Results: 1795Comments by: Phinix |
File: Chat Window Manager10/31/23 |
Ty all
Posted By: Phinix
Thanks for the kind words. I do enjoy working on addons, so between modding ESO, Starfield, and CyberPunk there's at least plenty to keep me distracted. I've also been updating some of my old FO4 settlements and listening to We're Alive since I never made it past like chapter 10 before. :P
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File: Chat Window Manager10/30/23 |
Re: Errors & Update...
Posted By: Phinix
Version 1.37:
Updated for Endless Archive.
Fixed errors related to extensive internal game UI code changes.
It appears the game has made some pretty extensive changes to the internal UI code base this update. I had to manually extract the .LUA to diff compare files and fix it, as ESOUI - The Elder Scrolls Online source code hasn...
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File: ESO Master Recipe List10/30/23 |
Re: Unmark known recipies
Posted By: Phinix
@Alaren96 - Just clicking the total tracked text down at the lower left clears all currently tracked recipes. That should fix what you described if it happens again or you just want to reset your currently tracked recipes.
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File: Srendarr - Aura, Buff & Debuff Tracker10/12/23 |
Re: Re: Re: Some cooldowns are not working
Posted By: Phinix
@HabKeineIdee - OK so I tested these. Wyrd Tree's Blessing does not appear to send a combat event. I tested several different debuffs on me and casting a magicka ability and there was no ability proc in the combat log that Srendarr could use to track the cooldown. Maybe someone else could find one but it must only proc on specific (m...
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File: Srendarr - Aura, Buff & Debuff Tracker10/10/23 |
Re: Some cooldowns are not working
Posted By: Phinix
@HabKeineIdee - Hey. Nope no list. I basically have to debug these IDs manually on the PTS every time there is an update that changes things, which can be difficult since like now, the version of the game on the PTS is different than the version on live.
I will take a look at fixing the two sets you mentioned. Thanks for the kind...
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File: Srendarr - Aura, Buff & Debuff Tracker10/01/23 |
Re: Debuffs...
Posted By: Phinix
So am I understanding correctly the problem is with setting a debuff to prominent as only player cast, and the timer still getting reset when someone else casts that ability?
So the expected behavior is if a debuff is set to prominent as only player cast, that Srendarr should never show that debuff on a target unless it is cast by...
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File: LootDrop Reborn10/01/23 |
Re: bug?
Posted By: Phinix
@Marazota - I am not able to reproduce this. Timestamps are showing fine for me when toggled on. Did you try going into Appearance Settings and scrolling down to Chat Log Settings, and making sure Log Timestamp is on? If so try toggling it off then back on again.
@Aylish - This is something I already partially handle with Master R...
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File: Srendarr - Aura, Buff & Debuff Tracker09/24/23 |
Hey all. So I'm feeling a little be...
Posted By: Phinix
Hey all. So I'm feeling a little better and want to look into the debuff reset issue, however I could use a little help. Specifically if those experiencing this could provide:
1) The version of Srendarr this started happening.
2) The name of a debuff/aura this happens with and what unit it happens on (player debuffs, target, etc....
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File: Srendarr - Aura, Buff & Debuff Tracker09/15/23 |
Sorry to hear the update is breakin...
Posted By: Phinix
Sorry to hear the update is breaking things. I will get back to working on this ASAP however I have apparently contracted Covid (dad too) and while we are both fully vaccinated/boosted it is still kicking our ass. Apparently it is interacting with my brain cavernoma, possibly causing pressure or blockages, and it is causing me to hav...
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File: Srendarr - Aura, Buff & Debuff Tracker09/08/23 |
@Splash - Something to check would...
Posted By: Phinix
@Splash - Something to check would be have you set the effects in question as prominent auras, and did you select the Only Player Cast option? If so try opening them from the prominent config page (second row of buttons) and editing them to show only player cast effects and click Add/Update.
I will take a look at what might be hap...
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File: Srendarr - Aura, Buff & Debuff Tracker09/07/23 |
@Jojoeso - Azurah does this. It is...
Posted By: Phinix
@Jojoeso - Azurah does this. It is able to move most of the UI elements as well as toggle each one to show only during or out of combat, and some other things.
I consider "my UI" to be the 1-2-3 combo of Srendarr for aura and effect tracking, Azurah for managing the actual layout of the UI, and LootDrop Reborn for tracking all lo...
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File: Srendarr - Aura, Buff & Debuff Tracker09/07/23 |
Update: Fixes...
Posted By: Phinix
v2.5.24 ~Phinix (9-7-2023)
Fixed cast bar not showing for certain timed auras after initial cast since reload.
Fixed error caused by typo "uration" instead of "duration" in database for Channeled Acceleration and some other auras.
Fixed incorrect result check setting causing certain auras not to display cast bar. This fixes Time S...
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File: Srendarr - Aura, Buff & Debuff Tracker09/03/23 |
Re: Whitelist
Posted By: Phinix
@wambo - The group aura system does have the function to create a blacklist of things you don't want to see, and also to change the list to a whitelist to hide everything except what you put in the list. This is perhaps what you recall seeing?
