Results: 6042Comments by: Baertram
File: FCO CraftFilter (Filter bank/inventory/craftbag items at crafting tables & Favorites)11/22/15
Not sure, but after the update, stu...
Posted By: Baertram
Not sure, but after the update, stuff in the bank was showing up. I deleted the savedvariable lua file and let it recreate one, and all is well now :) ZOs got something wrong with the inventories. The buyback panel at the vendor e.,g. shows me the icon of the last sold item for ALL sold items. The bank got stacks with 217 items,...
File: Circonians BuffTracker11/22/15
Great addon Circonian! I really lov...
Posted By: Baertram
Great addon Circonian! I really love the dynamic buff alerts. Many many thanks for all your addons and effort! A feature request, if possible: Add profiles for the buff alerts as some buffs are not always equipped and we don't want to get alerted about them. Or maybe some kind of compatibility with e.g. Wykkyd's outfitter mac...
File: Crafting Material Level Display Updated11/21/15
Thx for the data update, got time t...
Posted By: Baertram
Thx for the data update, got time today to check them, add the ores etc. and update the files. Here's some updated files with data for the new materials added with IC. Data patch
File: LibFilters-2.011/21/15
You've chosen the wrong "refresh" f...
Posted By: Baertram
You've chosen the wrong "refresh" function for the alchemy panel. The correct one should be :HandleDirtyEvent() local inventoryUpdaters = { BACKPACK = function() PLAYER_INVENTORY:UpdateList(INVENTORY_BACKPACK) end, BANK = function() PLAYER_INVENTORY:UpdateList(INVENTORY_BANK) end, GUILD_BANK = function() PLAYE...
File: FCO CraftFilter (Filter bank/inventory/craftbag items at crafting tables & Favorites)11/21/15
I'll have a look why this could hap...
Posted By: Baertram
I'll have a look why this could happen. Any error message shown inside your chat or error popup as you start the game? The latest update just killed the add-on entirely, it doesn't even show up in the Add-on Settings, but is active in the Add-ons List (on the main screen). And it doesn't show "in-game" while playing.
File: Crafted Potions11/10/15
Thanks so much Ayantir! This is suc...
Posted By: Baertram
Thanks so much Ayantir! This is such an helping hand, as all the potions look the same... Idea (as there are some color-blind ppl playign this game who have asked me to change some stuff in the past already; and because I get confused by the item colors somehow): Add an option to change the way the difference is shown. a) Color...
File: FCO ItemSaver11/10/15
Thanks for the update. I was wonder...
Posted By: Baertram
Thanks for the update. I was wondering how this could have happen with my addon and this explains it now :-) But I saw it before as I was changing the addon to get patch 2.2 compatible. So now I know where it came from... I've implemented a small NIL check for the debug message so the error message shouldn't happen anymore. I'...
File: Advanced Filters - FCOItemSaver filters PLUGIN11/05/15
Sorry for confusing you :) Advan...
Posted By: Baertram
Sorry for confusing you :) AdvancedFilters is a base ADDON which is able to run alone (without FCOItemSaver!). FCOItemSaver is another base ADDON (which is able to run alone without AdvancedFilters). AdvancedFilters FCOItemSaver filter plugin is a PLUGIN (no standalone addon!) which is only able to run with AdvancedFilters enab...
File: FCO ItemSaver11/05/15
If I download the current version 0...
Posted By: Baertram
If I download the current version 0.7.9a directly from this website (www.esoui.com) everything seems to be ok? Have a look at this screenshot: http://fs5.directupload.net/images/151105/da25dyuc.png Maybe the minion file is corrupted then somehow but afaik the files are the same! Please deinstall the addon from Minion (right cli...
File: Friend Removed Notification11/05/15
Thanks, comes in handy. But please...
Posted By: Baertram
Thanks, comes in handy. But please remove these "initialized" debug messages as the addon loads. Tehre are SOOOO many of them with a lot of addons and they "spam" the chat at startup :rolleyes: German translation: local msg = { dataType = LIBNOTIFICATIONS_ROWTYPEID, notificationId = #LN_provider.notifications +...
File: Circonians LibNotifications11/05/15
This is awesome! Thanks circonian a...
Posted By: Baertram
This is awesome! Thanks circonian and all the others who tested and invented the idea (@CaptainBlagbird e.g.). It will help to keep messages clear in the notification area without spamming the game too much with onscreen messages (in some cases like friends addons, guild addons, etc.). Especially the callback functions will help...
File: FCO ItemSaver11/02/15
Addon will be updated soon with ver...
Posted By: Baertram
Addon will be updated soon with version 0.7.9a, fixing the left debug message and updating the libMainMenu library. Sorry for the trouble, hope everything works again now!
