Results: 1785Comments by: Phinix
File: Srendarr - Aura, Buff & Debuff Tracker02/28/17
Re-uploading v2.3.7c without versio...
Posted By: Phinix
Re-uploading v2.3.7c without version change to fix icon background showing in mini mode again after some setting changes, and also icon animation and bar hiding not applying until mode change or relog. Please re-download. Sorry about that!
File: Srendarr - Aura, Buff & Debuff Tracker02/28/17
New features and fixes...
Posted By: Phinix
Version 2.3.7b: Changed aura window sort functions to allow proper sorting of all auras regardless of type. Fixed a bug that was causing group and raid frame auras to not properly apply their configuration settings on startup. Added new feature to individual bar config: "Aura Class Override" - Allows you to manually set whethe...
File: Srendarr - Aura, Buff & Debuff Tracker02/28/17
Fixed in testing...
Posted By: Phinix
I've been looking over the new settings and it doesn't look like there is an option to have enemy debuffs and prominent buffs (ground targets) in the same window AND be ordered (by time) correctly. Instead of having a smooth list of auras sorted by ascending time, the top half of the window is now prominent buffs sorted by ascendi...
File: Srendarr - Aura, Buff & Debuff Tracker02/27/17
I've been looking over the new sett...
Posted By: Phinix
I've been looking over the new settings and it doesn't look like there is an option to have enemy debuffs and prominent buffs (ground targets) in the same window AND be ordered (by time) correctly. Instead of having a smooth list of auras sorted by ascending time, the top half of the window is now prominent buffs sorted by ascendi...
File: Srendarr - Aura, Buff & Debuff Tracker02/27/17
Re: After joining a pvp group in cyrodiil
Posted By: Phinix
One groupmate dead, one offline. user:/AddOns/Srendarr/Aura.lua:643: attempt to index a nil value stack traceback: user:/AddOns/Srendarr/Aura.lua:643: in function 'Aura:UpdateVisuals' user:/AddOns/Srendarr/DisplayFrame.lua:185: in function 'DisplayFrame:ConfigureAssignedAuras' user:/AddOns/Srendarr/DisplayFrame.lua:131: in...
File: Srendarr - Aura, Buff & Debuff Tracker02/27/17
Hi Phinix, again thanks for your gr...
Posted By: Phinix
Hi Phinix, again thanks for your great work. I still got some Problems regarding unexpected Placements of whitelisted Debuffs and some Buffs from other Players appearing while the option to Display them is disabeled. To Illustrate the Problem I made a short demonstration video: wULS57755lo G0GvvyueDSA Just uploaded a quick pa...
File: Srendarr - Aura, Buff & Debuff Tracker02/27/17
NO look at the fersion and stop bul...
Posted By: Phinix
NO look at the fersion and stop bullshit. all i did is updated ur hm... addon. my addon set didnt changed many months so better start fix ur hm ...one No need to get rude man, I was trying to help you. As you can see, it is working on my system. Maybe you can explain that? You could always use the old version if it is too much tr...
File: Srendarr - Aura, Buff & Debuff Tracker02/27/17
so wheres the settings? Right wh...
Posted By: Phinix
so wheres the settings? Right where they should be? http://i.imgur.com/KfsKBpT.jpg I would start by manually deleting the Srendarr folder from your \Documents\Elder Scrolls Online\live\AddOns\ directory and re-downloading. There have been a lot of updates lately. Also, disable all your addons except Srendarr. If it works,...
File: Srendarr - Aura, Buff & Debuff Tracker02/27/17
Just a quick note about reporting b...
Posted By: Phinix
Just a quick note about reporting bugs or other issues. Please include a step by step description of how to reproduce the error. Include as much information as possible. Were you grouped? Did you have any other addons loaded, particularly ones that change the ability bar or other UI components? What was the name of the ability tha...
File: Srendarr - Aura, Buff & Debuff Tracker02/27/17
Re: Clutter
Posted By: Phinix
I'm trying to get the settings to be just like the image below and have messed with every setting that i can imagine and can't get it. I"m getting the old bar-style with the black block behind it and the green countdown. Anyone able to walk me through it? You have to go to the Aura Display tab of the settings and select the numb...
File: Srendarr - Aura, Buff & Debuff Tracker02/27/17
Love the update with the Cooldown d...
Posted By: Phinix
Love the update with the Cooldown display around the buffs! But coud you let us change the green cooldown border to another color? Or maybe make the default white or gray? It strings in my eyes ;) Like this: http://i.imgur.com/5EbNVYB.jpg Already added in latest version. Check Changelog! EDIT: Just re-uploaded without versi...
File: Srendarr - Aura, Buff & Debuff Tracker02/26/17
New features and fixes...
Posted By: Phinix
Version 2.3.7: Added full color customization for the new aura icon timer animation. Added debuff support to bar color customization. Fixed display of Templar Spear Shards AOE. Timer now begins appropriately when the ability hits not when you start targeting. Fixed a bug that could cause other players' enchant or gear procs to...
