Results: 6054Comments by: Baertram
File: libCommonInventoryFilters - OBSOLETE & DISCONTINUED05/22/20
Re: FREE Enjoyment
Posted By: Baertram
You are welcome. Glad you enjoy being sarcastic:rolleyes: Please don't try to carry it too far, thanks. Background info: I've deleted your "Please update" posts here 2 times and wrote you a private message to stop the silly posts please (inlcuding instructions how to fix the APIversion you refer to as "needed update" yourself)...
File: Advanced Filters - Updated05/20/20
Well, disable BugCatcher than and t...
Posted By: Baertram
Well, disable BugCatcher than and test if it is the same after that. And: Test with ONLY AF enabled. Many addons = ppossibly many FPS drop. If I'm only using AF my fps do not drop dramatically. And I'm also using a lot of other addons together with AF, and got no dramatically FPS drops. Creating and decon items will update the...
File: New Addon Template05/19/20
Hi, please remove the LibStub de...
Posted By: Baertram
Hi, please remove the LibStub dependency in your addon AND the embedded libraries! Ppl are using this template and create new addons based on wrong and outdated data. If you include the libs include them with their txt files properly please and do not hardcode them from your example addon's txt file. New devs cannot see that th...
File: pChat (Chat customization & help: look/notification/sound/automation/history)05/18/20
Re: Re: Re: Settings menu in chat?
Posted By: Baertram
Ask what you do not understand and I might be able to explain it to you. Basically the chat will not be ready to see output for the "human" eye before the event_player_activated was fired by the game. This fires after login after all addons were loaded properly. But addons and the vanilla Ui also are able to post to the chat BE...
File: pChat (Chat customization & help: look/notification/sound/automation/history)05/18/20
Re: Settings menu in chat?
Posted By: Baertram
This my friend is not pChat. The chat says somethign about combat and buffs. So this is any buff addon you are using like Srendar or similar where you have enabled "debug" mode. PChat only is the trigger to show that stuff at login before the chat was loaded -> pChat provides this helper so you can see chat output of addons before e...
File: Urich's Skill Point Finder05/17/20
Thanks for keeping this great helpe...
Posted By: Baertram
Thanks for keeping this great helper alive! Very appreciated. In case you haven't read this info posted by ZOs_DanBatson, this might come in handy detecting Skyshards: https://www.esoui.com/forums/showthread.php?t=9093
File: WishList (Set item search&tracker/wanted Gear list)05/17/20
Re: Quality changes
Posted By: Baertram
Might be because I have tried to dynamically add the new mythic quality of the pts already. Will have a look this evening. Thanks for letting me know. Hi, i cant change the quality range. only one quality is selectable. https://prnt.sc/sian0i in a previous version I could choose a range (normal -> legendary). https...
File: Stow It Auto-Sheather05/16/20
Re: Auto Unsheathing When Changing Areas
Posted By: Baertram
Thanks BigMons for the very detailed answers. Traveling to new zones and outlaw refuges does fire an event_player_activated so it's somehow connected to this then. That's totally different to just "entered a door or house" and the weapons got unsheated, which definately is related to buffs by other players and not the addon then....
File: Red's Countess Travel05/16/20
Hi, please remove the LibStub de...
Posted By: Baertram
Hi, please remove the LibStub dependency in your addon! Where did you find the example still using LibStub, please link me the wiki entry so I can fix this, thanks. LibStub is obsolete and IF it is used it is used within the libraries txt files, not your addon's manifest. e.g. wrong: ## DependsOn: LibStub LibAddonMenu-2....
File: LibTableFunctions-1.005/16/20
Thanks. In additions you guys can...
Posted By: Baertram
Thanks. In additions you guys can use these functions of ZOs: https://github.com/esoui/esoui/blob/master/esoui/libraries/utility/zo_tableutils.lua Please remove LibStub as it is obsolete: New libs should never use LibStub anymore. OLd: --Register LTF with LibStub local libName, libVersion = "LibTableFunctions-1.0", 1 lo...
File: Skill Blocker05/15/20
Oh this was only related to the nor...
Posted By: Baertram
Oh this was only related to the normal UI not the skills window. Shouldn't/Mustn't be the locks though as there is not that much space available above the icons (if you use other addons). This would just disturb.
File: Skill Blocker05/14/20
Thanks for the update. The small...
Posted By: Baertram
Thanks for the update. The small locks are currently only shown inside the skill window. Is this the intended behaviour? Could we get any visual enhancement on the normal UI as well? Shouldn't/Mustn't be the locks though as there is not that much space available above the icons (if you use other addons). This would just disturb...
File: Skill Blocker05/13/20
Thanks for the addon! Comes in han...
Posted By: Baertram
Thanks for the addon! Comes in handy Global vars normally are using capital characters. Your global variable blocker is not very specific and could be overwritring other variables with the same name. I'd change it to the addon's name e.g. SkillBlocker (with capital S and B) as this won't be most likely reused in other addons. On...