File: FCO ItemSaver11/02/15
Re: Re: Error with new patch (Orsinium)
Posted By: Baertram
Oh ok, didn't notice as my lib was up2date :) Thanks for the info and sorry for the chat spam! Will try to fix this asap, but Cheboygan I'm on the road :-(Hello, Here is the error message : user:/AddOns/FCOItemSaver/libs/LibMainMenu-2.0/LibMainMenu-2.0.lua:12: attempt to index a nil value stack traceback: user:/AddOns/FC...
File: Fast API (Discontinued)11/01/15
You got a typo in your addon descri...
Posted By: Baertram
You got a typo in your addon description now ;) ...tested and ready for API 100023 and automatically update the manifest.
File: Fast API (Discontinued)10/30/15
Thx dopiate for the tool! I'll add...
Posted By: Baertram
Thx dopiate for the tool! I'll add the FastApi line in my addons with the next updates (and time I can spare). Just a question: Is the FastApi line in the manifest TXT file only needed to "mark" addons that "participate" with your update tool? Or is there any other technical reason why it has been added? I understood, that t...
File: BetterGlyphTooltip10/16/15
Just a feature idea about the added...
Posted By: Baertram
Just a feature idea about the added textures for the helmet, chest, etc.: I don't know if the API let's you calculate this appropriate but how about adding a text tooltip info to the armor textures (inside the tooltip) where the calculated "infused" values will be shown for each of the armor parts (depending on the shown texture)....
File: Rune Level Filter10/16/15
Nice idea, thanks for the addon. I...
Posted By: Baertram
Nice idea, thanks for the addon. I did not test it so far but maybe it would be a nice idea to use the library libFilters to "hide" the filtered glyphs/runes instead of just hiding them "harcoded". This would make your addon more "integrated" with other addons too. Otherwise (maybe) some added controls to the slots will still be sh...
File: CraftCostAdvisor10/16/15
Hi there, nice idea with this tool....
Posted By: Baertram
Hi there, nice idea with this tool. I couldn't test it so far so I got two questions: -Are we able to calculate prices without having to use other addons like Master Merchant? (are there some "standard prices" available)? -Does the tool support multi language or is it planned to support multiple languages (I could offer you some...
File: FCO ItemSaver10/09/15
Re: Small request
Posted By: Baertram
Hey, sorry for the late reply. Currently got no internet and cannot work on addons. I'll think about it in the future. Greetings! Really like your Addon cuz there are loads of customisation-options to choose from, etc.. Nice job! Eventhough, still I would like to request one more tiny option (if possible); to be able to mark it...
File: Dustman09/21/15
I think this option is already in t...
Posted By: Baertram
I think this option is already in there? At least my new found materials, where I got a 200 stack in my inventory or bank, get moved to the trash. I don't use the autojunk so I cannot tell you if this is missing/not working. @Ayantir Is Dustman only selling 98 items now and we'll have to sell the rest manually or by help of the k...
File: FCO ItemSaver09/18/15
0.7.8d -Updated: Reorganized the w...
Posted By: Baertram
0.7.8d -Updated: Reorganized the whole settings menu: New submenus, better/enhanced description texts, combined settings where they belong together -Fixed: The settings for "Reactivate Anti-* automatically" will be en/disabled now if you en/disable the relating Anti-* setting at the settings menu! This way the Anti-* settings won'...
File: FCO ItemSaver09/15/15
0.7.8c Fixed: The inventory "flag"...
Posted By: Baertram
0.7.8c Fixed: The inventory "flag" context menu will react on the disabled icons now. Disabled entries will be hidden,the menus size will change and the additional buttons (remove all gear, remove all, undo) will hide/show depending on the relating settings (all gear sets disabled/all markers disabled). Updated: The tooltip for t...
File: Binder (Updated)09/15/15
Re: Re: Thx for the API fix but why didn't...
Posted By: Baertram
Minion definately needs the folder of the addon inside the Zip archive! If there is no foldername, the addon won't be recognized. And without the folder's name it can#t be applied automatically by Minion to the correct addon. As Minion is deleting the old folder your update here would just delete all files (including the lua fil...
File: FCO ItemSaver09/14/15
0.7.8b -Added: Options to deactiva...
Posted By: Baertram
0.7.8b -Added: Options to deactivate each icon in the context menus Attention: The inventory "flag" context menu and the filter buttons context menu will still show the disabled icons! So you are still able to mark/demark the items with disabled icons by help of the "flag" context menu entries. But the marker icons won't be visible...
File: Binder (Updated)09/14/15
Thx for the API fix but why didn't...
Posted By: Baertram
Thx for the API fix but why didn't you just upload the whole binder zip file, including the original lua files AND your changed manifest txt file? This would be more secure then rely on users reading your description or the addon name properly :D