Results: 1653Comments by: Phinix |
File: Srendarr - Aura, Buff & Debuff Tracker07/04/22 |
![]() Posted By: Phinix
Modified version 2.5.06 a bit...
EDIT: By request the new "Copy Base Profile" options will not delete auras on the target profile. Any prominent auras you already have set up on a character will now remain untouched when using this feature. (NOTE: They are still deleted and replaced with the source profile auras when copying profile...
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File: Srendarr - Aura, Buff & Debuff Tracker07/03/22 |
![]() Posted By: Phinix
@Thyl - Nope nothing you need to do. Just an oversight on my part, doing too many changes at once and not enough time to test everything. The more complex addons become the more little things can effect other things and being just one guy, I can't feasibly test every in-game use case every time I make a change. Just a consequence of...
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File: Srendarr - Aura, Buff & Debuff Tracker07/03/22 |
![]() Posted By: Phinix
v2.5.06 ~Phinix (7-3-2022)
Added new profile feature: "Copy Base Profile." This option will copy everything from the selected profile EXCEPT prominent aura configuration. Any existing prominent auras in the destination profile will be reset. This is useful for setting up a base appearance to copy without also duplicating class-speci...
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File: Srendarr - Aura, Buff & Debuff Tracker07/03/22 |
![]() Posted By: Phinix
@NorfolkXX - Not sure when it would have changed. It doesn't look like anything from this update. Regardless if you re-download it should be working again.
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File: Srendarr - Aura, Buff & Debuff Tracker07/03/22 |
![]() Posted By: Phinix
@Ethylyn - Hey. Support for 3rd party UI overhaul addons is limited, so it isn't surprising Srendarr doesn't know what order Bandit is changing things. I will see if information about where each frame is in Bandit's group list can be queried so Srendarr can move its own anchors accordingly. In the meantime, whatever the default optio...
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File: Azurah - Interface Enhanced07/03/22 |
![]() Posted By: Phinix
@Yshtola - The game doesn't change all of the internal frame references when switching between keyboard/gamepad modes until you /reloadui. If you are just talking about being in gamepad mode but switching to using the mouse/keyboard that is not the same as actually changing modes, and as long as you have your game set to gamepad mode...
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File: Srendarr - Aura, Buff & Debuff Tracker07/03/22 |
![]() Posted By: Phinix
@hellgirl - Hey. First welcome back! For character specific profiles you need to disable account wide on the character you want to make a profile for. This should automatically reload the UI, after which point any changes you make will be for them only. Also you will not see the name of your current character in the list of profiles....
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File: Srendarr - Aura, Buff & Debuff Tracker07/02/22 |
![]() Posted By: Phinix
Re-uploaded without version change (10pm PST 7-2-22).
Should (hopefully) resolve errors in groups (properly classified small & large group as frame 15 & 16 respectively in the code that detects which frame's aura fade time to use). Also cleaned up a few remaining kinks with Off Balance/Immunity tracking.
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File: Srendarr - Aura, Buff & Debuff Tracker07/02/22 |
![]() Posted By: Phinix
v2.5.05 ~Phinix (7-2-2022)
Corrected some oversights with the Off Balance/Immunity tracking (you will need to remove/re-add these in prominent if you had previously). Should now properly show when cast by other sources if enabled either in prominent config or target filters.
Consolidated display of "Off Balance" and "Off-Balance" (...
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File: LootDrop Reborn07/02/22 |
![]() Posted By: Phinix
@Sp00sty - Hey. Are you sure you aren't level 50 on the character you are doing them on? I have a few characters who haven't maxed JC yet and inspiration definitely shows when crafting. If you go to Loot Window Options -> Skill Display is it set to show skills On? Below that, under Craft XP, do you have that on as well?
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File: Srendarr - Aura, Buff & Debuff Tracker07/02/22 |
![]() Posted By: Phinix
If you re-download the latest all reported issues should be resolved. If not let me know, I'll take another look in the morning.
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File: Srendarr - Aura, Buff & Debuff Tracker07/01/22 |
![]() Posted By: Phinix
v2.5.04 ~Phinix (7-1-2022)
Moved "Aura Fadeout Time" to per-bar configuration. Previous global setting is set as baseline for all frames to start.
Increased the maximum fadeout time to 25 seconds and changed the setting slider to be in seconds rather than milliseconds for clarity.
Fixed errors generated by Warden Deep Fissure (and...
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File: Srendarr - Aura, Buff & Debuff Tracker07/01/22 |
![]() Posted By: Phinix
Per bar would be great I think. Then could just make a bar of skills we always want to keep online
The trick will be how to handle target fade timers. I am assuming you guys want this so you can see what auras are not active on your current target? So imagine what happens when you look away and lose a target, or look at a totally...
