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Results: 1001Comments by: Phinix
File: Azurah - Interface Enhanced (Outdated)06/25/14
Maybe one of the other active addon...
Posted By: Phinix
Maybe one of the other active addon devs can take a look at carrying the torch for this one?
File: RMM - Radar Mini Map (Discontinued)06/25/14
I dont know what you mean with "bla...
Posted By: Phinix
I dont know what you mean with "black alpha texture", you can't hide map corners with a invisible texture?!? Like this: face.dds I replaced your version in assets with this and it completely hides the background texture. That may be why it seems like I can't get the map all the way to the edge, actually... But in .dds (and m...
File: Azurah - Interface Enhanced (Outdated)06/24/14
I really hope Kith is still around....
Posted By: Phinix
I really hope Kith is still around... Over a month since the last update to one of the three most essential mods I use and now the wonderful changes to the interface in patch 1.2.3 has crippled it. This is most unsettling. :( EDIT: Leave Azurah checked and ignore the UI warning. If you follow these directions it still works usin...
File: RMM - Radar Mini Map (Discontinued)06/24/14
Very cool looking; I will be tracki...
Posted By: Phinix
Very cool looking; I will be tracking this one! A couple requests: 1) Having the options to configure the minimap by hovering the mouse over it is good, however I would like it if the frame that pops up was INSIDE the map instead of around it. I like to put the map in the top right corner, and because of the invisible configura...
File: HarvestMap06/24/14
"too many anchors were processed......
Posted By: Phinix
"too many anchors were processed..." EDIT: Please ignore this. The "too many anchors processed" error was actually caused by Lost Treasure of all things, and the author has since fixed the problem.
File: Lost Treasure06/24/14
The map icons should just stay on w...
Posted By: Phinix
The map icons should just stay on what the player has chosen, if it reverts, then it is a bug. I'll look into it The other problem with the pin and minimap is a tad more difficult as I have no way 'yet' to figure out if a treasure has been digged up or not. The pin disappears after changing map, the minimap you'll have to close ma...
File: Lost Treasure06/23/14
I've been following the continued p...
Posted By: Phinix
I've been following the continued progress with this addon and it has really come a long way. Being able to toggle the pins off on the map filters tab, the ability to change icons, and the ability to show only those maps you currently have in your inventory are all excellent features. Also, the new mini treasure map that pops up is r...
File: ZrMM - Modified06/20/14
Just had a fun new crash today......
Posted By: Phinix
Just had a fun new crash today... Joined a 4-man group to run a ridiculously over-balanced veteran dungeon and the game completely locked up then hard crashed. When I tried to run the game again and relog, it instantly crashed again after i selected my character. It did this twice. Then I disabled ZrMM and was able to log in fi...
File: Srendarr - Aura, Buff & Debuff Tracker (Outdated)06/20/14
Re: Re: Blessing Of Protection
Posted By: Phinix
EDIT: Ignore this. The "too many anchors processed" error was actually caused by Lost Treasure of all things, and the author has since fixed the problem. Concentrate your efforts on getting Azurah to work with patch 1.2.3 as I am somewhat lost without it!
File: Azurah - Interface Enhanced (Outdated)06/20/14
EDIT: Ignore this. The "too many an...
Posted By: Phinix
EDIT: Ignore this. The "too many anchors processed" error was actually caused by Lost Treasure of all things, and the author has since fixed the problem. Concentrate your efforts on getting Azurah to work with patch 1.2.3 as I am somewhat lost without it!
File: HarvestMap06/20/14
Hey guys, Just ran into a new bu...
Posted By: Phinix
Hey guys, Just ran into a new bug. It MAY be related directly to S'rendarr or Azurah, however it may just be that both together are running into some undocumented game "feature." This just started happening out of the blue, and all that has updated in that time was Lost Treasure so I have no idea what would be causing this... B...
File: ZrMM - Modified06/19/14
Re: Re: Mini-map is almost always VERY tiny.
Posted By: Phinix
I have been having a similar problem where a certain dungeon or town map might appear too small at a given zoom level, which shrinks the physical size of the map. A possible fix: Code the initial zone drawing of the map to check if the current map is smaller than the set width/height of the minimap and change the zoom level to the...
File: ESOlocate (coords)06/17/14
This may have been what you were an...
Posted By: Phinix
This may have been what you were answering re: "z-position", however I was wondering if it would be possible to add coordinates to the main map as you mouse over it. Would be very helpful to be able to give a friend your coordinates so they could find the spot instantly on their map (and add a custom pin if they use that addon). Than...