File: ESO Master Recipe List02/26/17
Re: housing recipe list
Posted By: Phinix
Have thrown a donation your way. Noone can imagine how useful the known/unknown tags would be for the housing recipes. At moment collecting such recipes is somewhat of a mess. Crafting Store has a list and you have a known/unknown sorting option in Advanced Filters, but nothing beats the comfortability of the tags in master recipe li...
File: Srendarr - Aura, Buff & Debuff Tracker02/25/17
Sorry, my question was wrongly form...
Posted By: Phinix
Sorry, my question was wrongly formulated but i found the problem. My NB uses the Spell ID: 57480 (Rapid Maneuver) which you have on default ignore list in the AuraData.lua. After i remove the entry my buff shows up again :) That is odd though because the only rapid maneuver ID's in the ignore list are duplicates. Someone earlier...
File: Srendarr - Aura, Buff & Debuff Tracker02/25/17
There was a toggle in the last vers...
Posted By: Phinix
There was a toggle in the last version to turn off the animated borders for the buff timers. Where'd that go? I oddly liked the old default. Edit: Nevermind. You changed its name. Still showing the animated timer border on the debuffs though. It is now set per bar. You have to go to the Aura Display tab and click the number of...
File: Srendarr - Aura, Buff & Debuff Tracker02/25/17
Problem is: The Buffs and Debuffs l...
Posted By: Phinix
Problem is: The Buffs and Debuffs like Taunt or Burning Embers do not Reappear after i Position my reticle back over the Target. Sometimes they appear somewhere on the Screen sometimes they are gone (the time for them to run Through has not Passed) Not seeing this behavior, and there is nothing that moves the display windows for S...
File: Azurah - Interface Enhanced02/25/17
Thanks Phinix, I just assumed it me...
Posted By: Phinix
Thanks Phinix, I just assumed it meant everything. I suppose it answers another question too, because I while I was trying to figure out why it didn't work, I wondered if "World items" meant it had to be stuff in the wild as opposed to in towns. So I guess world items are things out in the open, instead of things in containers. Ye...
File: Srendarr - Aura, Buff & Debuff Tracker02/25/17
Is it possible to hide the timer an...
Posted By: Phinix
Is it possible to hide the timer animation when using minimal display mode? I can't find the option if there is Next update will allow you to set that per-frame. For now it's all or nothing.
File: PhinixUI02/25/17
So I was going through the list of...
Posted By: Phinix
So I was going through the list of suggested core addons, and noticed RP Target Frame says it's not required if I have Azurah, so is it safe to leave that one out, or does PhinixUI still want it for something else? Yes, that is correct. If you have Azurah you do not need RP Target Frame anymore for anything.
File: Srendarr - Aura, Buff & Debuff Tracker02/25/17
If you cast any debuff on a Target...
Posted By: Phinix
If you cast any debuff on a Target and you lose the Target from your target reticule all debuffs disappear. This sounds like it is working as intended. If you do not have a current reticle target under your crosshairs, the game doesn't pass the 'reticleover' unitTag for tracking. However, this is also what allows multi-target buff...
File: Srendarr - Aura, Buff & Debuff Tracker02/25/17
Re: Re: Re: Re: Another big update...
Posted By: Phinix
Sure, it happend to me only when I put the "poison Injection" debuff on the whitelist but the Prominent Debuff" category wasn't linked to any window Probably related to the same bug that was causing auras to duplicate. It was a simple oversight to fix, and I am not able to reproduce this error after applying it. Please wait until...
File: Srendarr - Aura, Buff & Debuff Tracker02/25/17
Re: Re: Another big update...
Posted By: Phinix
BTW, a hint to people who wants to try the new feature: if you add a debuff to the whitelist, also remember to enable the prominent debuff tracking in any display window, else you get a lua error :) Not seeing this error. Can you list the specific steps to repeat it and what the error says please?
File: PhinixUI02/25/17
Re: Dungeon Que lua error
Posted By: Phinix
So when a dungeon que pops and I get the option to accept it, I get lua errors out the ass. I'm talking 1k error notifications every 5 seconds until I hit F to accept to dungeon. I let it go one time and it completely CTD'd me within 10s. This was a bug with NoThankYou caused by the Homestead patch. The author has since fixed it....
File: Srendarr - Aura, Buff & Debuff Tracker02/24/17
Another big update...
Posted By: Phinix
Version 2.3.6b: Added the ability to right-click buffs in icon only mode to cancel them. So, you can cancel your current food buff, turn off a toggle, dismiss your pets, etc. by right-clicking their Srendarr icon. Fixed the position of icon mode tooltips so they no longer cover the aura icons. Added new Debuff Whitelist option...
File: Azurah - Interface Enhanced02/24/17
@MoonDancer - That option only prev...
Posted By: Phinix
@MoonDancer - That option only prevents you from grabbing things like armor on racks or drinks on tables. It will not prevent you from stealing anything from a container of any kind. You could turn off auto-loot stolen in the game options for that.