For the rest of the categories, I set up the Prominent system to handle this. If you go...
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File: Srendarr - Aura, Buff & Debuff Tracker09/01/23 |
Re: Crystal Fragments Proc
Posted By: Phinix
@wwright72 - Thanks for the heads-up. I just re-uploaded with a fix. I forgot to add the Crystal Fragments proc ID as an exception to the new combat event cast bar detection block. :)
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File: Srendarr - Aura, Buff & Debuff Tracker08/31/23 |
New features!
Posted By: Phinix
v2.5.23 ~Phinix (8-31-2023)
Refined block-cancel for cast bar auras to be much more comprehensive. Blocking will now cancel the cast bar as well as any associated timed auras that correspond to the cast.
Fixed a long standing issue with Srendarr where the cast bar would fire prematurely if you had your weapon sheathed when casting...
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File: Srendarr - Aura, Buff & Debuff Tracker08/30/23 |
Re: Temp fix...
Posted By: Phinix
@Shinry - Yes, same issue. I just re-uploaded a super quick fix so people don't get the error while I'm working on a larger update. Should post shortly.
Something I noticed in testing this and some other things is that there is a problem with cast time abilities that use the game's target circle for placement. Basically if you hav...
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File: Srendarr - Aura, Buff & Debuff Tracker08/30/23 |
@loktai - Thanks for the heads-up....
Posted By: Phinix
@loktai - Thanks for the heads-up. Looks like the event being used only sends the duration value for auras with a cast time, and doesn't reliably give duration for abilities that simple have a timer. Should have a fix within the hour but you can use 2.5.21 until then.
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File: Srendarr - Aura, Buff & Debuff Tracker08/30/23 |
Re: New features...
Posted By: Phinix
v2.5.22 ~Phinix (8-30-2023)
Added support for Exhausting Fatecarver cast bar and aura correctly modifying duration based on crux stacks.
Added framework for ignoring incorrect stack data and removed incorrect stack tracking display on passive Major Gallop.
Added block cancel and early end cancel (out of resources, etc.) for cast b...
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File: Srendarr - Aura, Buff & Debuff Tracker08/28/23 |
U39 Update...
Posted By: Phinix
v2.5.21 ~Phinix (8-28-2023)
Added universal stack tracking support. Should automatically support tracking aura stacks for anything that has them without having to update Srendarr.
Added support for tracking stacks on units other than the player.
Fixed Grim Focus (and morphs) to use new game mechanics, and allowed showing stacks an...
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File: Srendarr - Aura, Buff & Debuff Tracker08/28/23 |
Re: Cooldowns
Posted By: Phinix
@silver1surfer69 - Working on a really big update right now. There was a game change that caused dozens of sets to no longer track cooldowns in Srendarr. This broke both Cooldown Tracking and the Cooldown Action Bar. I am about half way through testing each one to make sure they are working again. Should have an update posted today.
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File: Srendarr - Aura, Buff & Debuff Tracker08/27/23 |
Re: Stacks
Posted By: Phinix
@Splash - I actually implemented stack tracking a looong time ago. However back then there were only a few things they had added that actually had stacks. Over the years they have added more and more sets and effects with stacking auras, and until now I had been just adding support for them manually. However there are enough of them...
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File: Srendarr - Aura, Buff & Debuff Tracker08/27/23 |
Fix and update...
Posted By: Phinix
v2.5.20 ~Phinix (8-27-2023)
Fix for non-player cast auras not clearing when released.
Performance improvement: Since prominent auras set to only player cast are ignored before they are ever displayed, it is not necessary to check for existing auras on the player when a release event is sent with a source other than the player. Remo...
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File: Srendarr - Aura, Buff & Debuff Tracker08/26/23 |
Re: Update inc...
Posted By: Phinix
@AbominatorXXL - Hmm... I wonder if that Aura of Pride is the buff effect you get by having the aura from another player's set proc on you. Maybe that is not being removed due to the game not sending that aura ID as a cancel event, or due to going out of range of the source player and therefor not getting the cancel event when they c...
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File: Srendarr - Aura, Buff & Debuff Tracker08/26/23 |
Re: Re: Update inc...
Posted By: Phinix
@Myrthian - This set needed to be switched to use Srendarr's custom tracking. You will need to re-download Srendarr (same version, ninja update) and it should work normally again.
@AbominatorXXL - No, you don't need to set up any custom tracker for it. It should show in cooldown tracking and cooldown action bar automatically. I wa...
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File: Srendarr - Aura, Buff & Debuff Tracker08/26/23 |
@AbominatorXXL - I re-uploaded with...
Posted By: Phinix
@AbominatorXXL - I re-uploaded without version change, should fix Turning Tide which now appears to require Srendarr's custom aura tracking to show. All it needed was a simple number changed from a 0 to a 1 to work again. :)
Something you might try with the old aura for Spaulders of Ruin getting stuck is check your prominent assig...
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