Results: 1795Comments by: Phinix
File: FCO Ultimate Sound04/09/15
I have just used the ingame possibi...
Posted By: Phinix
I have just used the ingame possibilities in lua to dump an array of sound names. You can use the addon ZGOO to access ingame variables. This way I created a list of the global variable SOUNDS (found it in the eso source code at http://esodata.uesp.net/current/index.html) and dumped it into the SavedVariables. This way you can get...
File: FCO Ultimate Sound04/08/15
Really cool... I am curious, how...
Posted By: Phinix
Really cool... I am curious, how did you access the list of effects sounds within the .DAT files? To my knowledge no one had publicly published that information or even reverse engineered whatever encryption ZOS used. It would be nice to be able to have that information somewhere public so that other mods could be made to silen...
File: Wykkyd Toolbar04/01/15
Can you please, please, please, ple...
Posted By: Phinix
Can you please, please, please, please PLEASE add a champion rank option, located just to the right of the character level option?
File: ChampionBar04/01/15
I like it! I am always checking my...
Posted By: Phinix
I like it! I am always checking my rank, so this will make it more obvious.
File: Srendarr - Aura, Buff & Debuff Tracker03/28/15
Just after the current update im re...
Posted By: Phinix
Just after the current update im recieving on log in the following UI error. user:/AddOns/Srendarr/Srendarr.lua:251: attempt to index a nil value stack traceback: user:/AddOns/Srendarr/Srendarr.lua:251: in function 'Srendarr:UpdateAuras' user:/AddOns/Srendarr/Events.lua:371: in function 'Srendarr.OnPlayerActivated' Note to mys...
File: Srendarr - Aura, Buff & Debuff Tracker03/25/15
Discovered a small bug with Rally (...
Posted By: Phinix
Discovered a small bug with Rally (morph of 2H ability Momentum). This may also affect other abilities with a duration longer than 30sec (Rally is 33sec at the current rank for me). If you /reloadui while Rally is active, Srendarr will not apply its internal long-buff cutoff and instead seems to use the game's default of 30, which...
File: MiniMap by Fyrakin03/25/15
Awesome work on this addon... I...
Posted By: Phinix
Awesome work on this addon... I am pretty sure this is an issue with Destinations, but when I run that mod with this one it has been happening that sometimes when I change zones the minimap will be covered in all the pins of the entire zone crunched down to all fit inside the minimap (not in the right places). Doing /reloadui w...
File: Inventory Grid View03/21/15
Hi thanx for this great addon ;)...
Posted By: Phinix
Hi thanx for this great addon ;) Have some bugs with last version 1.4.0.0 with tooltips. When u sold an item right click on it then sell when item move out mouse is on anoter item in inventory. Tooltip is back original place a few seconds. There is some blicking tooltip (it's very fast) and right menu on items got different a...
File: Advanced Filters - Unique items filter03/21/15
You were right, as it turns out Inv...
Posted By: Phinix
You were right, as it turns out Inventory Grid View was the culprit.
File: Advanced Filters - Unique items filter03/20/15
Slight problem... When selling i...
Posted By: Phinix
Slight problem... When selling items at a vendor, after selling an item, when the list shifts up the tooltip doesn't update properly, and ends up on top of the list you are trying to sell, making it impossible to see what you are selling (dangerous). Moving your mouse away and back over puts the tooltip back in its proper place...
File: Clock - Tamriel Standard Time - Legacy03/10/15
Essential addon for me. Not sure if...
Posted By: Phinix
Essential addon for me. Not sure if you are still around, but I have a minor issue to report regarding the moon cycle image. After syncing the full moon the addon DOES correctly keep track of the cycles. Very nice. The problem is the images are reversed compared to what you see in the sky. In other words, the waxing and waning...
File: Advanced Filters03/09/15
Just updated and now the crafting m...
Posted By: Phinix
Just updated and now the crafting materials sub menus aren't showing their specific mats anymore (every crafting materials sub-menu now shows all crafting materials).
File: SkyShards03/09/15
As for the ID I'm not sure how to t...
