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Results: 107Comments by: marlonbrando
File: Automatically Accept Quests05/07/18
A dream that comes true ... A long...
Posted By: marlonbrando
A dream that comes true ... A long time I wish an addon like this. :banana: I have not tested it yet, but if it does not already exist, could you please include an option to automatically accept (and turn-in) each and every quest? This would be great for alts since I've done the whole story with my main char. Thank you. You me...
File: Piece of Candy05/05/18
Were you in a group when this happe...
Posted By: marlonbrando
Were you in a group when this happened? If not, I could see why this happened. Beta 3: https://drive.google.com/open?id=1EDzyLNbBPJW-Xn9ttNV4oezgnZ9Q3qI- There is still a bug in this. Sometimes it sends out two ultimate alerts. Without group. Got few times. Will try new beta today. Ok, thanks. I think this was fixed...
File: Piece of Candy05/03/18
Last beta, got with death Lua Erro...
Posted By: marlonbrando
Last beta, got with death Lua Error: user:/AddOns/POC/PingPipe.lua:41: attempt to index a nil value stack traceback: user:/AddOns/POC/PingPipe.lua:41: in function 'mapop' user:/AddOns/POC/PingPipe.lua:99: in function 'PingPipe.SendWord' user:/AddOns/POC/PingPipe.lua:113: in function 'PingPipe.Send' user:/AddOns/POC/Comm.lua...
File: Piece of Candy05/02/18
Re: Beta version
Posted By: marlonbrando
Ty, work now. Next error, got in scroll gate which was under attack: Lua Error: user:/AddOns/POC/PingPipe.lua:41: attempt to index a nil value stack traceback: user:/AddOns/POC/PingPipe.lua:41: in function 'mapop' user:/AddOns/POC/PingPipe.lua:99: in function 'PingPipe.SendWord' user:/AddOns/POC/PingPipe.lua:113: in functi...
File: Piece of Candy05/02/18
Re: Beta version
Posted By: marlonbrando
https://imgur.com/a/h8bq1wM Ah. Sorry. I was fixing the wrong problem. I've refreshed the zip. Please retry. This should also be fixable by first going to the campaign selection screen and then typing: /campaign
File: Piece of Candy05/02/18
Re: Re: Re: Re: Re: Beta version
Posted By: marlonbrando
Would like to know the answer to this question but this: https://drive.google.com/open?id=1QDaZIdwuJgKRPIqUYFUqdwmvJCM55dr_ should work around/fix the issue. My char - stay on Sotha. /poccampaign - nothing in result With new beta (3.17.b2) - same problem Could you resend the errors please? It can't be exactly the same...
File: Piece of Candy05/01/18
Re: Re: Re: Beta version
Posted By: marlonbrando
Lua Error: user:/AddOns/POC/Campaign.lua:72: attempt to index a nil value stack traceback: user:/AddOns/POC/Campaign.lua:72: in function 'get_campaign_id' user:/AddOns/POC/Campaign.lua:102: in function 'Campaign.Initialize' user:/AddOns/POC/POC.lua:60: in function 'initialize' user:/AddOns/POC/POC.lua:72: in function 'OnAddO...
File: Piece of Candy05/01/18
Re: Re: Beta version
Posted By: marlonbrando
Lua Error: user:/AddOns/POC/Campaign.lua:72: attempt to index a nil value stack traceback: user:/AddOns/POC/Campaign.lua:72: in function 'get_campaign_id' user:/AddOns/POC/Campaign.lua:102: in function 'Campaign.Initialize' user:/AddOns/POC/POC.lua:60: in function 'initialize' user:/AddOns/POC/POC.lua:72: in function 'OnAddO...
File: Piece of Candy04/30/18
Beta version
Posted By: marlonbrando
You can try a beta version of the next release here: https://drive.google.com/open?id=1m58l8gSitI3LOYIF_XSPb8KljjeS-b8X Changes: - Fix minor problem with group member sorting in swimlanes - "/pocpvp group" queues the group if you're the guild leader - Implement a "Need Help!" panic button to alert other members in grou...
File: Piece of Candy04/30/18
Not possible move (put) in right to...
Posted By: marlonbrando
Not possible move (put) in right top corner without big empty place : https://imgur.com/a/jtaLqZD Thanks for the report. Will be fixed in the next release.
File: Piece of Candy04/05/18
v 3.8 Error: user:/AddOns/POC/Swim...
Posted By: marlonbrando
v 3.8 Error: user:/AddOns/POC/Swimlane.lua:876: attempt to index a nil value stack traceback: user:/AddOns/POC/Swimlane.lua:876: in function 'Lane:Header' user:/AddOns/POC/Swimlane.lua:947: in function 'Lane.New' user:/AddOns/POC/Swimlane.lua:979: in function 'Lanes.New' user:/AddOns/POC/Swimlane.lua:186: in function 'style...
