Results: 1653Comments by: Phinix |
File: Lootdrop, Continued (All in One)06/25/14 |
![]() Posted By: Phinix
Hi Flagrick,
I also want to say thanks for continuing to keep this most excellent addon alive. I am much relieved to know this will be fully operational within the coming days.
Not sure if this is helpful, but I just tested the beta and there is still an error:
user:/AddOns/LootDrop/LootDrop.lua:653: operator .. is not suppo...
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File: Azurah - Interface Enhanced (Outdated)06/25/14 |
![]() Posted By: Phinix
The lines you are looking for are:
self:InitializeExperienceBar()
and...
zo_callLater(function() Azurah:InitializeUnlock() end, 250)
The confusion is the Line 120 and Line 123 part. That is for reference only, you wouldn't search for that, and it isn't actually part of the code.
This does indeed work to prevent the LUA...
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File: Advanced Filters06/25/14 |
![]() Posted By: Phinix
Just started using this mod, and its amazing. One thing I noticed though is that the Enchanting Filter under Materials doesn't seem to work. I have runestones in my inventory and bank, and in both instances the option is greyed out and I can't filter them.
Just wanted to confirm, enchanting filter tab does not work after the patch...
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File: Azurah - Interface Enhanced (Outdated)06/25/14 |
![]() Posted By: Phinix
Maybe one of the other active addon devs can take a look at carrying the torch for this one?
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File: RMM - Radar Mini Map (Discontinued)06/25/14 |
![]() Posted By: Phinix
I dont know what you mean with "black alpha texture", you can't hide map corners with a invisible texture?!?
Like this: face.dds
I replaced your version in assets with this and it completely hides the background texture. That may be why it seems like I can't get the map all the way to the edge, actually...
But in .dds (and m...
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File: Azurah - Interface Enhanced (Outdated)06/24/14 |
![]() Posted By: Phinix
I really hope Kith is still around... Over a month since the last update to one of the three most essential mods I use and now the wonderful changes to the interface in patch 1.2.3 has crippled it. This is most unsettling. :(
EDIT: Leave Azurah checked and ignore the UI warning. If you follow these directions it still works usin...
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File: RMM - Radar Mini Map (Discontinued)06/24/14 |
![]() Posted By: Phinix
Very cool looking; I will be tracking this one!
A couple requests:
1) Having the options to configure the minimap by hovering the mouse over it is good, however I would like it if the frame that pops up was INSIDE the map instead of around it. I like to put the map in the top right corner, and because of the invisible configura...
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File: HarvestMap06/24/14 |
![]() Posted By: Phinix
"too many anchors were processed..."
EDIT: Please ignore this. The "too many anchors processed" error was actually caused by Lost Treasure of all things, and the author has since fixed the problem.
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File: ZrMM - Modified06/20/14 |
![]() Posted By: Phinix
Just had a fun new crash today...
Joined a 4-man group to run a ridiculously over-balanced veteran dungeon and the game completely locked up then hard crashed.
When I tried to run the game again and relog, it instantly crashed again after i selected my character. It did this twice. Then I disabled ZrMM and was able to log in fi...
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File: Srendarr - Aura, Buff & Debuff Tracker (Outdated)06/20/14 |
![]() Posted By: Phinix
EDIT: Ignore this. The "too many anchors processed" error was actually caused by Lost Treasure of all things, and the author has since fixed the problem.
Concentrate your efforts on getting Azurah to work with patch 1.2.3 as I am somewhat lost without it!
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File: Azurah - Interface Enhanced (Outdated)06/20/14 |
![]() Posted By: Phinix
EDIT: Ignore this. The "too many anchors processed" error was actually caused by Lost Treasure of all things, and the author has since fixed the problem.
Concentrate your efforts on getting Azurah to work with patch 1.2.3 as I am somewhat lost without it!
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File: HarvestMap06/20/14 |
![]() Posted By: Phinix
Hey guys,
Just ran into a new bug. It MAY be related directly to S'rendarr or Azurah, however it may just be that both together are running into some undocumented game "feature." This just started happening out of the blue, and all that has updated in that time was Lost Treasure so I have no idea what would be causing this...
B...
