MitigationPercent (with working penetration stat)11/27/15
1. The level is calculated incorre...
Posted By: coolmodi
1. The level is calculated incorrectly for veteran ranks. VR16 is calculated as level 66, but is actually 65 (note VR1 is level 50). That was always like that, I tested both on my VR10 char multiple times, last time with the new update, and 50+VR is still correct, e.g. using 60 as lvl for my char gives me correct results, usin...
File: MitigationPercent (with working penetration stat)11/12/15
Re: Just FYI from a manual installer - ZIP file does not contain a master folder
Posted By: coolmodi
The ZIP I just downloaded just has the individual files inside, luckily I unzip them to another folder first and noticed. Sorry, my fault, gonna upload it again. Edit: Done!
File: MitigationPercent (with working penetration stat)05/23/15
Re: Re: Re: Re: Re: Re: Re: Bad function?
Posted By: coolmodi
I think my penetration (basic + trait + armor sets + passive skill etc.) Havel's Extended Stats afaik shows your Penetration. Yes ... example trait is source of penetration, sets of armor and weapon etc. Well, the weapon trait can be on any weapon, but it's percent based and therefore mostly useless. If you choose between...
File: MitigationPercent (with working penetration stat)05/19/15
Re: Re: Re: Re: Re: Bad function?
Posted By: coolmodi
So ... is it better more spell/weapon penetration or spell/weapon damage? Is there even a source of penetration available other than passives? I'm not really playing atm, but I don't remember even having the choice between weapon damage and penetration :) Can u add to your addon Spell and weapon Penetration? You can't kn...
File: MitigationPercent (with working penetration stat)05/17/15
Re: Re: Re: Bad function?
Posted By: coolmodi
Interesting ... But, then i do not understand different between weapon/spell penetration and weapon/spell damage. Is it same? Formula for DMG (-HP) = (weapon/spell penetration + weapon/spell damage) - resist ? Lets say you get attecked by a spell that does 500 dmg (tooltip), attacker has 1000 spell penetration (including the b...
File: MitigationPercent (with working penetration stat)05/08/15
Re: Bad function?
Posted By: coolmodi
Bad function? 1. screen: I have clean char, level 5, without passives, armor and weapon. 0 resits = 0 percent. Is is OK. 2. screen: Char has armor with 125 resits. Mitigation is 0,5%. Then would be 250 (2x125) resist = 1%, but is not. 3. screen: Char has armor with 231 resits. Mitigation is 2,6%. It is not possible. Where is...