Results: 6187Comments by: Baertram
File: Advanced Filters - Updated06/19/24
A fix was released already, please...
Posted By: Baertram
A fix was released already, please update AUI and your errors hopefully should be solved then. At first thank you for the issue solving! Just wanted to post a error log but seems you found the issue! Still in case needed; https://sir.insidi.at/or/logviewer/Yn4zSS this happened before i readed a possible solution. Going...
File: AUI - Advanced UI06/19/24
Thank you for the fast fix! :banana...
Posted By: Baertram
Thank you for the fast fix! :banana: About _: Yes I know. Basically you are right that addons that use _ would not mind it being overwritten as it's a placeholder only. But it still should be kept local where possible. If you use _ in your code just ad 1x local _ at the top of your file -> Done Hey sensi, in your add...
File: Advanced Filters - Updated06/19/24
It's definately AUI causing this, t...
Posted By: Baertram
It's definately AUI causing this, thanks for findig it! ! _, windowData.default_anchor.point, GuiRoot, windowData.default_anchor.relativePoint, windowData.default_anchor.offsetX, windowData.default_anchor.offsetY = windowData.originalControl:GetAnchor() !! Here GuiRoot get's overwritten !! As expected... We have contact...
File: LibScrollableMenu06/19/24
It's definately AUI causing this, t...
Posted By: Baertram
It's definately AUI causing this, thanks for findig it! _, windowData.default_anchor.point, GuiRoot, windowData.default_anchor.relativePoint, windowData.default_anchor.offsetX, windowData.default_anchor.offsetY = windowData.originalControl:GetAnchor() !! Here GuiRoot get's overwritten !! As expected... We have contacted...
File: AUI - Advanced UI06/18/24
Hey sensi, in your addon you are...
Posted By: Baertram
Hey sensi, in your addon you are having some variables leaking to global namespace that might overwrite other addons variables! e.g. file Framemover.lua local function OnFrameMouseUp(_button, _ctrl, _alt, _shift, _frame) _, AUI.Settings.FrameMover.anchors .... -> some global leaking _ here You need to define 1x local _ b...
File: Advanced Filters - Updated06/18/24
Just a hint: In LibScrollableMenu...
Posted By: Baertram
Just a hint: In LibScrollableMenu comments another user did some tests and he said AUI might be the one causing that as it was the only addon enabled that lead to the error (after some reload UIs and character switches). But it's not happening all the time... So again. Only a guess. Please try to do the followng as I found a may...
File: LibScrollableMenu06/18/24
Ok, i'm tryed do that but can't unl...
Posted By: Baertram
Ok, i'm tryed do that but can't unload addons from my character#2 coz of that error but triggered by ZO_ActiveCombatTips as parent :) You can just disable them at the character selection screen for example, before login of next character. Thanks for the massive tests. So maybe AUI could be an issue, maybe not? Another tester...
File: LibScrollableMenu06/18/24
Okay, thanks again! 1 step closer....
Posted By: Baertram
Okay, thanks again! 1 step closer. Could you do the same test on your end with beta version 2.3 BUT this time please only enable AddonSelector Needed libraries (+ LibDebugLogger for sure !!!) -> No other addons or libraries! Is the error reproducable then the sme way, like login char1 do something logout, login char2 -> err...
File: Advanced Filters - Updated06/18/24
Hm that log file does not contain A...
Posted By: Baertram
Hm that log file does not contain ANY error message, so all went good? Or did you upload the file before doing a reload UI after an error? You always have to logout or at least /reloadui to save data to the disk, after you did something ingame. Thank you, very appreciated! Another user tested on his end and he was not using Az...
File: Advanced Filters - Updated06/18/24
Thank you, very appreciated! Ano...
Posted By: Baertram
Thank you, very appreciated! Another user tested on his end and he was not using Azurah adddon so we do not think this is actually an issue. It could be any other, maybe even more common one. Or even a bug with LSM in combination with ZOs vanilla code, which only triggers in very rare circumstances (character relog e.g.). But we...
File: LibScrollableMenu06/18/24
Okey now... For the sake of intere...
Posted By: Baertram
Okey now... For the sake of interest, I took to check the theory that the problem is in some kind of add-on. That is, when loading this add-on under the same conditions, the problem should be repeated. Hey man first of all thanks for all your time invested into solving this, it's very appreciated! We do not hate things more than...
File: Advanced Filters - Updated06/17/24
Sorry didnt know about the "bug-eat...
Posted By: Baertram
Sorry didnt know about the "bug-eater" thingy, have disabled that "thank you" eats it up. Also enabled now the advanced error thingy. Will try to replicate the bug, also will disable "Azura" to see if that addon is causing the issue or not. Thanks at least for the reply! Will go test some more when server is back up from main...
File: PerfectPixel06/17/24
How do I increase the size of the o...
