Results: 374Comments by: code65536
File: Loot Log03/16/21
Does the combination of parameters...
Posted By: code65536
Does the combination of parameters only work with reset or also with e.g. /bu lt ? It's only for /linktrade, and only allows reset to be combined with one of the filter parameters. So reset and wep. But not wep and boe.
File: Item Set Browser03/16/21
Load (inherits): Error: Unable to f...
Posted By: code65536
Load (inherits): Error: Unable to find virtual object . How can this error be corrected? This looks like a version conflict of some sort. You have an outdated version of Item Set Browser (or some other addon that copied ISB's code) somewhere on your system, and it's trying to reference something that was removed in Item Set Brows...
File: Jack of all Trades - Automatic CP Respec03/15/21
Note, the way to get slotted skill...
Posted By: code65536
Note, the way to get slotted skill IDs is not via the CHAMPION_PERKS UI (esp. since that isn't initialized until it's opened for the first time), but rather via the following API: h5. HotBarCategory * HOTBAR_CATEGORY_BACKUP * HOTBAR_CATEGORY_CHAMPION * HOTBAR_CATEGORY_DAEDRIC_ARTIFACT * HOTBAR_CATEGORY_OVERLOAD * HOTBAR_CATEG...
File: Code's Combat Alerts03/10/21
I'm having the same issue as GottaS...
Posted By: code65536
I'm having the same issue as GottaSlay: Does the addon not have settings available? It works correctly when in action but I'd like to configure things. CCA is no longer appearing in my addons menu (it is installed and activated). Thought it might have been caused by Bandits' UI, uninstalled that but CCA still is not appearing....
File: Inventory Insight03/09/21
For people who have configured the...
Posted By: code65536
For people who have configured the tooltip information to show in the tooltip and not in a separate frame, you can fix the issue introduced in Update 29 this way: Open IIfATooltip.lua Go to line 297 Change TOOLTIP_GAME_DATA_MAX_VALUE to TOOLTIP_GAME_DATA_STOLEN What changed in Update 29 is that they introduced a new enumera...
File: Master Writ Inventory Marker (WritWorthy Extension)03/09/21
Wonderful Idea! Suggestion: Wri...
Posted By: code65536
Wonderful Idea! Suggestion: WritWorthy also has an idea of "price per voucher" cutoff. Seeing a different color for "Can build, but not worth it" would be sweet. Doesn't have to read WW's number, I'd be fine w/ a separate cutoff. I never buy or sell mats, and as a result, I'm not active in any trade guilds and don't have any...
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)03/09/21
Why are you placing LibCharacterKno...
Posted By: code65536
Why are you placing LibCharacterKnowledge in the Addon folder and not separate? I thought this method should be used anymore. First, the problem is with hard-linking a library's files in an addon's manifest. That was something that had to be done before ESO properly supported addon libraries. CK doesn't do this, as LCK (and LEJ) h...
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)03/01/21
Search filter - dropdown menu like...
Posted By: code65536
Search filter - dropdown menu like in ISB that allows the search box to search by ingredients I'm not sure what the use case for this would be. Searching by set bonus helps solve the problem of finding a set to meet a particular need. But I don't see why someone would care about finding the recipes that use flour or honey. Searching...
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)02/28/21
I am wondering (and can't figure it...
Posted By: code65536
I am wondering (and can't figure it out) what exactly the markers on recipes/plans mean. I mean the circles with a plus or one/two/three/more? dots. I figured that the plus seems to mean the recipe is unknown completely, but the dots are a mystery. One dot seems to indicate the recipe is unknown by the character with a lower pr...
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)02/28/21
I am wondering (and can't figure it...
Posted By: code65536
I am wondering (and can't figure it out) what exactly the markers on recipes/plans mean. I mean the circles with a plus or one/two/three/more? dots. I figured that the plus seems to mean the recipe is unknown completely, but the dots are a mystery. One dot seems to indicate the recipe is unknown by the character with a lower pr...
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)02/27/21
Thank you for expanding the collect...
Posted By: code65536
Thank you for expanding the collection addon to the fields of recipes, motifs and furnishings. Now I can see how manny motives on which chars I am missing. The integration into the browser is great. Regarding the tooltips I do have two feature requests: 1) Option to have the Lib Character Knowledge Settings account wide instead...
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)02/26/21
Both of the new known/unknown searc...
Posted By: code65536
Both of the new known/unknown search "tags" (+ and -) exclude partially known motifs. Tried searching by /, but that doesn't work, either. Maybe either add a / tag for partial, or include them in unknown? Oops. Fixed in 1.1.1.