File: RGB AOE05/13/20
Cool idea! Thanks for the addon....
Posted By: Baertram
Cool idea! Thanks for the addon. Just a though as the addon is brand new and maybe it would be a good time to add: Could you please add the server dependent settings ? Old: r.savedVars = ZO_SavedVars:NewCharacterIdSettings("RGBAOESavedVariables", 1, "RGBAOE", r.defaults) New: r.savedVars = ZO_SavedVars:NewCharacterId...
File: MundusMap - Working 1.6.5 & settings menu05/13/20
Sorry but this was only a patch I d...
Posted By: Baertram
Sorry but this was only a patch I did years ago. Unfortunately I'M supporting > 100 addons already and cannot take over more. I'm not even understanding what the problem here is, sorry. And I do not own a controller nor I'm willing to play in gamepad mode to test things out. Please search for other addons, I bet there are some p...
File: Bear Synergies05/12/20
Is LibDialog really needed for this...
Posted By: Baertram
Is LibDialog really needed for this addon? All code lines in this addon's filse are commented atm. So it wouldn't be needed at the moment, right? I'm just asking as I scanned my addons for LibDialog addons as LiBDialog will strip LibStub with next update "Greymoor". And another question: Is this addon working with the German...
File: pChat (Chat customization & help: look/notification/sound/automation/history)05/12/20
Okay, I saw that one. Just was not...
Posted By: Baertram
Okay, I saw that one. Just was not able to reproduce it. So I thought there must be something in before to behave it like this, like you said you did a reloadui? And before changed the slider to 9? So I thought there must be some circumstances/steps like 1. login 2. change slider to 9 3. reloadui 4. Moved slider to 0 again 5...
File: Advanced Filters - Bound items/Item Set Collection filter plugin05/12/20
Please test this version of my plug...
Posted By: Baertram
Please test this version of my plugin for AdvancedFilters: https://www.dropbox.com/s/koatifnnynknpjz/AF_FCOBoundItemsFilter_1_20.zip?dl=0 Does it work properly and got all filters you asked for? I did not have time to test it ingame so errors might happen. So please test at inventory, bank, and crafting tables if it shows up p...
File: pChat (Chat customization & help: look/notification/sound/automation/history)05/12/20
Thanks, but I meant the part "playi...
Posted By: Baertram
Thanks, but I meant the part "playing with the sliders" :D Everything else was clear to me. I only need the steps like "set it to 5", Chat bg is half transparent. "set it to 12",chat bg is black. "Set it to 9",chat bg is still black but should be less dark, etc.
File: pChat (Chat customization & help: look/notification/sound/automation/history)05/11/20
Weird, my transparency slider works...
Posted By: Baertram
Weird, my transparency slider works normally. 9 looks like that: https://i.ibb.co/JvZ2XHR/beta-chat-transparency-9.png Moving the slider from 0 to 11 and back, reloadui in between. Everything seems normal. Any "steps" you can tell me to get your GIF shown problems? What do I need to do in detail to get it behave like this? tha...
File: pChat (Chat customization & help: look/notification/sound/automation/history)05/11/20
Okay, thanks for the head up. Ag...
Posted By: Baertram
Okay, thanks for the head up. Again something which works flawlessly at my end. Maybe another leftover included old/outdated library in any subfolder of an addon? :p Could you please try if the pChat beta version linked in the sticky fixes this problem for you. But it also changes the settings of pChat to submenus where relat...
File: FCO ItemSaver05/11/20
It was not allowing me to use the s...
Posted By: Baertram
It was not allowing me to use the standard red lock items. Even with the flag's icon = red it disallowed the reading of a recipe marked with the red lock icon? Odd. Hope this was a temp bug. If it happens again please tell me and we'll find a way to hunt this bug down ;)
File: pChat (Chat customization & help: look/notification/sound/automation/history)05/11/20
Never had this happen so far and I'...
Posted By: Baertram
Never had this happen so far and I'm not quite sure if I understand the error correctly as well. "Your /say color is white and everything that is posted is white, no matter what channel it used?" btw: pChat and rChat should NOT be enabled together! As noone of you seems to reads the sticky post above nor answers the questions wr...
File: Advanced Filters - Bound items/Item Set Collection filter plugin05/11/20
Hi. If it's in the inventory of...
Posted By: Baertram
Hi. If it's in the inventory of the toon it's either bound on pickup BIND_TYPE_ON_PICKUP or bound to the toon via BIND_TYPE_ON_PICKUP_BACKPACK, should work yes. I can check if this works ingame and add it I guess. But I need to see if I have to enhance the base addon AdvancedFilters for it or if the plugin here would be enough...
File: Quiet Stealth05/10/20
Yeah, makes sense. Didn't have any...
Posted By: Baertram
Yeah, makes sense. Didn't have any idea how to implement that script call in an addon. So I found code used to silence the Ultimatum sound and modified it. I removed the hook call and added your suggestions. Thanks again! /script is just the way to run lua code so everything after the /script is lua code you can copy&paste i...