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File: Srendarr - Aura, Buff & Debuff Tracker07/01/22 |
![]() Posted By: Phinix
@Teroh - All glyphs are tracked by default in whatever bar you assign your Enchants to. It shows up for me as normal. Perhaps you are looking for the wrong name? The game shows this proc as "Berserker." If you are trying to add this one enchant to prominent, you will have to either add it by the name it actually shows up in the game...
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File: Dungeon Tracker06/27/22 |
![]() Posted By: Phinix
@Warenhari - It used to, actually. Unfortunately when ZOS changed the achievement for public dungeons to account wide it made this impossible. There is no longer any way for an addon to ask the game whether a character has completed a given public dungeon or not. You could only tell moving forward who had done it, IF they had the add...
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File: Srendarr - Aura, Buff & Debuff Tracker06/27/22 |
![]() Posted By: Phinix
@Umbreon5 - Ah, I see. Yes this is the normal behavior. The reason being, anything without a known duration (value sent by the game for when it expires) must be treated as a passive as Srendarr can't know when you will step out of a ground effect or otherwise lose a zero duration effect. Since passives are treated as infinite duratio...
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File: Srendarr - Aura, Buff & Debuff Tracker06/26/22 |
![]() Posted By: Phinix
@ISO - So you are adding these using Expert mode manually? The reason I ask is because Off Balance Immunity is registered as a buff not a debuff, so setting it up as a debuff probably won't work. Can you try this? Remove Off Balance Immunity from Prominent, then do something to proc Off Balance on a target. Finally go into Prominent...
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File: Srendarr - Aura, Buff & Debuff Tracker06/26/22 |
![]() Posted By: Phinix
@ISO - OK, I added combat event support for the non-game tracked warden bird "Off-Balance" as well as a check for when the aura is spelled that way instead of "Off Balance." I only had time for limited testing, but I did check all 3 morphs. Let me know if that is working and if not, what specific source of Off Balance still has issue...
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File: Srendarr - Aura, Buff & Debuff Tracker06/26/22 |
![]() Posted By: Phinix
@ISO - I can look into the "Off Balance" vs. "Off-Balance" naming issue and add support for the later. As for something showing in 2.4.84 and not in 2.5.03, I'm not sure how that could be on a broad scale since I didn't change the combat event filters, but maybe if you can give some examples of specific abilities/actions causing Off...
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File: Srendarr - Aura, Buff & Debuff Tracker06/25/22 |
![]() Posted By: Phinix
@Thyl - Hotfixed. :)
I also removed the update delay so now when you change gear it should update instantly.
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File: Srendarr - Aura, Buff & Debuff Tracker06/25/22 |
![]() Posted By: Phinix
v2.5.03 ~Phinix (6-25-2022)
Fixed Selene monster set cooldown tracking.
Fixed Bahsei's Mania & Ring of the Pale Order vanishing due to recent change.
Modified Expert mode search by name to add as ID if only single result is found.
Added support for Off Balance Immunity tracking. The game changed to no longer send events when this...
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File: Srendarr - Aura, Buff & Debuff Tracker06/25/22 |
![]() Posted By: Phinix
@ISO - Hey there. So I looked into this a bit and it seems ZOS made some changes to the way certain CC debuffs are handled. This was probably similar to how they previously removed functions that Miat's PVP addon was able to access.
Basically, the game is not sending the Off Balance Immunity ID to EVENT_COMBAT_EVENT anymore. You c...
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File: Srendarr - Aura, Buff & Debuff Tracker06/24/22 |
![]() Posted By: Phinix
@Gwendy - Hey, thanks for the report. Looks like this was happening if you applied the food buff or other aura from your inventory or while in a menu where Srendarr auras are normally hidden. If you re-download 2.5.02 it should be fixed now.
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File: Srendarr - Aura, Buff & Debuff Tracker06/24/22 |
![]() Posted By: Phinix
v2.5.02 ~Phinix (6-24-2022)
Disappearing auras (food buff, etc.) should be fixed for good. Sorry this took so long to track down. Turns out it was due to a change I had made while implementing the new prominent system where I initially passed a table of ID's to keep when refreshing auras. I have since replaced that method with a sim...
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File: Srendarr - Aura, Buff & Debuff Tracker06/23/22 |
![]() Posted By: Phinix
v2.5.01 ~Phinix (6-23-2022)
EDIT: Disappearing auras (food buff, etc.) should be fixed for good.
Preliminary stack tracking support for Vateshran buffs. Needs testing.
EDIT: Fixed new feature that keeps target auras for checking ID when in cursor mode not clearing until you target something when you exited to game mode without a t...
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