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)02/25/21
Re: Re: Re: Furnishing recipes list
Posted By: code65536
(1) CK gets the items from datamine as well, and yes, the number of items found is 2153. However, there are 3 items that are not actually obtainable in-game. During the beta test period, the feedback that I got was that it was preferable for the unobtainable items to be hidden. Can you please tell me which ones? Internal.Invali...
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)02/25/21
Re: Furnishing recipes list
Posted By: code65536
Heya, First, awesome add-on. (Well, the set of add-ons -- I think I run every single one from your Extended Journal.) ... I know 'cause I'm tracking that manually in google spreadsheet ;) (Not that I am gonna stop now, 'cause that one allows other people see what I can craft and what I need ;) Anyway, a couple notes here....
File: Squirrel Killer02/16/21
Squirrels are evil. They will somet...
Posted By: code65536
Squirrels are evil. They will sometimes get in the way of my ranged taunt. Kill them all.
File: LibFilters-3.002/15/21
Currently on the Update 29 PTS, Lib...
Posted By: code65536
Currently on the Update 29 PTS, LibFilters is causing an error when interacting with a merchant. EsoUI/Ingame/StoreWindow/Keyboard/BuyBack_Keyboard.lua:209: operator < is not supported for nil < number stack traceback: EsoUI/Ingame/StoreWindow/Keyboard/BuyBack_Keyboard.lua:209: in function 'BuyBack:SetupBuyBackSlot' EsoUI/Ingam...
File: Event Collectibles02/09/21
From the changelog: "Removed Ebonst...
Posted By: code65536
From the changelog: "Removed Ebonsteel Knight weapons from Midyear Mayhem, since those items are not earnable in-game and are instead purchased from the Crown Store" EbonSteel Knight is a rare drop from the IC bosses. Learning all the Second Legion pages help the drop rate. The style pages from the event vender are bound to the ac...
File: Code's Combat Alerts02/05/21
Hey there code65536, I was wonde...
Posted By: code65536
Hey there code65536, I was wondering if this Addon supports general Dodge/Roll/Block/Avoid cues like LUI Extendeds Combat Info or if it is only specific for certain mechanics and doesnt cover general combat cues for, let's say, overworld content? The mechanics alerted in CCA are a manually-curated list. The problem with gene...
File: Keybinding: Miscellaneous Mementos01/19/21
I've edited and added a whole bunch...
Posted By: code65536
I've edited and added a whole bunch of mementos to the list -- assistants, antiquarian's eye, and several more mementos. Do you want this code, or shall I make a "fork" of this addon? There are so many different usable collectibles in the game that deciding which ones to include is a bit of a personal editorial decision. So ma...
File: Dungeon Timer01/17/21
Re: Forking to for personal use
Posted By: code65536
Hello, Thank you for developing and maintaining DungeonTimer! I love to use it for my dungeon runs with friends to see how fast we can complete each dungeon. Our fastest run so far is Fungal Grotto 1, in 5 minutes. I would like to make modifications for personal use. Are you currently hosting the Lua source code in a public repo...
File: Loot Log01/17/21
Re: Re: Re: Re: Re: bug?
Posted By: code65536
My Eso copy is like a month old and i use minion to install my add-ons. It doesn't matter how old your ESO is or whether or not you use Minion. The problem with outdated libraries is that they're bundled with old addons and not separate. Minion doesn't check to see if an addon's package includes a conflicting copy of an old librar...
File: Loot Log01/17/21
Re: Re: Re: bug?
Posted By: code65536
Changed notification to Notable loot. (default option was "4"). took an item (daily) and got the same thing. I suspect that if you deleted your Loot Log saved variables file and then used Loot Log without first going into the settings, it would've worked fine. You see, the default option is not "4"... the default option is "No...
File: Loot Log01/16/21
somebody can tell me why I cant see...
Posted By: code65536
somebody can tell me why I cant see my group loot? I only see my loots. Make sure the filter mode is not set to a "Personal" mode. I try in all modes before post, at the momment I have it in log all. One more thing to keep in mind is that "All Logged" is all personal loot and all notable group loot (set items and "valuable"...
File: Loot Log01/16/21
somebody can tell me why I cant see...
Posted By: code65536
somebody can tell me why I cant see my group loot? I only see my loots. Make sure the filter mode is not set to a "Personal" mode.
File: Loot Log01/16/21
Re: bug?
Posted By: code65536
Hi, At first, thanks for the great great addon! unfortunately since last update (i think?) the loot log broke. the dependencies are up to date. I also tried reinstalling but no joy. Any idea how this can be fixed? Thanks a lot! Based on the error that you posted, it looks like you have a corrupted saved variables...