File: ZrMM - Modified06/15/14
Re: Mini-map is almost always VERY tiny.
Posted By: Phinix
I downloaded this add-on yesterday and really like having it, but currently there seems to be some sort of bug that makes it randomly get really, really tiny. Like so tiny I can't make out the map for map pins displaying on it. Is this a known issue and if so is there some sort of workaround for it? Thanks in advance for any help any...
File: Lost Treasure06/11/14
Thanks for keeping this updated. Ju...
Posted By: Phinix
Thanks for keeping this updated. Just a couple requests I am sure others have asked for: * Slider to adjust the size of the pins. * Option to select from the current icon or white pins like the old one.
File: ZrMM - Modified06/10/14
There is commented out code that fi...
Posted By: Phinix
There is commented out code that figures out the maps extent and if a pin falls outside the border. In my testing I did not see any FPS difference with culling on my own, or letting the engine itself cull. If one was inclined they could play with it to see if it worked. this is the test if the pin is within the map bounds. if you...
File: SkyShards06/07/14
Essential addon, but that goes with...
Posted By: Phinix
Essential addon, but that goes without saying. Noticed a glitch though. Might be just the veteran zone or both veteran and normal, but in The Rift, the skyshards "A prospect found" and "Guarded by bears in the hollow" are missing. Here is a link that shows where they should be. Edit: Coordinates for "A prospect found" are 83.56...
File: Recount06/04/14
Really excellent addon, not only fo...
Posted By: Phinix
Really excellent addon, not only for what it does, but how it does it. The ability to resize the window and have everything just snap into place is really pro. Everything looks clean and minimalist too. Very well done. Just one minor issue. For whatever reason I get the following error when enabling the Clock - Tamriel Standard Ti...
File: ZrMM - Modified05/24/14
I want to say first off thanks so m...
Posted By: Phinix
I want to say first off thanks so much for this excellent mod. It is essential, and allows the perfect customization of an in-game mini map that can even track all the nodes from other addons. Very cool. Now, I have run into one problem, regarding the pins from the mod HarvestMap. I know this has come up before, or at least that i...
File: BestFriends05/17/14
Excellent! Little things like this...
Posted By: Phinix
Excellent! Little things like this are what make addons so essential. I was so tired of having my chat fade in every time someone logged in or out. Now it stays hidden, and I can use Wykkyd's Full Immersion to hide the notification entirely if I wish. Thank you so much!
File: LoreBooks05/17/14
Marker for "The Book of Dawn and Du...
Posted By: Phinix
Marker for "The Book of Dawn and Dusk" Lorebook at 57.86, 56.34 in Malabal Tor is bogus. Nothing there. Correct location was 63.81, 50.61, inside the supplicant's house. EDIT: I notice that the more this mod gets updated, the more there are multiple locations for certain books pinned on the map. Is this because they can actuall...
File: Azurah - Interface Enhanced (Outdated)05/14/14
Still an essential addon for me. I...
Posted By: Phinix
Still an essential addon for me. I have one humble request: Can you please include an option for the target bar that prevents it from changing size when the target has a buff that gives them more health, like you have for the player's various bars? Thanks again!
File: Wykkyd Full Immersion05/14/14
Just want to say, your addons are l...
Posted By: Phinix
Just want to say, your addons are legendary! Thanks very much for all your dedicated work. I have one request. Would it be possible to add a hotkey option to toggle just the compass on and off? I know you can set one to toggle the whole addon, but I prefer to keep the smart reticule on all the time.
File: SpamFilter05/13/14
So I believe I have narrowed the pr...
Posted By: Phinix
So I believe I have narrowed the problem with the hard crashes (which DO still happen with the latest version, sadly) to the enabling of heuristic scanning. If I run with heuristic scanning off, I never seem to crash (after more than three hours of play). Within 30 minutes of enabling heuristics, the game hard crashed. I actually...
File: Srendarr - Aura, Buff & Debuff Tracker (Outdated)05/07/14
Wow man, this one is going straight...
Posted By: Phinix
Wow man, this one is going straight for legendary status! The target buffs are amazing, and the level of customization is second to none. Excellent work, truly. Just a couple minor requests: The "Vampirism" status is still showing in long buffs even when I opt not to show Vampirism/Werewolf. The other vampire related ones (stage,...