Posted By: Baertram
How do I increase the size of the object/NPC interaction text+button? That's nothing that PP controls nor changes afaik You'd need to find any addon that does that, or change your general "font" in the game -> See a few posts below where I have linked a font changing addon -> https://www.esoui.com/downloads/info3858-FontChangerupda...
File: PerfectPixel06/17/24
I was curious what the Scrolling (b...
Posted By: Baertram
I was curious what the Scrolling (beta) option actually does? As the name says it should change values of the scrolling related stuff. As: duration/intensity of the scrolling's animations I never actually tested that but based on Klisk's code it just changes some animation things.
File: LibScrollableMenu06/16/24
Good find, could be an issue there,...
Posted By: Baertram
Good find, could be an issue there, yes, but not for this error message! It would make me wonder why the internal LSM would change the parent of the drodpown (thats the list that opens as you click the combobox) based on that passed in parameter... At least selfVar was there to be used so it's a good find! Edit: No, after chec...
File: LibScrollableMenu06/16/24
Thanks for the nfo, very appreciate...
Posted By: Baertram
Thanks for the nfo, very appreciated. What I did not read from your post: Did you test with only AdvancedFilters enabled + LSM and needed dependencies? All other addons turned off. If the error then still happens, please describe me how to get that. Also tell me what settings you use in AdvancedFilters then -> All of them....
File: LibScrollableMenu06/16/24
Re: similar error
Posted By: Baertram
Then please test if the error goes away if you disable AdvancedFilters. I bet it does not... It's neither AS nor AF causing this. IF the error comes with LSM and AF and AS (only these 3 + needed dependencies enabled), which I really doubt as it cannot be, then I can do something. But I have tested it up and down meanwhile and N...
File: LibScrollableMenu06/16/24
Do you use "No Thank You" addon as...
Posted By: Baertram
Do you use "No Thank You" addon as the error happens (on the 2nd character logged in), as the user below your post mentioned it would be related to this addon? Do you get any error messages with that character? Check with LibdebugLogger and DebugLogger addon to see error messages that occur before chat is ready. Then please disab...
File: Advanced Filters - Updated06/15/24
Yeah I bet some addon they are usin...
Posted By: Baertram
Yeah I bet some addon they are using in addition, which uses Cyrodiil stuff as the error mentions ZO_ObjectiveCapture, is interfering here and maybe even overwriting/changing GuiRoot somehow? Edit: If you got "No Thank You" enabled it might be related to this addon. Please disable ALL other addons and test if the error is gone....
File: Advanced Filters - Updated06/15/24
First of all you got any addon enab...
Posted By: Baertram
First of all you got any addon enabled that moves lua errors to the notifications which is nothing I'm going to support. Disable those (BugEater, Bug*, No thank you) addons and try again. They make it really hard to find real errors as you do not get them / notice them as they really happen. And that info is what I need from you gu...
File: LibScrollableMenu06/15/24
As I wrote in that other addon's co...
Posted By: Baertram
As I wrote in that other addon's comment already I cannot rebuild the error :-( Whatever is happening there: I need more details what exactly you did and YOU need to test how to rebuild that bug in steps, and tell me. Also disable all addons except LibScrollableMenu and AdvancedFilters and test it again -> I can see you got Adv...
File: PerfectPixel06/15/24
Re: Re: Re: UI ERROR: 6B9A7AC5
Posted By: Baertram
Next time you need to enable the stack traceback in your LibDebugLogger, via the chat command /debuglogger stack on -> That will add more info and variable values as errors happen Please disable ALL other addons and only load AwesomeGuildStore and PP. Try if the error is gone. Reason is that you always get this error before...
File: pChat (Chat customization & help: look/notification/sound/automation/history)06/15/24
Re: Fonts doesnt work anymore
Posted By: Baertram
Hello there! For some reason none of the fonts apply when i try to activate them. It still keeps the standard one. Any ideas? Thanks in advance :) I don't know sorry, The fonts are entered as .slug files LMP:Register("font", "Arvo", "pChat/fonts/Arvo/Arvo-Regular.slug") LMP:Register("font", "DejaVuSans", "pChat/fonts/De...
File: Addon Selector (Save AddOn profiles/packs)06/15/24
Is it possible for this addon to wo...
Posted By: Baertram
Is it possible for this addon to work in the character select menu? No. Here is a list what addons cannot do and must not do: https://www.esoui.com/forums/showthread.php?t=9865 The first line already answers your question
File: BeamMeUp - Teleporter (Fast Travel)06/14/24
All that I changed was adding more...
Posted By: Baertram
All that I changed was adding more context menu entries via LibCustomMenu to chat right click menus, so nothing that should make a difference to the action layer pushes and pops (but actually I do not know when they push or pop and what values they use then, based on where you clicked). Thanks for taking a look. Hi @DeadSoon I fo...