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File: ZrMM - Modified06/19/14 |
![]() Posted By: Phinix
I have been having a similar problem where a certain dungeon or town map might appear too small at a given zoom level, which shrinks the physical size of the map.
A possible fix: Code the initial zone drawing of the map to check if the current map is smaller than the set width/height of the minimap and change the zoom level to the...
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File: ESOlocate (coords)06/17/14 |
![]() Posted By: Phinix
This may have been what you were answering re: "z-position", however I was wondering if it would be possible to add coordinates to the main map as you mouse over it. Would be very helpful to be able to give a friend your coordinates so they could find the spot instantly on their map (and add a custom pin if they use that addon). Than...
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File: ZrMM - Modified06/15/14 |
![]() Posted By: Phinix
I downloaded this add-on yesterday and really like having it, but currently there seems to be some sort of bug that makes it randomly get really, really tiny. Like so tiny I can't make out the map for map pins displaying on it. Is this a known issue and if so is there some sort of workaround for it? Thanks in advance for any help any...
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File: ZrMM - Modified06/10/14 |
![]() Posted By: Phinix
There is commented out code that figures out the maps extent and if a pin falls outside the border. In my testing I did not see any FPS difference with culling on my own, or letting the engine itself cull. If one was inclined they could play with it to see if it worked.
this is the test if the pin is within the map bounds. if you...
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File: SkyShards06/07/14 |
![]() Posted By: Phinix
Essential addon, but that goes without saying. Noticed a glitch though. Might be just the veteran zone or both veteran and normal, but in The Rift, the skyshards "A prospect found" and "Guarded by bears in the hollow" are missing.
Here is a link that shows where they should be.
Edit: Coordinates for "A prospect found" are 83.56...
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File: Recount06/04/14 |
![]() Posted By: Phinix
Really excellent addon, not only for what it does, but how it does it. The ability to resize the window and have everything just snap into place is really pro. Everything looks clean and minimalist too. Very well done.
Just one minor issue. For whatever reason I get the following error when enabling the Clock - Tamriel Standard Ti...
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File: ZrMM - Modified05/24/14 |
![]() Posted By: Phinix
I want to say first off thanks so much for this excellent mod. It is essential, and allows the perfect customization of an in-game mini map that can even track all the nodes from other addons. Very cool.
Now, I have run into one problem, regarding the pins from the mod HarvestMap. I know this has come up before, or at least that i...
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File: BestFriends05/17/14 |
![]() Posted By: Phinix
Excellent! Little things like this are what make addons so essential. I was so tired of having my chat fade in every time someone logged in or out. Now it stays hidden, and I can use Wykkyd's Full Immersion to hide the notification entirely if I wish.
Thank you so much!
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File: LoreBooks05/17/14 |
![]() Posted By: Phinix
Marker for "The Book of Dawn and Dusk" Lorebook at 57.86, 56.34 in Malabal Tor is bogus. Nothing there.
Correct location was 63.81, 50.61, inside the supplicant's house.
EDIT: I notice that the more this mod gets updated, the more there are multiple locations for certain books pinned on the map. Is this because they can actuall...
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File: Azurah - Interface Enhanced (Outdated)05/14/14 |
![]() Posted By: Phinix
Still an essential addon for me. I have one humble request:
Can you please include an option for the target bar that prevents it from changing size when the target has a buff that gives them more health, like you have for the player's various bars?
Thanks again!
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File: Wykkyd Full Immersion05/14/14 |
![]() Posted By: Phinix
Just want to say, your addons are legendary! Thanks very much for all your dedicated work.
I have one request. Would it be possible to add a hotkey option to toggle just the compass on and off? I know you can set one to toggle the whole addon, but I prefer to keep the smart reticule on all the time.
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File: Srendarr - Aura, Buff & Debuff Tracker (Outdated)05/07/14 |
![]() Posted By: Phinix
Wow man, this one is going straight for legendary status! The target buffs are amazing, and the level of customization is second to none. Excellent work, truly.
Just a couple minor requests: The "Vampirism" status is still showing in long buffs even when I opt not to show Vampirism/Werewolf. The other vampire related ones (stage,...
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File: Vampire Info05/05/14 |
![]() Posted By: Phinix
For me this is essential. The new slimmed down version with just the icon, stage number, and time remaining is perfection, for my minimalistic style.
Many thanks!
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