File: Piece of Candy03/29/18
Apologies to anyone who downloaded v3.6.
Posted By: marlonbrando
v3.6 was supposed to fix issues with lua errors from players who hadn't yet selected a primary ultimate. There was a small problem, however. I changed the way that the version number for POC was set and, in the process, managed to not upload the POC.txt file. That file is needed to tell ESO that POC is an addon. So, the prob...
File: Piece of Candy03/28/18
Awesome addon. PSA to anyone els...
Posted By: marlonbrando
Awesome addon. PSA to anyone else that encountered this issue. If a person loads the addon and joins a party without setting their primary ultimate in the settings they will get a constant UI Error user:/Addons/POC/Comm.lua:83: attempt to index a nil value stack trackback: user:/Addons/POC/Comm.lua:83: in function 'ultpct' u...
File: Piece of Candy03/16/18
Rly need options in menu about posi...
Posted By: marlonbrando
Rly need options in menu about position, style, font and etc for ulti announce on screen. Next version will have a way to turn it off. I don't plan on much more functionality than that.
File: LibGroupSocket02/09/18
Re: Re: sending seems to stop occasionally
Posted By: marlonbrando
I've recently rewritten my addon to use LibGroupSocket rather than LibMapPing at a great decrease in code size and complexity. Thanks. Great library. I have a problem that is difficult (for me) to debug, though. Every so often one player seemingly stops sending even when LGS:Send() does not return false. I haven't been able t...
File: LibGroupSocket02/08/18
sending seems to stop occasionally
Posted By: marlonbrando
I've recently rewritten my addon to use LibGroupSocket rather than LibMapPing at a great decrease in code size and complexity. Thanks. Great library. I have a problem that is difficult (for me) to debug, though. Every so often one player seemingly stops sending even when LGS:Send() does not return false. I haven't been able t...
File: Piece of Candy02/08/18
Ty, will test it soon. In version...
Posted By: marlonbrando
Ty, will test it soon. In version 2.1.2 was broken compatibility with Taos ulti shared addon. Yep. By design. The next version will break it even further.
File: LibMapPing02/07/18
Re: Re: Re: Re: Re: Set/track a map ping in another zone
Posted By: marlonbrando
The current zone has nothing to do with where you can set a ping. When you open the map and go to the map of a different zone you can just place a ping there and that's basically what LGS does. It sets pings on the Wrothgar or Coldharbour map depending on where the player is. I'll announce the beta on the forum once I finished imp...
File: LibMapPing02/07/18
Re: Re: Re: Re: Set/track a map ping in another zone
Posted By: marlonbrando
The current zone has nothing to do with where you can set a ping. When you open the map and go to the map of a different zone you can just place a ping there and that's basically what LGS does. It sets pings on the Wrothgar or Coldharbour map depending on where the player is. I'll announce the beta on the forum once I finished imp...
File: Piece of Candy02/07/18
still error in compact mode if i tr...
Posted By: marlonbrando
still error in compact mode if i try change group ulti: Lua Error: user:/AddOns/POC/ui/Swimlane.lua:582: attempt to index a nil value stack traceback: user:/AddOns/POC/ui/Swimlane.lua:582: in function 'POC_Lanes:SetUlt' user:/AddOns/POC/ui/Swimlane.lua:118: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:...
File: LibMapPing02/07/18
Re: Re: Set/track a map ping in another zone
Posted By: marlonbrando
Hi, Is it possible for this library to set and track map pings in other zones than the one the player is currently in? I'd like to just use an arbitrary zone for communication so that players don't "go away" when they go into a city or just transport away. SetMapToMapListIndex when setting the ping seems to sort of work unless...
File: LibMapPing02/06/18
Set/track a map ping in another zone
Posted By: marlonbrando
Hi, Is it possible for this library to set and track map pings in other zones than the one the player is currently in? I'd like to just use an arbitrary zone for communication so that players don't "go away" when they go into a city or just transport away. SetMapToMapListIndex when setting the ping seems to sort of work unless...
File: Piece of Candy01/31/18
https://imgur.com/a/9zFYz on cha...
Posted By: marlonbrando
https://imgur.com/a/9zFYz on change any ulti on group bar Should be fixed in the next release, coming soon.
File: Taos Group Ultimate12/30/17
Sorting option not quite right?
Posted By: marlonbrando
I submitted a feature request about the way the ultimates are sorted but I wonder if they are actually working right. When you choose the option to keep the ultimates sorted by order when they hit 100% they don't seem to be doing that. The order seems fairly arbitrary. What I was expecting was that if player b's frost ultimate c...
File: Lui Extended03/14/17
Re: Re: Re: Guild affiliation in target frame
Posted By: marlonbrando
Would it be difficult to put the guild affiliation in the target frame so that you could easily determine the target player's guild? This would be invaluable in PVP. Only concern here would be room on the frames. Lemme look into it though, should be a way to get the guild tag and display it. Even if it had to replace some othe...