Results: 5992Comments by: Baertram
File: AutoRefine02/29/20
Please add the needed dependencies...
Posted By: Baertram
Please add the needed dependencies to the addon description: LibAddonMenu-2.0 LibSlashCommander LibPrice Easier to find and install them before login and checking the addon manager. Thanks
File: AllCraft02/29/20
You should add the needed dependenc...
Posted By: Baertram
You should add the needed dependencies to the addon description. LibAddonMenu-2.0 LibSets
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/29/20
Re: Re: Re: Chat Tab settings now working correctly
Posted By: Baertram
Okay, thanks for the feedback. Will try to reproduce this with only pChat. Hi Baertram, you got it correct I have tried this by turning off other mods but still happened. But I will give your ago as wasnt aware of the mod. :) Thanks Hi there, Not sure if I understood it correctly: You got 2 tabs and on tab 1 is gui...
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/29/20
Re: Whisper sound files.
Posted By: Baertram
Can we get a list of sounds that are available to the whisper notification? The slider does not work that well because it can not go through them one at a time and even if we could there are hundreds of them to go through. The default one I used to use had something to do with lore books now I can't find it and it is driving me insan...
File: FCO ItemSaver02/29/20
FCOIS marker icons appliey = item i...
Posted By: Baertram
FCOIS marker icons appliey = item is protected agasinst ALL! You need to either set the exclusions here in the anti settings for the normal icons. Or for each dynamic icoins in marker icons->dynamic->dynamic #->protect against ... So your anti-research allows to research researchables but CrafStore says "no, it's protected". Il...
File: FCO ItemSaver02/28/20
Did you enable research of research...
Posted By: Baertram
Did you enable research of research marked items within FCOIS anti settings? Are you able to research an as research marked item in vanilla Ui (without CraftStore)? Last FCOIS patch fixed api functions which CS might use. So this should allow research IF you marked an item for research AND allowed those items to be researched in...
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/28/20
No problem, check the beta version...
Posted By: Baertram
No problem, check the beta version linked in the sticky post above. It should fix the problems. I didn't make any changes to my guilds. My setup is the same for each of my guilds (abbreviated guild name). None of them are working. I'm sorry it took me so long to find your response! Hm, it was working for me yesterday as I te...
File: FCO Lockpicker02/28/20
Thanks for the offer but it's usele...
Posted By: Baertram
Thanks for the offer but it's useless imo. The addon users should finally understand this instead of asking for useless updates. Thanks but why? I'm still here and there is no update needed at all? Just enable the checkbox "Allow out of date addons" ingame. Just because a number comparison ingame says the addon is not updat...
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/28/20
Re: Automated Messages
Posted By: Baertram
For me they do work, I had tested them yesterday. Added an !ts command and the long text was shown in say, whisper, group, guilds chats properly. Not sure how to test this if it works for me. Maybe reinstall the addon, check all libraris are updated, and provide steps what to do to rebuild the problem. If I hust start a whisper...
File: FCO Lockpicker02/28/20
Thanks but why? I'm still here and...
Posted By: Baertram
Thanks but why? I'm still here and there is no update needed at all? Just enable the checkbox "Allow out of date addons" ingame. Just because a number comparison ingame says the addon is not updated, which is wrong, does not mean it is broken. Each major patch the same stupid discussion, sorry, nothing against you, but this...
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/28/20
Yes, it's known and happens within...
Posted By: Baertram
Yes, it's known and happens within Cyrodiil e.g. The chat system cannot load the container fast enough there... Try the beta version linked in the first "sticky" post. Be aware to extract "only" the pChat folder to your AddOns folder, and not the total ZIP file linked there! The description how to do it is below the link.
File: Mass Deconstructor02/28/20
Please do NOT include the libraries...
Posted By: Baertram
Please do NOT include the libraries without their own txt files! LibAddonMenu should be either nOT included at all, or included with it's LibAddonMenu-2.0.txt so the addon manager is able to read the txt file, check for islibrary and addonversion tags and ONLY load the newest version of the library. The way you do it here will AL...
File: Ravalox' Quest Tracker02/28/20
Oh, this was new to me. I alwas bu...
Posted By: Baertram
Oh, this was new to me. I alwas build a migration function for them as this was not happening in the past "automatically". Good to know. Will test this for sure! It looks to me like ZO_SavedVars:NewCharacterIdSettings handles migration of settings between the old and new API. What I mean is: 1) I had a character using the old...