Posted By: Phinix
As for the ID I'm not sure how to test it, my characters have collected skyshards in Stonefalls already. I'll probably have to create a new character. Well, at least it is in the very first major zone... :p Here is another update in Stonefalls. This one is the new location for Softloam Cavern: http://i.imgur.com/vBA1WOS.jpg
File: Srendarr - Aura, Buff & Debuff Tracker03/08/15
Excellent update! The padding issue...
Posted By: Phinix
Excellent update! The padding issue was really driving me mad! There are still a couple critical issues I hope to see addressed: Turning on "Show Cyrodiil bonuses" in the options still get hidden from player Long Buffs if "Show passive buffs" is off. These should be separate. The "Bit an Ally", "Sanies Lupinus", and "Sanguin...
File: MiniMap by Fyrakin03/07/15
Only two issues that I still encoun...
Posted By: Phinix
Only two issues that I still encounter frequently: Quest pins are not removed sometimes when a quest is updated or completed. Have to manually click it on the minimap to make it go away. Happens fairly often. Zone name text appears even when the option is set to hide it. Toggling the option on and off will hide it until a reloa...
File: SkyShards03/07/15
New location for Hightide Hollow in...
Posted By: Phinix
New location for Hightide Hollow in Stonefalls (player cursor cords included): http://i.imgur.com/F5cxn7K.jpg Also, the old pin is not being removed after collecting the new shard. Probably got a new ID?
File: CritPercent03/07/15
Really cool. Will this work for abi...
Posted By: Phinix
Really cool. Will this work for ability tooltips as well, and if not, might it in a future update?
File: Srendarr - Aura, Buff & Debuff Tracker03/06/15
I will take a look into padding -...
Posted By: Phinix
I will take a look into padding - I have no idea how to track Evil Hunter, because this buff is not reported by API. So this feature wont be possible unless someone tells me how to do it. - Noted, I will have to update passive filters. Thanks Garkin, you the man. :)
File: Srendarr - Aura, Buff & Debuff Tracker03/05/15
So here are the things that I have...
Posted By: Phinix
So here are the things that I have seen so far that I would REALLY like to see fixed: Earlier mentioned problem with horizontal stacking long buffs and target buffs not scaling the gap properly when sized down (gap gets bigger the smaller they get even when set to 0). Evil Hunter buff (Fighters Guild) isn't updating the duratio...
File: MiniMap by Fyrakin03/05/15
Eagerly awaiting an update that all...
Posted By: Phinix
Eagerly awaiting an update that allows scaling of all map pins. I know 1.6 just hit so take your time. ;) All map pins scale when refresh event occurs, quest pins update differently because of how the data is being collected. So when you change the pin scaling setting you just have to hit rload button to see immediate result (or j...
File: MiniMap by Fyrakin03/04/15
Eagerly awaiting an update that all...
Posted By: Phinix
Eagerly awaiting an update that allows scaling of all map pins. I know 1.6 just hit so take your time. ;)
File: Srendarr - Aura, Buff & Debuff Tracker03/03/15
Just wanted to report, target buff...
Posted By: Phinix
Just wanted to report, target buff padding is still really far even when set to 0. EDIT: Same thing with long duration player buffs. EDIT EDIT: Also, could we have the "bit a player" buff not show on your long buffs when vampire/werewolf is not checked? It wasn't showing before 1.6. ... EDIT EDIT EDIT: So after further te...
File: MiniMap by Fyrakin03/03/15
I will try and replicate it again a...
Posted By: Phinix
I will try and replicate it again and include as much information as possible. I am having another slight issue in the latest version: The pin size slider is only effecting the quest destination pin size. All of the other pins (banks, guilds, shops, etc) are all unaffected and too large. When you change pin scaling if you want...
File: MiniMap by Fyrakin03/03/15
Thanks for the continued updates!...
Posted By: Phinix
Thanks for the continued updates! Sorry to report, border pins are still doubling in this latest version. If you are experiencing border pin doubling could you shed some light on how exactly that happens? Because no matter how hard I try (die, use wayshrines to move between maps and regions, try setting custom waypoints in betw...
File: MiniMap by Fyrakin02/27/15
Thanks for the continued updates!...
Posted By: Phinix
Thanks for the continued updates! Sorry to report, border pins are still doubling in this latest version.