Results: 5763Comments by: Baertram |
File: Auto Recharge (and repair)08/02/23 |
![]() Posted By: Baertram
I'm using Version 2.76 - 2023-07-10 and I'm not getting auto repair on the shoulder slot.
Hi, I need some more details please:
Does the same not work if you disable ALL other addons? Only Auo Recharge + dependencies enabled.
What are your settings for repair in detail, each setting?
In combat or out of combat too?
What reair k...
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File: FCO ChangeStuff08/01/23 |
![]() Posted By: Baertram
I think Votan's addon here provides that, and many other usefull features, already:
https://www.esoui.com/downloads/info2885-VotansImprovedSetsBook.html
Click on any notification icon to clear underlying status.
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File: Circonians WaypointIt07/30/23 |
![]() Posted By: Baertram
Thanks a lot!
Hi votan,
I saw you have updated WaypointIt but you did not add the
"next quest keybind" and the "accessibility settings" which I had prepared and tested in the comments here.
Currently I always have to manually add the changes to every new WaypointIt version you release, as the blind guys ask for it and use i...
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File: Circonians WaypointIt07/30/23 |
![]() Posted By: Baertram
Hi votan,
I saw you have updated WaypointIt but you did not add the
"next quest keybind" and the "accessibility settings" which I had prepared and tested in the comments here.
Currently I always have to manually add the changes to every new WaypointIt version you release, as the blind guys ask for it and use it to ease their g...
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File: FCO ItemSaver07/29/23 |
![]() Posted By: Baertram
The time I've added that DLWC did not support those writs as API.
Maybe it was added meanwhile, can have a look.
The demark at bank works individually though. You need to specify the dynamic marker icon to do so in the marker settings.
I've noticed despite the settings being enabled writ items for provisioning and alchemy a...
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File: Dolgubon's Lazy Set Crafter07/27/23 |
![]() Posted By: Baertram
Why does this addon still require Libstub? is it ok to remove Libstub from the addon manifest without breaking it?
It's because of LibFeedback which still uses it and LibAddonMenu2 too in his addon subfolder "lib", as he still includes an old version LAM 2.0 v25!
LibFeedback could be kept that way but LibAddonMenu-2.0 v25 is old...
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File: Shut Yer Trap - Mute NPCs07/27/23 |
![]() Posted By: Baertram
Could not create dropdown 'Muted Dialogue' of Shut Yer Trap.
Okay, guess I broke the code in function SetUnmuteDialogueChoices() then :D
The func is used in that dropdown control and if it fails or got an error it might throw that error now that the LAM control could not be created (like before).
And as the error in LAM code...
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File: Descendants Support Set Tracker07/25/23 |
![]() Posted By: Baertram
Hint:
Instead of coding all the tooltips manually with your function DSST.createNameTooltip(iSetID, iLabel)
You could have added the same LibSets tooltips that are shown at inventory items (by LibSets, using the LibSets settings menu to configure them) to your own controls by using the API function:
--If you want to add the...
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File: Shut Yer Trap - Mute NPCs07/25/23 |
![]() Posted By: Baertram
Dropdowns got the choices tables where you define the entries.
If you also define choicesValues (which represent the value to save to the savedvariables e.g. for each of the entry in choices) and/or choicesTooltips (the tooltips of each dropdown entry) they must match the same key and number of entries!
Else you will get an error...
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File: Votan's Addon List07/23/23 |
![]() Posted By: Baertram
Hi Votan,
some ppl get this error message as they switch to a 2nd monitor via ALT+TAB or WIN key and get back to the addon manager.
I was enabling addons and tabbed over to another monitor then back to the game highlighted another addon to enable and this error popped up
/EsoUI/PregameAndIngame/ZO_AddOnManager/ZO_AddOn...
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File: Custom gamepad button glyphs07/22/23 |
![]() Posted By: Baertram
Hi,
please fix you globally leaking function name Set and make it local!
I currently will overwrite all other addon/vanilla code variables with name Set as you have not added the function to your global variable ButtonsManager (which neither is unique and should be renamed!) nor have provided any unqiue name.
Variables not defin...
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File: akamatsu02's Markers07/21/23 |
![]() Posted By: Baertram
Looks nice to have such a feature, but I somehow have the fear it "could" have an performance impact :D
Depends on if and how often the circles need a redraw to show them properly for the group members.
Hello,
How is the circle on the ground implemented?
I didnt look at the actual code but your picture looks like it is comp...
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File: Advanced Filters - Updated07/19/23 |
![]() Posted By: Baertram
I am getting most of the level 3 icons not show (not even "inactive" but not show at all) with 1.6.3.2:
https://i.imgur.com/dBGSWzG.png
(The screenshot is taken with only the Add-on Selector and Advanced Filters running.)