File: Rulebased Inventory02/28/20
Last FCOIS update fixed the API fun...
Posted By: Baertram
Last FCOIS update fixed the API functions in total. e.g. FCOIS:IsVendorSellLocked etc. They are all using the FCOIS:CallItemSelectionHandler function internally and there was an error in the parameters which made the function not use the bagId and slotIndex of items properly. So could be this was your problem here. But: the item...
File: Game Information02/28/20
Hi Sternentau, As LibStub will b...
Posted By: Baertram
Hi Sternentau, As LibStub will be removed and is obsolete since Summerset please change the library loading to use the global variables of the library, instead of using LibStub. Old: local LAM2 = LibStub("LibAddonMenu-2.0") New without LibStub: local LAM2 = LibAddonMenu2 New hybrid using global var and if not...
File: ExoYs Auto Sheathe02/28/20
You should use the following event...
Posted By: Baertram
You should use the following event then: EVENT_PLAYER_ACTIVATED Register it in your event_add_on_loaded and do the checks for the inCombat and registering the updater function there instead of in event_add_on_loaded. Event_player_activated gets fired each time after login/reloadui/zone change with loading screens. Your fu...
File: Auto Read02/28/20
It closes the books automatically....
Posted By: Baertram
It closes the books automatically. Same like e.g. SpeedFarmer
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/28/20
Re: Chat Tab settings now working correctly
Posted By: Baertram
Hi there, Not sure if I understood it correctly: You got 2 tabs and on tab 1 is guild1 and on the tab2 is guild2. If you switch from tab1 (guild1) to tab2 (guild2) the chat channel at tab2 (guild2) tab will be /guild1? And this only happens if the setting is disabled? Did you test this with other addons disabled? If not, ple...
File: InventoryManager02/27/20
Please do NOT include the libraries...
Posted By: Baertram
Please do NOT include the libraries without their own txt files! LibAddonMenu should be either nOT included at all, or included with it's LibAddonMenu-2.0.txt so the addon manager is able to read the txt file, check for islibrary and addonversion tags and ONLY load the newest version of the library. The way you do it here will AL...
File: Clean My Chat02/27/20
so that every chat broadcast is int...
Posted By: Baertram
so that every chat broadcast is intercepted This sounds like overwriting the chat stuff in total, otherwise I couldn't think of a proper way to intercept all messages :( I bet you raise more trouble with this then :p btw: Currently ZOs introduced some problems to the chat so that formatters and other events are not working prope...
File: ExoYs Quickslot Assistant02/27/20
A hint on the LibAddonMenu options...
Posted By: Baertram
A hint on the LibAddonMenu options table: You do not manually need to index the entries via local optionsData = { etc. This is only disturbing you if you want to add/insert new options and need to renumber them all :( Just use either table.insert(optionsData, yourOptionTable) or simple do not use the index, just do it li...
File: ExoYs Auto Sheathe02/27/20
Welcome to addon coding. Your fu...
Posted By: Baertram
Welcome to addon coding. Your function EAS:Initialize() should be written like this: EAS.Initialize() Else you tell the game to look for an object (like a class) which could be referenced via the self variable. As you did not define EAS as ZO_Object:Subclass(), but only as table EAS = {} the entries of variables and function...
File: Auto Read02/27/20
Thanks and welcome to addon coding....
Posted By: Baertram
Thanks and welcome to addon coding. You should put the other events (except event_add_on_loaded) into your event_add_on_loaded callback function (AutoRead.OnAddOnLoaded) in order to let them register first as your addon was loaded properly! Else they could try to trigger stuff before your addon even reached event_add_on_loaded an...
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/27/20
Re: Re: Re: Re: Re: LUA errors at startup
Posted By: Baertram
Edit: pChat version on github for tests: https://github.com/Baertram/pChat/tree/pChat_guildId But you had called EVENT_MANAGER:UnregisterForUpdate("pChatDebug") directly at the callback fucntion, which will be run at first try and unregisters the updater than? So this was only run 1 time, setting pChat.triedOnce = true and then...
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/27/20
Re: Re: Re: LUA errors at startup
Posted By: Baertram
Thanks. This basically delays the event player activated by 999ms, right? Could have used zo_callLater as well for this :p local function OnPlayerActivated() local delay = 0 if CHAT_SYSTEM.primaryContainer == nil then delay = 1000 end zo_callLater(function() pChatData.sceneFirst = false ... end, delay)...