Weapons tab has no icons other than "ALL", Armor tab has all icons except Shields, Jewelry has "ALL" onl...
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File: EsoBR - Tradução Português - v202307/19/23 |
![]() Posted By: Baertram
@rodrigo, frooke:
Please add ALL needed dependencies of your addons at the description TOP so users can directly see them!!!
From your ESOBr.txt file :
DependsOn: LibAddonMenu-2.0>=28
And also PLEASE update the changelog next time you update the addon so we as ESOUi staff, and the users too, can see what was changed.
Man...
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File: EsoBR - Tradução Português - v202307/19/23 |
![]() Posted By: Baertram
Doesn't the expanded list (clicked arrow) tell you the names of the dependencies which are missing?
You need to downlaod them via Minion and install them AND enable them at the addon manager (scroll down to libraries if it's a library that is needed as dependency).
This addon here should need the dependency: LibAddonMenu
So ins...
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File: FCO ItemSaver07/18/23 |
![]() Posted By: Baertram
I think I found the problem and was able to fix it.
I have some "fixes" active after settings got laoded to prevent wrong saved data, like a "text" in the "number" field.
For the "top" offset field I forgot to add a check against string and thus the field was ALWAYS considered wrong and overwritten with the default value 0. :eek:...
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File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)07/17/23 |
![]() Posted By: Baertram
Hi code,
Here is how the issue looks like:
https://i.imgur.com/T468xaV.png
-> Submenu of other plugin shows your entries of your level filter
Your level filter plugin somehow inserts into "all" subenu of other plugins :p
Maybe your filterinformation was not properly setup to only add it to some special panels and subfilters....
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File: Advanced Filters - FCO Item trait filter plugin07/17/23 |
![]() Posted By: Baertram
Edit2:
I found the problem and it's happening if addons are generating entries for the plugin texts without adding their addon name or any other unique identifier! Then the strigs will be overwriting other plugins (in this case CharacterKnowledge is loaded after my addon here and thus overwrites my strings).
It's a general proble...
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File: Advanced Filters - FCO Item trait filter plugin07/16/23 |
![]() Posted By: Baertram
Okay, I'll be too lazy to fix it for a while :p Thanks for the info.
Seems that some translations are missing somehow, and e.g. precise is twice in the list.
Hello, I was trying to understand why some trait names show up as the trait ID number... Any pointers how I might try to fix this?
I noticed the reason precise is in the...
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File: LibSeasonalEventManager07/15/23 |
![]() Posted By: Baertram
Thanks for the exaplantion, it's more clear now.
Hint: IJA_Seasona_Event_Manager -> Typo, should be IJA_Seasonal_Event_Manager
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File: LibSeasonalEventManager07/14/23 |
![]() Posted By: Baertram
Hi there,
your repository link is broken and somehow I do not understand how to use this library :confused:
The global name of the library is LibSeasonalEventManager, right? I'd add that to the description top then.
-> LibSeasonalEventManager.GetDailyResetTimeRemainingSeconds() is clear for example.
What is IJA_Seasona_Even...
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File: SprintSens (Fixed)07/13/23 |
![]() Posted By: Baertram
Hi again, another hint :p
The changes should be put at the "Changelog" tab as you update your addon, and not written to the description.
The changelog tab is an extra tab at the top of the page so usrs can easily select and see it without having to search the descriptions for the last changes.
Changelog usually piles/stacks so n...
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File: SprintSens (Fixed)07/12/23 |
![]() Posted By: Baertram
Thans for the fix.
Before uploading a fix or patch of existing addons please CHECK IF the optional patches/addons at that addon are enabled:
https://i.imgur.com/R3bGvxi.png
If enabled (means you see those links): Use them please!
I've now connected your patch to the original addon.
https://i.imgur.com/O4qPPhB.png
Edit:...
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File: FCO ItemSaver07/12/23 |
![]() Posted By: Baertram
Okay, I thought so that older/other addons cause that.
If settings menus "all of sudden" miss-behave it's 99% an old LibAddonMenu-2.0 in any subfolder of other addons and you should ALWAYS do the following (not only then but ALWAYS before reporting ANY bug!):
-Disable ALL addons!
-Only enable the addon you got the bug with
-Onl...
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File: FCO ItemSaver07/10/23 |
![]() Posted By: Baertram
The gear & dynamic icons can't be changed either the icon itself or the colour. I've tried uninstalling and reinstalling and I still have this problem. I don't know how to fix it please help.
Sorry, changing them works fine for me.
More details please, screenshots,...
Did you wait for the settings menu to load!? The icon at t...
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